/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_INPUTACTIONMAP_H
#define INPUT_INPUTACTIONMAP_H
#include "sdlshared.h"
#include "actions/actions.h"
#include "actions/chat.h"
#include "actions/commands.h"
#include "actions/move.h"
#include "actions/pets.h"
#include "actions/statusbar.h"
#include "actions/tabs.h"
#include "actions/target.h"
#include "actions/windows.h"
#include "enums/input/inputcondition.h"
#include "enums/input/inputgroup.h"
#include "input/inputactiondata.h"
#include "input/inputmanager.h"
#include "localconsts.h"
#define defaultAction(name) \
InputType::UNKNOWN, -1, \
InputType::UNKNOWN, -1, \
Input::GRP_DEFAULT, \
name, \
InputAction::NO_VALUE, 50
#define addKey(name) InputType::KEYBOARD, name
#define emptyKey InputType::UNKNOWN, -1
#define joystickButton(num) InputType::JOYSTICK, num
// keyData must be in same order as enum keyAction.
static const InputActionData inputActionData
[CAST_SIZE(InputAction::TOTAL)] =
{
{"keyMoveUp",
addKey(SDLK_UP),
emptyKey,
Input::GRP_DEFAULT,
&Actions::moveUp,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
{"keyMoveDown",
addKey(SDLK_DOWN),
emptyKey,
Input::GRP_DEFAULT,
&Actions::moveDown,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
{"keyMoveLeft",
addKey(SDLK_LEFT),
emptyKey,
Input::GRP_DEFAULT,
&Actions::moveLeft,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
{"keyMoveRight",
addKey(SDLK_RIGHT),
emptyKey,
Input::GRP_DEFAULT,
&Actions::moveRight,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
{"keyAttack",
addKey(SDLK_x),
#ifdef __SWITCH__
joystickButton(9),
#else
emptyKey,
#endif
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::attack,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOFOLLOW |
InputCondition::VALIDSPEED,
"attack",
UseArgs_false,
Protected_false},
{"keyTargetAttack",
addKey(SDLK_LCTRL),
joystickButton(0),
Input::GRP_DEFAULT,
&Actions::targetAttack,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOFOLLOW |
InputCondition::VALIDSPEED |
InputCondition::ALIVE,
"targetattack",
UseArgs_true,
Protected_false},
{"keyMoveToTarget",
addKey(SDLK_v),
#ifdef __SWITCH__
joystickButton(3),
#else
emptyKey,
#endif
Input::GRP_DEFAULT,
&Actions::moveToTarget,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"movetotarget",
UseArgs_false,
Protected_false},
{"keyChangeMoveToTarget",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeMoveToTarget,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyMoveToHome",
addKey(SDLK_d),
emptyKey,
Input::GRP_DEFAULT,
&Actions::moveToHome,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"movetohome",
UseArgs_false,
Protected_false},
{"keySetHome",
addKey(SDLK_KP5),
emptyKey,
Input::GRP_DEFAULT,
&Actions::setHome,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"sethome",
UseArgs_false,
Protected_true},
{"keyMoveToPoint",
addKey(SDLK_RSHIFT),
emptyKey,
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyTalk",
addKey(SDLK_t),
#ifdef __SWITCH__
joystickButton(8),
#else
emptyKey,
#endif
Input::GRP_DEFAULT,
&Actions::talk,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::GAME,
"talk",
UseArgs_false,
Protected_false},
{"keyTarget",
addKey(SDLK_LSHIFT),
#ifdef __SWITCH__
emptyKey,
#else
joystickButton(4),
#endif
Input::GRP_DEFAULT,
&Actions::stopAttack,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::GAME,
"stopattack",
UseArgs_false,
Protected_false},
{"keyUnTarget",
defaultAction(&Actions::untarget),
InputCondition::KEY_DOWN | InputCondition::GAME,
"untarget",
UseArgs_false,
Protected_false},
{"keyTargetMonster",
addKey(SDLK_a),
#ifdef __SWITCH__
joystickButton(7),
#else
joystickButton(3),
#endif
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::targetMonster,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET |
InputCondition::VALIDSPEED,
"targetmonster",
UseArgs_false,
Protected_false},
{"keyTargetNPC",
addKey(SDLK_n),
#ifdef __SWITCH__
joystickButton(6),
#else
emptyKey,
#endif
Input::GRP_DEFAULT,
&Actions::targetNPC,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"targetnpc",
UseArgs_false,
Protected_false},
{"keyTargetPlayer",
addKey(SDLK_q),
emptyKey,
Input::GRP_DEFAULT,
&Actions::targetPlayer,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"targetplayer",
UseArgs_false,
Protected_false},
{"keyPickup",
addKey(SDLK_z),
#ifdef __SWITCH__
joystickButton(2),
#else
joystickButton(1),
#endif
Input::GRP_DEFAULT,
&Actions::pickup,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"pickup",
UseArgs_false,
Protected_false},
{"keyChangePickupType",
addKey(SDLK_o),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changePickupType,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyHideWindows",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::hideWindows,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"hidewindows",
UseArgs_false,
Protected_true},
{"keyBeingSit",
addKey(SDLK_s),
#ifdef __SWITCH__
emptyKey,
#else
joystickButton(2),
#endif
Input::GRP_DEFAULT,
&Actions::sit,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET |
InputCondition::NOBLOCK,
"sit",
UseArgs_false,
Protected_false},
{"keyScreenshot",
addKey(SDLK_p),
emptyKey,
Input::GRP_DEFAULT,
&Actions::screenshot,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOTARGET |
InputCondition::NOINPUT,
"screenshot",
UseArgs_false,
Protected_true},
{"keyTrade",
addKey(SDLK_r),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeTrade,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"changetrade",
UseArgs_false,
Protected_true},
{"keyPathfind",
addKey(SDLK_f),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeMapMode,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
{"keyOK",
addKey(SDLK_SPACE),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::ok,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_false},
{"keyQuit",
addKey(SDLK_ESCAPE),
#if defined(USE_SDL2)
#if defined(ANDROID)
addKey(SDLK_AC_BACK),
#elif defined(__SWITCH__)
joystickButton(11),
#else // defined(ANDROID)
emptyKey,
#endif // defined(ANDROID)
#else // defined(USE_SDL2)
emptyKey,
#endif // defined(USE_SDL2)
Input::GRP_DEFAULT,
&Actions::quit,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"quit",
UseArgs_false,
Protected_true},
{"keyShortcutsKey",
addKey(SDLK_MENU),
emptyKey,
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
{"keyShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut16",
defaultAction(&Actions::shortcut),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut17",
defaultAction(&Actions::shortcut),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut18",
defaultAction(&Actions::shortcut),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut19",
defaultAction(&Actions::shortcut),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut20",
defaultAction(&Actions::shortcut),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyWindowHelp",
addKey(SDLK_F1),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::helpWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"help|openhelp",
UseArgs_false,
Protected_false},
{"keyWindowStatus",
addKey(SDLK_F2),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::statusWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"status|openstatus",
UseArgs_false,
Protected_false},
{"keyWindowInventory",
addKey(SDLK_F3),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::inventoryWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"inventory|openinventory",
UseArgs_false,
Protected_false},
{"keyWindowEquipment",
addKey(SDLK_F4),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::equipmentWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"equipment|openequipment",
UseArgs_false,
Protected_false},
{"keyWindowSkill",
addKey(SDLK_F5),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::skillDialogShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"skill|skills|openskills",
UseArgs_false,
Protected_false},
{"keyWindowMinimap",
addKey(SDLK_F6),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::minimapWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"minimap|openminimap",
UseArgs_false,
Protected_false},
{"keyWindowChat",
addKey(SDLK_F7),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::chatWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"openchat",
UseArgs_false,
Protected_false},
{"keyWindowShortcut",
addKey(SDLK_F8),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::shortcutWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"openshortcut|openshortcuts",
UseArgs_false,
Protected_false},
{"keyWindowSetup",
addKey(SDLK_F9),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::setupWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOTARGET |
InputCondition::NOINPUT |
InputCondition::ENABLED,
"setup|opensetup",
UseArgs_false,
Protected_false},
{"keyWindowDebug",
addKey(SDLK_F10),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::debugWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::SHORTCUT0 |
