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/*
* Emote database
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009-2013 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EMOTE_DB_H
#define EMOTE_DB_H
#include <memory>
#include <string>
#include "resources/resource.h"
#include "utils/xml.h"
class ImageSet;
class ImageSprite;
struct Emote
{
int id;
int effectId;
std::string name;
ResourceRef<ImageSet> is;
std::unique_ptr<ImageSprite> sprite;
};
/**
* Emote information database.
*/
namespace EmoteDB
{
void init();
void readEmoteNode(xmlNodePtr node, const std::string &filename);
void checkStatus();
void unload();
const Emote &get(int id);
const Emote &getByIndex(int index);
int getEmoteCount();
}
#endif // EMOTE_DB_H
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