blob: a2379f5f79ce674ede1844defb5c17e229934569 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHAR_SELECT_H
#define CHAR_SELECT_H
#include "guichanfwd.h"
#include "main.h"
#include "player.h"
#include "gui/widgets/window.h"
#include "net/charhandler.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
class CharacterDisplay;
class LocalPlayer;
class LoginData;
class PlayerBox;
namespace Net {
class CharHandler;
}
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
friend class CharDeleteConfirm;
friend class Net::CharHandler;
/**
* Constructor.
*/
CharSelectDialog(LoginData *loginData);
~CharSelectDialog();
void action(const gcn::ActionEvent &event);
void keyPressed(gcn::KeyEvent &keyEvent);
enum SelectAction {
Focus,
Choose
};
/**
* Attempt to select the character with the given name. Returns whether
* a character with the given name was found.
*
* \param action determines what to do when a character with the given
* name was found (just focus or also try to choose this
* character).
*/
bool selectByName(const std::string &name,
SelectAction action = Focus);
private:
void attemptCharacterDelete(int index);
void attemptCharacterSelect(int index);
void setCharacters(const Net::Characters &characters);
void lock();
void unlock();
void setLocked(bool locked);
bool mLocked;
gcn::Label *mAccountNameLabel;
gcn::Button *mSwitchLoginButton;
gcn::Button *mChangePasswordButton;
gcn::Button *mUnregisterButton;
gcn::Button *mChangeEmailButton;
CharacterDisplay *mCharacterEntries[MAX_CHARACTER_COUNT];
LoginData *mLoginData;
Net::CharHandler *mCharHandler;
};
#endif
|