InputCondition::NOTARGET,
"debug|opendebug",
UseArgs_false,
Protected_false},
{"keyWindowSocial",
addKey(SDLK_F11),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::socialWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"social|opensocial",
UseArgs_false,
Protected_false},
{"keyWindowEmoteBar",
addKey(SDLK_F12),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::emoteShortcutWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"emotes|openemotes",
UseArgs_false,
Protected_false},
{"keyWindowOutfit",
addKey(SDLK_BACKQUOTE),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::outfitWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"openoutfit|openoutfits",
UseArgs_false,
Protected_false},
{"keyWindowShop",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::shopWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"shop|openshop",
UseArgs_false,
Protected_false},
{"keyWindowDrop",
addKey(SDLK_w),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::dropShortcutWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"opendrop",
UseArgs_false,
Protected_false},
{"keyWindowKills",
addKey(SDLK_e),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::killStatsWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"kills|openkills",
UseArgs_false,
Protected_false},
{"keyWindowSpells",
addKey(SDLK_j),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::spellShortcutWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"spells|openspells",
UseArgs_false,
Protected_false},
{"keyWindowBotChecker",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"",
UseArgs_false,
Protected_false},
{"keyWindowOnline",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::whoIsOnlineWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"online|openonline",
UseArgs_false,
Protected_false},
{"keyWindowDidYouKnow",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::didYouKnowWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"didyouknow|opendidyouknow",
UseArgs_false,
Protected_false},
{"keyWindowQuests",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::questsWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"quests|openquests",
UseArgs_false,
Protected_false},
{"keySocialPrevTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevSocialTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"prevsocialtab",
UseArgs_false,
Protected_false},
{"keySocialNextTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextSocialTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"nextsocialtab",
UseArgs_false,
Protected_false},
{"keySmilie",
addKey(SDLK_LALT),
emptyKey,
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyWearOutfit",
addKey(SDLK_RCTRL),
emptyKey,
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
{"keyCopyOutfit",
addKey(SDLK_RALT),
emptyKey,
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
{"keyCopyEquipedOutfit",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_DEFAULT,
&Actions::copyEquippedToOutfit,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"copyequippedtooutfit|itemstooutfit",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut16",
addKey(SDLK_q),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut17",
addKey(SDLK_w),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut18",
addKey(SDLK_e),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut19",
addKey(SDLK_r),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut20",
addKey(SDLK_t),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut21",
addKey(SDLK_y),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut22",
addKey(SDLK_u),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut23",
addKey(SDLK_i),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut24",
addKey(SDLK_o),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut25",
addKey(SDLK_p),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut29",
addKey(SDLK_a),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut30",
addKey(SDLK_s),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut31",
addKey(SDLK_d),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut32",
addKey(SDLK_f),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut33",
addKey(SDLK_g),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut34",
addKey(SDLK_h),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut35",
addKey(SDLK_j),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut36",
addKey(SDLK_k),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut37",
addKey(SDLK_l),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut40",
addKey(SDLK_z),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut41",
addKey(SDLK_x),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut42",
addKey(SDLK_c),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut43",
addKey(SDLK_v),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut44",
addKey(SDLK_b),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut45",
addKey(SDLK_n),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut46",
addKey(SDLK_m),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut47",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyOutfitShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut16",
addKey(SDLK_q),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut17",
addKey(SDLK_w),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut18",
addKey(SDLK_e),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut19",
addKey(SDLK_r),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut20",
addKey(SDLK_t),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut21",
addKey(SDLK_y),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut22",
addKey(SDLK_u),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut23",
addKey(SDLK_i),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut24",
addKey(SDLK_o),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut25",
addKey(SDLK_p),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut29",
addKey(SDLK_a),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut30",
addKey(SDLK_s),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut31",
addKey(SDLK_d),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut32",
addKey(SDLK_f),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut33",
addKey(SDLK_g),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut34",
addKey(SDLK_h),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut35",
addKey(SDLK_j),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut36",
addKey(SDLK_k),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut37",
addKey(SDLK_l),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut40",
addKey(SDLK_z),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut41",
addKey(SDLK_x),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut42",
addKey(SDLK_c),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut43",
addKey(SDLK_v),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut44",
addKey(SDLK_b),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut45",
addKey(SDLK_n),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut46",
addKey(SDLK_m),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut47",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyMoveToPointShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
{"keyChat",
addKey(SDLK_RETURN),
#ifdef __SWITCH__
joystickButton(10),
#else
emptyKey,
#endif
Input::GRP_DEFAULT | Input::GRP_CHAT,
&Actions::toggleChat,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::NOAWAY |
InputCondition::NOMODAL,
"chat",
UseArgs_false,
Protected_false},
{"keyChatScrollUp",
addKey(SDLK_PAGEUP),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::scrollChatUp,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"chatscrollup",
UseArgs_false,
Protected_false},
{"keyChatScrollDown",
addKey(SDLK_PAGEDOWN),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::scrollChatDown,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"chatscrolldown",
UseArgs_false,
Protected_false},
{"keyChatPrevTab",
addKey(SDLK_KP7),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevChatTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"prevtab",
UseArgs_false,
Protected_false},
{"keyChatNextTab",
addKey(SDLK_KP9),
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextChatTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"nexttab",
UseArgs_false,
Protected_false},
{"keyChatCloseTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::closeChatTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"close",
UseArgs_false,
Protected_false},
{"keyChatPrevHistory",
addKey(SDLK_KP7),
emptyKey,
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyChatNextHistory",
addKey(SDLK_KP9),
emptyKey,
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyIgnoreInput1",
#ifdef USE_SDL2
addKey(SDLK_LGUI),
#else // USE_SDL2
addKey(SDLK_LSUPER),
