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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NPC_H
#define NPC_H
#include "player.h"
class Graphics;
class Text;
class NPC : public Player
{
public:
NPC(int id, int job, Map *map);
void setName(const std::string &name);
virtual Type getType() const { return Being::NPC; }
void talk();
void setSprite(unsigned int slot, int id,
const std::string &color = "");
/**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
{
return Map::BLOCKMASK_WALL
| Map::BLOCKMASK_CHARACTER
| Map::BLOCKMASK_MONSTER;
}
static bool isTalking;
/** We consider NPCs (at least for now) to be one layer-sprites */
virtual int getNumberOfLayers() const
{ return 1; }
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
// Colors don't change for NPCs
virtual void updateColors() {}
};
extern int current_npc;
#endif
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