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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerbox.h"
#include "gui.h"
#include "../main.h"
PlayerBox::PlayerBox():
hairColor(0),
hairStyle(0),
showPlayer(false)
{
setBorderSize(2);
// Load the background skin
ResourceManager *resman = ResourceManager::getInstance();
Image *textbox = resman->getImage("core/graphics/gui/textbox.png");
int bggridx[4] = {0, 9, 16, 25};
int bggridy[4] = {0, 4, 19, 24};
int a = 0, x, y;
for (y = 0; y < 3; y++) {
for (x = 0; x < 3; x++) {
background.grid[a] = textbox->getSubImage(
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
a++;
}
}
}
void PlayerBox::draw(gcn::Graphics *graphics)
{
if (showPlayer)
{
int x, y;
getAbsolutePosition(x, y);
// Draw character
playerset->spriteset[0]->draw(screen, x - 25, y - 25);
// Draw his hair
if (hairColor >= 0 && hairStyle >= 0 &&
hairColor < 10 && hairStyle < 4)
{
int hf = hairColor + 40 * (hairStyle);
if (hf >= 0 && hf < (int)hairset->spriteset.size()) {
hairset->spriteset[hf]->draw(screen, x + 37, y + 5);
}
}
}
}
void PlayerBox::drawBorder(gcn::Graphics *graphics)
{
int x, y, w, h, bs;
getAbsolutePosition(x, y);
bs = getBorderSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
x -= bs;
y -= bs;
((Graphics*)graphics)->drawImageRect(x, y, w, h, background);
}
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