#endif // USE_SDL2
emptyKey,
Input::GRP_DEFAULT,
&Actions::ignoreInput,
InputAction::NO_VALUE, 500,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
{"keyIgnoreInput2",
#ifdef USE_SDL2
addKey(SDLK_RGUI),
#else // USE_SDL2
addKey(SDLK_RSUPER),
#endif // USE_SDL2
emptyKey,
Input::GRP_DEFAULT,
&Actions::ignoreInput,
InputAction::NO_VALUE, 500,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
{"keyDirectUp",
defaultAction(&Actions::directUp),
InputCondition::KEY_DOWN | InputCondition::GAME,
"directup|turnup",
UseArgs_false,
Protected_false},
{"keyDirectDown",
defaultAction(&Actions::directDown),
InputCondition::KEY_DOWN | InputCondition::GAME,
"directdown|turndown",
UseArgs_false,
Protected_false},
{"keyDirectLeft",
defaultAction(&Actions::directLeft),
InputCondition::KEY_DOWN | InputCondition::GAME,
"directleft|turnleft",
UseArgs_false,
Protected_false},
{"keyDirectRight",
defaultAction(&Actions::directRight),
InputCondition::KEY_DOWN | InputCondition::GAME,
"directright|turnright",
UseArgs_false,
Protected_false},
{"keyCrazyMoves",
addKey(SDLK_SLASH),
emptyKey,
Input::GRP_DEFAULT,
&Actions::crazyMoves,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
{"keyChangeCrazyMoveType",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeCrazyMove,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyQuickDrop",
addKey(SDLK_y),
emptyKey,
Input::GRP_DEFAULT,
&Actions::dropItem0,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"drop",
UseArgs_false,
Protected_true},
{"keyQuickDropN",
addKey(SDLK_u),
emptyKey,
Input::GRP_DEFAULT,
&Actions::dropItem,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"dropn",
UseArgs_false,
Protected_true},
{"keySwitchQuickDrop",
addKey(SDLK_i),
emptyKey,
Input::GRP_DEFAULT,
&Actions::switchQuickDrop,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
{"keyMagicInma1",
addKey(SDLK_c),
emptyKey,
Input::GRP_DEFAULT,
&Actions::heal,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"heal",
UseArgs_true,
Protected_false},
{"keyMagicItenplz",
addKey(SDLK_m),
emptyKey,
Input::GRP_DEFAULT,
&Actions::itenplz,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"itenplz",
UseArgs_false,
Protected_true},
{"keyMagicAttack",
addKey(SDLK_b),
emptyKey,
Input::GRP_DEFAULT,
&Actions::magicAttack,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOFOLLOW |
InputCondition::VALIDSPEED,
"magicattack",
UseArgs_false,
Protected_false},
{"keySwitchMagicAttack",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeMagicAttackType,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keySwitchPvpAttack",
defaultAction(&Actions::changePvpMode),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyInvertDirection",
defaultAction(&Actions::changeMoveType),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
{"keyChangeAttackWeaponType",
addKey(SDLK_g),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeAttackWeaponType,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyChangeAttackType",
addKey(SDLK_END),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeAttackType,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyChangeFollowMode",
addKey(SDLK_KP1),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeFollowMode,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyChangeImitationMode",
addKey(SDLK_KP4),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeImitationMode,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyDisableGameModifiers",
addKey(SDLK_KP8),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeGameModifier,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
{"keyChangeAudio",
addKey(SDLK_KP3),
emptyKey,
Input::GRP_DEFAULT,
&Actions::changeAudio,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"audio",
UseArgs_false,
Protected_true},
{"keyAway",
addKey(SDLK_KP2),
emptyKey,
Input::GRP_DEFAULT,
&Actions::away,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_false},
{"keyRightClick",
addKey(SDLK_TAB),
emptyKey,
Input::GRP_DEFAULT,
&Actions::mouseClick,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::NOAWAY |
InputCondition::NOMODAL |
InputCondition::INGAME,
"rightclick",
UseArgs_false,
Protected_false},
{"keyCameraMode",
addKey(SDLK_KP_PLUS),
emptyKey,
Input::GRP_DEFAULT,
&Actions::camera,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED |
InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
{"keyMod",
emptyKey,
emptyKey,
0,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIUp",
addKey(SDLK_UP),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIDown",
addKey(SDLK_DOWN),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUILeft",
addKey(SDLK_LEFT),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIRight",
addKey(SDLK_RIGHT),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUISelect",
addKey(SDLK_SPACE),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUISelect2",
addKey(SDLK_RETURN),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUICancel",
addKey(SDLK_ESCAPE),
#if defined(USE_SDL2)
#if defined(ANDROID)
addKey(SDLK_AC_BACK),
#elif defined(__SWITCH__)
joystickButton(11),
#else // defined(ANDROID)
emptyKey,
#endif // defined(ANDROID)
#else // defined(USE_SDL2)
emptyKey,
#endif // defined(USE_SDL2)
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIHome",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIEnd",
addKey(SDLK_END),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIDelete",
addKey(SDLK_DELETE),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIBackSpace",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUITab",
addKey(SDLK_TAB),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIPageUp",
addKey(SDLK_PAGEUP),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIPageDown",
addKey(SDLK_PAGEDOWN),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIInsert",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIMod",
addKey(SDLK_LSHIFT),
addKey(SDLK_RSHIFT),
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keySafeVideo",
addKey(SDLK_KP_MINUS),
emptyKey,
Input::GRP_DEFAULT,
&Actions::safeVideoMode,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
{"keyStopSit",
#ifdef __SWITCH__
emptyKey,
joystickButton(1),
Input::GRP_DEFAULT,
&Actions::stopSit,
InputAction::NO_VALUE, 50,
#else
defaultAction(&Actions::stopSit),
#endif
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"sit2",
UseArgs_false,
Protected_false},
{"keyShowKeyboard",
defaultAction(&Actions::showKeyboard),
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"showkeyboard",
UseArgs_false,
Protected_false},
{"keyShowWindows",
defaultAction(&Actions::showWindows),
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"showwindows",
UseArgs_false,
Protected_false},
{"keyChatMod",
addKey(SDLK_LSHIFT),
emptyKey,
Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyMoveForward",
defaultAction(&Actions::moveForward),
InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
{"keyGUICtrl",
addKey(SDLK_LCTRL),
addKey(SDLK_RCTRL),
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIb",
addKey(SDLK_b),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIc",
addKey(SDLK_c),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUId",
addKey(SDLK_d),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIe",
addKey(SDLK_e),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIf",
addKey(SDLK_f),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIh",
addKey(SDLK_h),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIk",
addKey(SDLK_k),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIu",
addKey(SDLK_u),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIv",
addKey(SDLK_v),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIw",
addKey(SDLK_w),
emptyKey,
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyShortcutsPrevTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevShortcutsTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"shortcutprevtab",
UseArgs_false,
Protected_false},
{"keyShortcutsNextTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextShortcutsTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"shortcutnexttab",
UseArgs_false,
Protected_false},
{"keyCommandsPrevTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevCommandsTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"commandsprevtab",
UseArgs_false,
Protected_false},
{"keyCommandsNextTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextCommandsTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"commandsnexttab",
UseArgs_false,
Protected_false},
{"keyOpenTrade",
defaultAction(&Actions::openTrade),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"trade",
UseArgs_false,
Protected_false},
{"keyGUIF1",
addKey(SDLK_F1),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF2",
addKey(SDLK_F2),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF3",
addKey(SDLK_F3),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF4",
