blob: 630d5eaa32b985665a82eea0475c39ce6d2bcffd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SETUP_H
#define SETUP_H
#include "gui/widgets/window.h"
#include "guichanfwd.h"
#include <guichan/actionlistener.hpp>
#include <list>
class SetupTab;
/**
* The setup dialog. Displays several tabs for configuring different aspects
* of the game.
*
* @see Setup_Audio
* @see Setup_Colors
* @see Setup_Joystick
* @see Setup_Keyboard
* @see Setup_Players
* @see Setup_Video
*
* \ingroup GUI
*/
class Setup : public Window, public gcn::ActionListener
{
public:
Setup();
~Setup();
/**
* Event handling method.
*/
void action(const gcn::ActionEvent &event);
/**
* Enables the reset button when in game.
*/
void setInGame(bool inGame);
private:
std::list<SetupTab*> mTabs;
gcn::Button *mResetWindows;
};
extern Setup* setupWindow;
#endif
|