addKey(SDLK_F4),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF5",
addKey(SDLK_F5),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF6",
addKey(SDLK_F6),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF7",
addKey(SDLK_F7),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF8",
addKey(SDLK_F8),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF9",
addKey(SDLK_F9),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF10",
addKey(SDLK_F10),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF11",
addKey(SDLK_F11),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyGUIF12",
addKey(SDLK_F12),
emptyKey,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
{"keyWindowAbout",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::aboutWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"about",
UseArgs_false,
Protected_false},
{"keyWindowUpdater",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::updaterWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::GAME,
"updater",
UseArgs_false,
Protected_false},
{"keyTargetClosestMonster",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::targetClosestMonster,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET |
InputCondition::VALIDSPEED,
"targetclosestmonster",
UseArgs_false,
Protected_false},
{"keyChatCloseAllTabs",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::closeAllChatTabs,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
"closeall",
UseArgs_false,
Protected_true},
{"keyChatIgnoreAllWhispers",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::ignoreAllWhispers,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignoreallwhispers",
UseArgs_false,
Protected_true},
{"keyChatAnnounce",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::chatAnnounce,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
"announce",
UseArgs_true,
Protected_true},
{"keyIpcToggle",
defaultAction(&Actions::ipcToggle),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"ipctoggle",
UseArgs_false,
Protected_true},
{"keyWhere",
defaultAction(&Actions::where),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"where",
UseArgs_false,
Protected_false},
{"keyWho",
defaultAction(&Actions::who),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"who",
UseArgs_false,
Protected_false},
{"keyWhisper",
defaultAction(&Actions::msg),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"w|whisper|msg",
UseArgs_true,
Protected_true},
{"keyQuery",
defaultAction(&Actions::query),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"q|query|j|join",
UseArgs_true,
Protected_false},
{"keyClearChatTab",
defaultAction(&Actions::clearChatTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"clear",
UseArgs_false,
Protected_false},
{"keyIgnore",
defaultAction(&Actions::chatIgnore),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignore",
UseArgs_true,
Protected_true},
{"keyUnignore",
defaultAction(&Actions::chatUnignore),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"unignore",
UseArgs_true,
Protected_true},
{"keyFriend",
defaultAction(&Actions::chatFriend),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"friend|befriend",
UseArgs_true,
Protected_true},
{"keyDisregard",
defaultAction(&Actions::chatDisregard),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"disregard",
UseArgs_true,
Protected_true},
{"keyNeutral",
defaultAction(&Actions::chatNeutral),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"neutral",
UseArgs_true,
Protected_true},
{"keyBlacklist",
defaultAction(&Actions::chatBlackList),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"blacklist",
UseArgs_true,
Protected_true},
{"keyEnemy",
defaultAction(&Actions::chatEnemy),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"enemy",
UseArgs_true,
Protected_true},
{"keyErase",
defaultAction(&Actions::chatErase),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"erase",
UseArgs_true,
Protected_true},
{"keyCleanGraphics",
defaultAction(&Actions::cleanGraphics),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleangraphics",
UseArgs_false,
Protected_false},
{"keyCleanFonts",
defaultAction(&Actions::cleanFonts),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleanfonts",
UseArgs_false,
Protected_false},
{"keyCreateParty",
defaultAction(&Actions::createParty),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"createparty",
UseArgs_true,
Protected_true},
{"keyCreateGuild",
defaultAction(&Actions::createGuild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"createguild",
UseArgs_true,
Protected_true},
{"keyParty",
defaultAction(&Actions::party),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"party",
UseArgs_true,
Protected_true},
{"keyMe",
defaultAction(&Actions::me),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"me",
UseArgs_true,
Protected_true},
{"keyToggle",
defaultAction(&Actions::toggle),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"toggle",
UseArgs_false,
Protected_false},
{"keyPresent",
defaultAction(&Actions::present),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"present",
UseArgs_false,
Protected_false},
{"keyPrintAll",
defaultAction(&Actions::printAll),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"all",
UseArgs_false,
Protected_true},
{"keyMove",
defaultAction(&Actions::move),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"move",
UseArgs_true,
Protected_false},
{"keySetTarget",
defaultAction(&Actions::setTarget),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"target",
UseArgs_true,
Protected_false},
{"keyAttackHuman",
defaultAction(&Actions::attackHuman),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOFOLLOW |
InputCondition::VALIDSPEED,
"atkhuman",
UseArgs_false,
Protected_false},
{"keyOutfit",
defaultAction(&Actions::commandOutfit),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"outfit",
UseArgs_true,
Protected_true},
{"keyEmote",
defaultAction(&Actions::commandEmote),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"emote",
UseArgs_true,
Protected_false},
{"keyEmotePet",
defaultAction(&Actions::commandEmotePet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"emotepet",
UseArgs_true,
Protected_false},
{"keyAwayMessage",
defaultAction(&Actions::awayMessage),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"away",
UseArgs_true,
Protected_true},
{"keyPseudoAway",
defaultAction(&Actions::pseudoAway),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"pseudoaway",
UseArgs_true,
Protected_true},
{"keyFollow",
defaultAction(&Actions::follow),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"follow",
UseArgs_true,
Protected_false},
{"keyNavigate",
defaultAction(&Actions::navigate),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"navigate",
UseArgs_true,
Protected_false},
{"keyImitation",
defaultAction(&Actions::imitation),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"imitation",
UseArgs_true,
Protected_false},
{"keySendMail",
defaultAction(&Actions::sendMail),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"sendmail|mailsend|mailto",
UseArgs_true,
Protected_true},
{"keyTradeCommand",
defaultAction(&Actions::trade),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"trade",
UseArgs_true,
Protected_false},
{"keyPriceLoad",
defaultAction(&Actions::priceLoad),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"priceload",
UseArgs_false,
Protected_true},
{"keyPriceSave",
defaultAction(&Actions::priceSave),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"pricesave",
UseArgs_false,
Protected_true},
{"keyCacheInfo",
defaultAction(&Actions::cacheInfo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"cacheinfo",
UseArgs_false,
Protected_true},
{"keyDisconnect",
defaultAction(&Actions::disconnect),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"disconnect",
UseArgs_false,
Protected_true},
{"keyUndress",
defaultAction(&Actions::undress),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"undress",
UseArgs_true,
Protected_false},
{"keyDirs",
defaultAction(&Actions::dirs),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dirs",
UseArgs_false,
Protected_false},
{"keyInfo",
defaultAction(&Actions::info),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"info",
UseArgs_false,
Protected_false},
{"keyWait",
defaultAction(&Actions::wait),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"wait",
UseArgs_true,
Protected_true},
{"keyUptime",
defaultAction(&Actions::uptime),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"uptime",
UseArgs_false,
Protected_false},
{"keyAddPriorityAttack",
defaultAction(&Actions::addPriorityAttack),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addpriorityattack",
UseArgs_true,
Protected_true},
{"keyAddAttack",
defaultAction(&Actions::addAttack),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addattack",
UseArgs_true,
Protected_true},
{"keyRemoveAttack",
defaultAction(&Actions::removeAttack),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"removeattack|removeignoreattack",
UseArgs_true,
Protected_true},
{"keyAddIgnoreAttack",
defaultAction(&Actions::addIgnoreAttack),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addignoreattack",
UseArgs_true,
Protected_true},
{"keyDump",
defaultAction(&Actions::dump),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dump",
UseArgs_false,
Protected_true},
{"keyServerIgnoreAll",
defaultAction(&Actions::serverIgnoreAll),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverignoreall",
UseArgs_false,
Protected_true},
{"keyServerUnIgnoreAll",
defaultAction(&Actions::serverUnIgnoreAll),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverunignoreall",
UseArgs_false,
Protected_true},
{"keySetDrop",
defaultAction(&Actions::setDrop),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setdrop",
UseArgs_true,
Protected_false},
{"keyError",
defaultAction(&Actions::error),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"error",
UseArgs_false,
Protected_true},
{"keyDumpg",
defaultAction(&Actions::dumpGraphics),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpg",
UseArgs_false,
Protected_true},
{"keyDumpe",
defaultAction(&Actions::dumpEnvironment),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpe",
UseArgs_false,
Protected_true},
{"keyDumpt",
defaultAction(&Actions::dumpTests),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpt",
UseArgs_false,
Protected_true},
{"keyDumpOGL",
defaultAction(&Actions::dumpOGL),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpogl",
UseArgs_false,
Protected_true},
{"keyDumpGL",
defaultAction(&Actions::dumpGL),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpgl",
UseArgs_false,
Protected_true},
{"keyDumpMods",
defaultAction(&Actions::dumpMods),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpMods",
UseArgs_false,
Protected_false},
{"keyUrl",
defaultAction(&Actions::url),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"url",
UseArgs_true,
Protected_true},
{"keyOpenUrl",
defaultAction(&Actions::openUrl),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"open",
UseArgs_true,
Protected_true},
{"keyExecute",
defaultAction(&Actions::execute),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"execute",
UseArgs_true,
Protected_true},
{"keyTestSdlFont",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
#if defined USE_OPENGL && defined DEBUG_SDLFONT
&Actions::testSdlFont,
#else // defined USE_OPENGL && defined DEBUG_SDLFONT
nullptr,
#endif // defined USE_OPENGL && defined DEBUG_SDLFONT
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
#if defined USE_OPENGL && defined DEBUG_SDLFONT
"testsdlfont",
#else // defined USE_OPENGL && defined DEBUG_SDLFONT
"",
#endif // defined USE_OPENGL && defined DEBUG_SDLFONT
UseArgs_false,
Protected_true},
{"keyEnableHightlight",
defaultAction(&Actions::enableHighlight),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"enablehighlight",
UseArgs_false,
Protected_true},
{"keyDisableHightlight",
defaultAction(&Actions::disableHighlight),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"disablehighlight",
UseArgs_false,
Protected_true},
{"keyDontRemoveName",
defaultAction(&Actions::dontRemoveName),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dontremovename",
UseArgs_false,
Protected_true},
{"keyRemoveName",
defaultAction(&Actions::removeName),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"removename",
UseArgs_false,
Protected_true},
{"keyDisableAway",
defaultAction(&Actions::disableAway),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"disableaway",
UseArgs_false,
Protected_true},
{"keyEnableAway",
defaultAction(&Actions::enableAway),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"enableaway",
UseArgs_false,
Protected_true},
{"keyTestParticle",
defaultAction(&Actions::testParticle),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"testparticle",
UseArgs_true,
Protected_false},
{"keyCreateItems",
defaultAction(&Actions::createItems),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"createitems",
UseArgs_false,
Protected_false},
{"keyTalkRaw",
defaultAction(&Actions::talkRaw),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"talkraw",
UseArgs_true,
Protected_true},
{"keyTalkPet",
defaultAction(&Actions::talkPet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"talkpet",
UseArgs_true,
Protected_true},
{"keyUploadConfig",
defaultAction(&Actions::uploadConfig),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadconfig",
UseArgs_false,
Protected_true},
{"keyUploadServerConfig",
defaultAction(&Actions::uploadServerConfig),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadserverconfig",
UseArgs_false,
Protected_true},
{"keyUploadLog",
defaultAction(&Actions::uploadLog),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadlog",
UseArgs_false,
Protected_true},
{"keyGm",
defaultAction(&Actions::gm),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gm",
UseArgs_true,
Protected_true},
{"keyHack",
defaultAction(&Actions::hack),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"hack",
UseArgs_true,
Protected_true},
{"keyDebugSpawn",
defaultAction(&Actions::debugSpawn),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"debugspawn",
UseArgs_true,
Protected_true},
{"keyPetSmilie",
defaultAction(nullptr),
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyPetEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyCatchPet",
defaultAction(&Actions::catchPet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"catchpet|catch|taming",
UseArgs_true,
Protected_true},
{"keyChatServerIgnoreWhisper",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::serverIgnoreWhisper,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverignore",
UseArgs_false,
Protected_true},
{"keyChatServerUnIgnoreWhisper",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::serverUnIgnoreWhisper,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverunignore",
UseArgs_false,
Protected_true},
{"keyMercenaryFire",
defaultAction(&Actions::mercenaryFire),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"mercenaryfire|firemercenary",
UseArgs_false,
Protected_true},
{"keyTargetMercenary",
defaultAction(&Actions::targetMercenary),
InputCondition::KEY_DOWN |
InputCondition::INGAME |
InputCondition::NOTARGET,
"targetmercenary",
UseArgs_false,
Protected_false},
{"keyTargetPet",
defaultAction(&Actions::targetPet),
InputCondition::KEY_DOWN |
InputCondition::INGAME |
InputCondition::NOTARGET,
"targetpet",
UseArgs_false,
Protected_false},
{"keyPetSetName",
defaultAction(&Actions::setPetName),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setpetname|petsetname",
UseArgs_false,
Protected_true},
{"keyHomunculusSetName",
defaultAction(&Actions::setHomunculusName),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"sethomunname|homunsetname|sethomunculusname|homunculussetname",
UseArgs_false,
Protected_true},
{"keyHomunculusFire",
defaultAction(&Actions::fireHomunculus),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"firehomunculus|homunculusfire|firehomun|homunfire",
UseArgs_false,
Protected_true},
{"keyWindowBank",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::bankWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"bank|openbank",
UseArgs_false,
Protected_false},
{"keyInventoryPrevTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevInvTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"previnvtab",
UseArgs_false,
Protected_false},
{"keyInventoryNextTab",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextInvTab,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::INGAME,
"nextinvtab",
UseArgs_false,
Protected_false},
{"keyContextMenu",
defaultAction(&Actions::contextMenu),
InputCondition::KEY_DOWN |
InputCondition::NOINPUT |
InputCondition::NOAWAY |
InputCondition::NOMODAL |
InputCondition::INGAME,
"contextmenu",
UseArgs_false,
Protected_false},
{"keyBuy",
defaultAction(&Actions::buy),
InputCondition::KEY_DOWN | InputCondition::GAME,
"buy",
UseArgs_false,
Protected_false},
{"keySell",
defaultAction(&Actions::sell),
InputCondition::KEY_DOWN | InputCondition::GAME,
"sell",
UseArgs_false,
Protected_false},
{"keyWhisper2",
defaultAction(&Actions::msg2),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"w2|whisper2|msg2",
UseArgs_true,
Protected_true},
{"keyGuild",
defaultAction(&Actions::guild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"guild",
UseArgs_true,
Protected_true},
{"keyNuke",
defaultAction(&Actions::chatNuke),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"nuke",
UseArgs_true,
Protected_true},
{"keyUse",
defaultAction(&Actions::useItem),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"use|useitem",
UseArgs_true,
Protected_true},
{"keyChatAdd",
defaultAction(&Actions::chatAdd),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addchat|chatadd",
UseArgs_true,
Protected_true},
{"keyWhisperText",
defaultAction(&Actions::msgText),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"wt|whispertext|msgtext",
UseArgs_true,
Protected_true},
{"keyNavigateTo",
defaultAction(&Actions::navigateTo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"navigateto",
UseArgs_true,
Protected_false},
{"keyCameraMove",
defaultAction(&Actions::moveCamera),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"movecamera|cameramove",
UseArgs_true,
Protected_false},
{"keyDropItem",
defaultAction(&Actions::dropItemId),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropitem",
UseArgs_true,
Protected_true},
{"keyDropItemAll",
defaultAction(&Actions::dropItemIdAll),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropitemall",
UseArgs_true,
Protected_true},
{"keyDropInv",
defaultAction(&Actions::dropItemInv),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropinv",
UseArgs_true,
Protected_true},
{"keyDropInvAll",
defaultAction(&Actions::dropItemInvAll),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropinvall",
UseArgs_true,
Protected_true},
{"keyUseInv",
defaultAction(&Actions::useItemInv),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"useinv",
UseArgs_true,
Protected_true},
{"keyInvToStorage",
defaultAction(&Actions::invToStorage),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"invtostorage|invstorage",
UseArgs_true,
Protected_true},
{"keyTradeAdd",
defaultAction(&Actions::tradeAdd),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"tradeadd|addtrade",
UseArgs_true,
Protected_true},
{"keyStorageToInv",
defaultAction(&Actions::storageToInv),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"storagetoinv|storageinv",
UseArgs_true,
Protected_true},
{"keyProtectItem",
defaultAction(&Actions::protectItem),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"protectitem|itemprotect",
UseArgs_true,
Protected_true},
{"keyUnProtectItem",
defaultAction(&Actions::unprotectItem),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"unprotectitem|itemunprotect",
UseArgs_true,
Protected_true},
{"keyKickParty",
defaultAction(&Actions::kickParty),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"kickparty|partykick",
UseArgs_true,
Protected_true},
{"keyAddText",
defaultAction(&Actions::addText),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addtext|textadd",
UseArgs_true,
Protected_true},
{"keyKick",
defaultAction(&Actions::kick),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"kick",
UseArgs_true,
Protected_true},
{"keyLeaveParty",
defaultAction(&Actions::leaveParty),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveparty|partyleave",
UseArgs_true,
Protected_true},
{"keyWarp",
defaultAction(&Actions::warp),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"warp",
UseArgs_true,
Protected_true},
{"keyClearChat",
defaultAction(&Actions::clearChat),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"clearchat|chatclear",
UseArgs_false,
Protected_false},
{"keyPetMoveUp",
defaultAction(&Actions::petMoveUp),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveup|moveuppet",
UseArgs_false,
Protected_false},
{"keyPetMoveDown",
defaultAction(&Actions::petMoveDown),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmovedown|movedownpet",
UseArgs_false,
Protected_false},
{"keyPetMoveLeft",
defaultAction(&Actions::petMoveLeft),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveleft|moveleftpet",
UseArgs_false,
Protected_false},
{"keyPetMoveRight",
defaultAction(&Actions::petMoveRight),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveright|moverightpet",
UseArgs_false,
Protected_false},
{"keyPetDirectUp",
defaultAction(&Actions::petDirectUp),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectup|directuppet",
UseArgs_false,
Protected_false},
{"keyPetDirectDown",
defaultAction(&Actions::petDirectDown),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectdown|directdownpet",
UseArgs_false,
Protected_false},
{"keyPetDirectLeft",
defaultAction(&Actions::petDirectLeft),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectleft|directleftpet",
UseArgs_false,
Protected_false},
{"keyPetDirectRight",
defaultAction(&Actions::petDirectRight),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectright|directrightpet",
UseArgs_false,
Protected_false},
{"keyPetAiStart",
defaultAction(nullptr),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyPetAiStop",
defaultAction(nullptr),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyGeneralTab",
defaultAction(&Actions::chatGeneralTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"generaltab|generalchattab|general",
UseArgs_false,
Protected_false},
{"keyDebugTab",
defaultAction(&Actions::chatDebugTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"debugtab|debugchattab",
UseArgs_false,
Protected_false},
{"keyBattleTab",
defaultAction(&Actions::chatBattleTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"battletab|battlechattab",
UseArgs_false,
Protected_false},
{"keyTradeTab",
defaultAction(&Actions::chatTradeTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"tradetab|tradechattab",
UseArgs_false,
Protected_false},
{"keyLangTab",
defaultAction(&Actions::chatLangTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"langtab|langchattab",
UseArgs_false,
Protected_false},
{"keyGmTab",
defaultAction(&Actions::chatGmTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmtab|gmchattab",
UseArgs_false,
Protected_false},
{"keyPartyTab",
defaultAction(&Actions::chatPartyTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"partytab|partychattab",
UseArgs_false,
Protected_false},
{"keyGuildTab",
defaultAction(&Actions::chatGuildTab),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"guildtab|guildchattab",
UseArgs_false,
Protected_false},
{"keyDropClear",
defaultAction(&Actions::clearDrop),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleardrops|cleardrop|cleardropwindow|dropclear|dropsclear",
UseArgs_false,
Protected_true},
{"keyWindowCart",
defaultAction(&Actions::cartWindowShow),
InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"cart|opencart",
UseArgs_false,
Protected_false},
{"keyMagicHealMostDamaged",
defaultAction(&Actions::healmd),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED,
"healmd|saveass",
UseArgs_false,
Protected_false},
{"keyPetMove",
defaultAction(&Actions::petMove),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"movepet|petmove",
UseArgs_true,
Protected_false},
{"keyHomunTalk",
defaultAction(&Actions::homunTalk),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"homuntalk|merctalk",
UseArgs_true,
Protected_true},
{"keyHomunEmote",
defaultAction(&Actions::commandHomunEmote),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunemote|mercemote",
UseArgs_true,
Protected_false},
{"keyHomunSmilie",
defaultAction(nullptr),
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyHomunEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyKickGuild",
defaultAction(&Actions::kickGuild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"kickguild|guildkick",
UseArgs_true,
Protected_true},
{"keyHat",
defaultAction(&Actions::hat),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"hat|hats|showhat",
UseArgs_false,
Protected_false},
{"keyCreatePublicRoom",
defaultAction(&Actions::createPublicChatRoom),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"createroom|createpublicroom",
UseArgs_true,
Protected_true},
{"keyJoinRoom",
defaultAction(&Actions::joinChatRoom),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"joinroom",
UseArgs_true,
Protected_true},
{"keyLeaveRoom",
defaultAction(&Actions::leaveChatRoom),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveroom",
UseArgs_false,
Protected_true},
{"keyWindowStatusBar",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::quickWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"yellowbar|quickoptions",
UseArgs_false,
Protected_false},
{"keyWindowMail",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::mailWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"mailwindow|mail",
UseArgs_false,
Protected_false},
{"keyConfSet",
defaultAction(&Actions::confSet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"confset|setconf",
UseArgs_true,
Protected_true},
{"keyServerConfSet",
defaultAction(&Actions::serverConfSet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"servconfset|setservconf",
UseArgs_true,
Protected_true},
{"keyConfGet",
defaultAction(&Actions::confGet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"confget|getconf",
UseArgs_true,
Protected_true},
{"keyServerConfGet",
defaultAction(&Actions::serverConfGet),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"servconfget|getservconf",
UseArgs_true,
Protected_true},
{"keyChangeTargetingType",
defaultAction(&Actions::changeTargetingType),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::VALIDSPEED | InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyTestInfo",
defaultAction(&Actions::testInfo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"testinfo",
UseArgs_false,
Protected_true},
{"keySlide",
defaultAction(&Actions::slide),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"slide",
UseArgs_true,
Protected_true},
{"keySelectSkillLevel",
defaultAction(&Actions::selectSkillLevel),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"selectskilllevel",
UseArgs_true,
Protected_true},
{"keySkill",
defaultAction(&Actions::skill),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"skill|useskill",
UseArgs_true,
Protected_true},
{"keyCraftShortcut1",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut2",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut3",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut4",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut5",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut6",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut7",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut8",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraftShortcut9",
emptyKey,
emptyKey,
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
InputCondition::KEY_DOWN |
InputCondition::NOMODAL |
InputCondition::NOAWAY |
InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraft",
defaultAction(&Actions::craft),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"craft",
UseArgs_true,
Protected_true},
{"keyChatClipboard",
defaultAction(&Actions::chatClipboard),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"chatclipboard",
UseArgs_true,
Protected_true},
{"keyNpcClipboard",
defaultAction(&Actions::npcClipboard),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcclipboard",
UseArgs_true,
Protected_true},
{"keyAddPickup",
defaultAction(&Actions::addPickup),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addpickup|pickupadd",
UseArgs_true,
Protected_true},
{"keyRemovePickup",
defaultAction(&Actions::removePickup),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"removepickup|pickupremove",
UseArgs_true,
Protected_true},
{"keyIgnorePickup",
defaultAction(&Actions::ignorePickup),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignorepickup|pickupignore",
UseArgs_true,
Protected_true},
{"keyResetModifiers",
defaultAction(&Actions::resetGameModifiers),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"resetyellowbar|resetmodifiers|resetgamemodifiers",
UseArgs_false,
Protected_true},
{"keyBarToChat",
defaultAction(&Actions::barToChat),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"bartochat",
UseArgs_true,
Protected_true},
{"keySeenCmd",
defaultAction(&Actions::seen),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"seen|lastseen",
UseArgs_true,
Protected_true},
{"keyTargetSkillUnit",
defaultAction(&Actions::targetSkillUnit),
InputCondition::KEY_DOWN |
InputCondition::INGAME |
InputCondition::NOTARGET,
"targetskillunit|targetskill",
UseArgs_false,
Protected_false},
{"keyMonsterInfo",
defaultAction(&Actions::monsterInfo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"monsterinfo|mobinfo|mi",
UseArgs_true,
Protected_true},
{"keyItemInfo",
defaultAction(&Actions::itemInfo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"iteminfo|ii",
UseArgs_true,
Protected_true},
{"keyWhoDrops",
defaultAction(&Actions::whoDrops),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"whodrops|whodrop",
UseArgs_true,
Protected_true},
{"keyMobSearch",
defaultAction(&Actions::mobSearch),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"mobsearch|monstersearch",
UseArgs_true,
Protected_true},
{"keyMobSpawnSearch",
defaultAction(&Actions::mobSpawnSearch),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"mobspawnsearch|monsterspawnsearch|whereis",
UseArgs_true,
Protected_true},
{"keyPlayerGmCommands",
defaultAction(&Actions::playerGmCommands),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmcommands|playergmcommands|playercommands",
UseArgs_true,
Protected_true},
{"keyPlayerCharGmCommands",
defaultAction(&Actions::playerCharGmCommands),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmcharcommands|playerchargmcommands|playercharcommands",
UseArgs_true,
Protected_true},
{"keyCommandShowLevel",
defaultAction(&Actions::commandShowLevel),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showlevel|exp",
UseArgs_true,
Protected_true},
{"keyCommandShowStats",
defaultAction(&Actions::commandShowStats),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showstats|stats",
UseArgs_true,
Protected_true},
{"keyCommandShowStorageList",
defaultAction(&Actions::commandShowStorage),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showstorage|storagelist",
UseArgs_true,
Protected_true},
{"keyCommandShowCartList",
defaultAction(&Actions::commandShowCart),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showcart|cartlist",
UseArgs_true,
Protected_true},
{"keyCommandShowInventoryList",
defaultAction(&Actions::commandShowInventory),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showinventory|inventorylist|itemlist",
UseArgs_true,
Protected_true},
{"keyLocatePlayer",
defaultAction(&Actions::locatePlayer),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"locate|locateplayer|whereplayer",
UseArgs_true,
Protected_true},
{"keyCommandShowAccountInfo",
defaultAction(&Actions::commandShowAccountInfo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showaccountinfo|showaccinfo|accinfo",
UseArgs_true,
Protected_true},
{"keyCommandSpawn",
defaultAction(&Actions::commandSpawn),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawn|monster",
UseArgs_true,
Protected_true},
{"keyCommandSpawnSlave",
defaultAction(&Actions::commandSpawnSlave),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnslave|monsterslave|summon",
UseArgs_true,
Protected_true},
{"keyCommandSpawnClone",
defaultAction(&Actions::commandSpawnClone),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnclone|playerclone|clone",
UseArgs_true,
Protected_true},
{"keyCommandSpawnSlaveClone",
defaultAction(&Actions::commandSpawnSlaveClone),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnslaveclone|playerslaveclone|slaveclone",
UseArgs_true,
Protected_true},
{"keyCommandSpawnEvilClone",
defaultAction(&Actions::commandSpawnEvilClone),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnevilclone|playerevilclone|evilclone",
UseArgs_true,
Protected_true},
{"keyCommandSavePosition",
defaultAction(&Actions::commandSavePosition),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"savepos|saveposition",
UseArgs_true,
Protected_true},
{"keyCommandLoadPosition",
defaultAction(&Actions::commandLoadPosition),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"loadpos|loadposition",
UseArgs_true,
Protected_true},
{"keyCommandRandomWarp",
defaultAction(&Actions::commandRandomWarp),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"randomwarp|jump",
UseArgs_true,
Protected_true},
{"keyCommandGotoNpc",
defaultAction(&Actions::commandGotoNpc),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gotonpc|warptonpc",
UseArgs_true,
Protected_true},
{"keyCommandKiller",
defaultAction(&Actions::commandKiller),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setkiller|killer",
UseArgs_true,
Protected_true},
{"keyCommandKillable",
defaultAction(&Actions::commandKillable),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setkillable|killable",
UseArgs_true,
Protected_true},
{"keyCommandHeal",
defaultAction(&Actions::commandHeal),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmheal",
UseArgs_true,
Protected_true},
{"keyCommandAlive",
defaultAction(&Actions::commandAlive),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"alive|revive",
UseArgs_true,
Protected_true},
{"keyCommandDisguise",
defaultAction(&Actions::commandDisguise),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"disguise",
UseArgs_true,
Protected_true},
{"keyCommandImmortal",
defaultAction(&Actions::commandImmortal),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"immortal",
UseArgs_true,
Protected_true},
{"keyCommandHide",
defaultAction(&Actions::commandHide),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"hide",
UseArgs_true,
Protected_true},
{"keyCommandNuke",
defaultAction(&Actions::commandNuke),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmnuke",
UseArgs_true,
Protected_true},
{"keyCommandKill",
defaultAction(&Actions::commandKill),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"kill",
UseArgs_true,
Protected_true},
{"keyCommandJail",
defaultAction(&Actions::commandJail),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"jail",
UseArgs_true,
Protected_true},
{"keyCommandUnjail",
defaultAction(&Actions::commandUnjail),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"unjail",
UseArgs_true,
Protected_true},
{"keyCommandNpcMove",
defaultAction(&Actions::commandNpcMove),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcmove|movenpc|warpnpc|npcwarp",
UseArgs_true,
Protected_true},
{"keyCommandNpcHide",
defaultAction(&Actions::commandNpcHide),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"npchide|hidenpc",
UseArgs_true,
Protected_true},
{"keyCommandNpcShow",
defaultAction(&Actions::commandNpcShow),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcshow|shownpc",
UseArgs_true,
Protected_true},
{"keyCommandChangePartyLeader",
defaultAction(&Actions::commandChangePartyLeader),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmpartyleader|changepartyleader",
UseArgs_true,
Protected_true},
{"keyCommandPartyRecall",
defaultAction(&Actions::commandPartyRecall),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"partyrecall|recallparty",
UseArgs_true,
Protected_true},
{"keyCommandBreakGuild",
defaultAction(&Actions::commandBreakGuild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"breakguild|gmbreakguild",
UseArgs_true,
Protected_true},
{"keyCommandGuildRecall",
defaultAction(&Actions::commandGuildRecall),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"guildrecall|recallguild",
UseArgs_true,
Protected_true},
{"keyMailTo",
defaultAction(&Actions::mailTo),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"mailto",
UseArgs_true,
Protected_true},
{"keyAdoptChild",
defaultAction(&Actions::adoptChild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"adoptchild|childadopt|askforchild",
UseArgs_true,
Protected_true},
{"keyDumpMemmoryUsage",
defaultAction(&Actions::dumpMemoryUsage),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpmemoryusage|memoryusage",
UseArgs_false,
Protected_true},
{"keySetEmoteType",
defaultAction(&Actions::setEmoteType),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setemotetype",
UseArgs_true,
Protected_true},
{"keyCameraRestore",
defaultAction(&Actions::restoreCamera),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"restorecamera|returncamera|camerarestore",
UseArgs_false,
Protected_false},
{"keyShowSkillLevels",
defaultAction(&Actions::showSkillLevels),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilllevels",
UseArgs_true,
Protected_true},
{"keyShowskilltype",
defaultAction(&Actions::showSkillType),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilltypes",
UseArgs_true,
Protected_true},
{"keySelectSkillType",
defaultAction(&Actions::selectSkillType),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"selectskilltype",
UseArgs_true,
Protected_true},
{"keyShowSkillOffsetX",
defaultAction(&Actions::showSkillOffsetX),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilloffsetx",
UseArgs_true,
Protected_true},
{"keyShowSkillOffsetY",
defaultAction(&Actions::showSkillOffsetY),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilloffsety",
UseArgs_true,
Protected_true},
{"keySetSkillOffsetX",
defaultAction(&Actions::setSkillOffsetX),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setskilloffsetx",
UseArgs_true,
Protected_true},
{"keySetSkillOffsetY",
defaultAction(&Actions::setSkillOffsetY),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"setskilloffsety",
UseArgs_true,
Protected_true},
{"keyLeaveGuild",
defaultAction(&Actions::leaveGuild),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveguild|guildleave",
UseArgs_false,
Protected_true},
{"keyGuildNotice",
defaultAction(&Actions::guildNotice),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"notice|guildnotice",
UseArgs_true,
Protected_true},
{"keyPartyItemShare",
defaultAction(&Actions::partyItemShare),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"itemshare|shareitem",
UseArgs_true,
Protected_true},
{"keyPartyExpShare",
defaultAction(&Actions::partyExpShare),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"expshare|shareexp",
UseArgs_true,
Protected_true},
{"keyPartyAutoItemShare",
defaultAction(&Actions::partyAutoItemShare),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"autoitemshare|shareautoitem|itemautoshare",
UseArgs_true,
Protected_true},
{"keyCreateItem",
defaultAction(&Actions::createItem),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"createitem",
UseArgs_true,
Protected_true},
{"keyCopyOutfitToChat",
defaultAction(&Actions::outfitToChat),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"outfittochat|copyoutfittochat",
UseArgs_false,
Protected_true},
{"keyCommandTranslate",
defaultAction(&Actions::translate),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"translate|trans|tran",
UseArgs_false,
Protected_true},
{"keyCommandSendGuiKey",
defaultAction(&Actions::sendGuiKey),
InputCondition::KEY_DOWN | InputCondition::ENABLED,
"guikey|sendguikey",
UseArgs_true,
Protected_true},
{"keyMoveAttackUp",
defaultAction(&Actions::moveAttackUp),
InputCondition::KEY_DOWN | InputCondition::ENABLED,
"attackmoveup|moveattackup",
UseArgs_true,
Protected_true},
{"keyMoveAttackDown",
defaultAction(&Actions::moveAttackDown),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmovedown|moveattackdown",
UseArgs_true,
Protected_true},
{"keyMovePriorityAttackUp",
defaultAction(&Actions::movePriorityAttackUp),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmovepriorityup|movepriorityattackup",
UseArgs_true,
Protected_true},
{"keyMovePriorityAttackDown",
defaultAction(&Actions::movePriorityAttackDown),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmoveprioritydown|movepriorityattackdown",
UseArgs_true,
Protected_true},
{"keyShowItems",
defaultAction(&Actions::showItems),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"showitems|items|itemsshow",
UseArgs_true,
Protected_true},
{"keyCommandSendMouseKey",
defaultAction(&Actions::sendMouseKey),
InputCondition::KEY_DOWN | InputCondition::ENABLED,
"mousekey|sendmousekey",
UseArgs_true,
Protected_true},
{"keyCommandSendChars",
defaultAction(&Actions::sendChars),
InputCondition::KEY_DOWN | InputCondition::ENABLED,
"sendchar|sendchars|charsend",
UseArgs_true,
Protected_true},
{"keyClearOutfit",
defaultAction(&Actions::outfitClear),
InputCondition::KEY_DOWN |
InputCondition::DEFAULT |
InputCondition::INGAME,
"clearoutfit|outfitclear",
UseArgs_false,
Protected_true},
{"keyClipboardCopy",
defaultAction(&Actions::clipboardCopy),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"clipboardcopy|copyclipboard",
UseArgs_true,
Protected_true},
{"keyGotoPc",
defaultAction(&Actions::commandGotoPc),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"goto|gotopc",
UseArgs_true,
Protected_true},
{"keyCommandRecallPc",
defaultAction(&Actions::commandRecallPc),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"recall|recallpc",
UseArgs_true,
Protected_true},
{"keyCommandIpCheck",
defaultAction(&Actions::commandIpCheck),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"ipcheck|checkip",
UseArgs_true,
Protected_true},
{"keyWindowServerInfo",
defaultAction(&Actions::serverInfoWindowShow),
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"serverinfo|infoserver",
UseArgs_false,
Protected_false},
{"keyMercenaryToMaster",
defaultAction(&Actions::mercenaryToMaster),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"mercenarytomaster|mercmaster",
UseArgs_false,
Protected_false},
{"keyHomunculusToMaster",
defaultAction(&Actions::homunculusToMaster),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunculustomaster|homunmaster",
UseArgs_false,
Protected_false},
{"keyHomunculusFeed",
defaultAction(&Actions::homunculusFeed),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunculusfeed|homunfeed|feedhomun|feedhomunculus",
UseArgs_false,
Protected_false},
{"keyPetFeed",
defaultAction(&Actions::petFeed),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petfeed|feedpet",
UseArgs_false,
Protected_false},
{"keyPetDropLoot",
defaultAction(&Actions::petDropLoot),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdroploot|petloot",
UseArgs_false,
Protected_true},
{"keyPetReturnToEgg",
defaultAction(&Actions::petReturnToEgg),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"pettoegg|petegg|petreturn|returnpet|petreturnegg",
UseArgs_false,
Protected_false},
{"keyPetUnequip",
defaultAction(&Actions::petUnequip),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"petunequip|unequippet",
UseArgs_false,
Protected_false},
{"keyAddSkillShortcut",
defaultAction(&Actions::addSkillShortcut),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"addskillshortcut|skillshortcut",
UseArgs_true,
Protected_false},
{"keyWindowClan",
emptyKey,
emptyKey,
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::clanWindowShow,
InputAction::NO_VALUE, 50,
InputCondition::KEY_DOWN |
InputCondition::GAME |
InputCondition::NOTARGET,
"clanwindow|clan",
UseArgs_false,
Protected_false},
{"keyTrimMemory",
defaultAction(&Actions::trimMemory),
InputCondition::KEY_DOWN | InputCondition::INGAME,
"trim|trimmemory|memorytrim",
UseArgs_false,
Protected_true},
};
#undef defaultAction
#undef addKey
#undef joystickButton
#endif // INPUT_INPUTACTIONMAP_H