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path: root/src/net/manaserv/inventoryhandler.h
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2024-08-25Fixed initialization of equipment backendThorbjørn Lindeijer1-2/+4
For new characters (and in general, when logging in with a character that had nothing equipped), the equipment backend wasn't being initialized. This resulted in the equipment not being visible in the Equipment window. Fixes #83
2024-03-06General code cleanupsThorbjørn Lindeijer1-2/+2
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
2024-02-09C++11: Use default member initializersThorbjørn Lindeijer1-15/+6
This patch is not exhaustive.
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-19/+19
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-05-05Removed the shared base classes of MessageIn and MessageOutThorbjørn Lindeijer1-1/+1
There wasn't a whole lot gained by sharing a common base class, and it makes extending the manaserv Message{In,Out} classes with a debugging mode unnecessarily complicated. Reviewed-by: Yohann Ferreira
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-11-13Added background support to the equipment boxes.Yohann Ferreira1-0/+6
The background images are auto-centered. Also, for Manaserv, a new background parameter has been added in the box node of the equip.xml file to specify the background image. Note that the filename is relative to the gui theme folder. Reviewed-by: Thorbjorn Lindeijer Resolves: TMW-Mantis #769.
2011-08-30Fixed a memleak in the ManaServ::InventoryHandler()Yohann Ferreira1-0/+2
2011-08-30Added a way to specify where the equipment boxes will display.Yohann Ferreira1-0/+8
A <box> sub tag was added to the <slot> tag with a x and y parameter to do so.
2011-08-19Fixed visible equipment updates, and made it based on equip.xml.Yohann Ferreira1-1/+26
2011-08-18Made the client able to successfully equip/unequip!Yohann Ferreira1-10/+43
2011-08-11Adapted the client to the latest server changes.Yohann Ferreira1-2/+2
There are two bugs left I'll take care about in the near future: - Items dealing with more than one slot capacity are only showing on the first equip slot. - The unequip button doesn't get updated when clicking on the equipped item. A client design limitation known: - The client still don't handle correctly items applied on more than one item type at equip time.
2011-06-02Some work on the manaserv equipment backendThorbjørn Lindeijer1-19/+21
Currently the same equipment window is used as for tmwAthena so that at least something is visible. This means the location of equipped items is currently illogical. It is now possible to equip and unequip items. Mantis-issue: 164 Reviewed-by: Stefan Dombrowski
2011-04-09Renamed Listener to EventListenerThorbjørn Lindeijer1-2/+2
Makes it clear what kind of listener it is, since there are other listener classes as well. Acked-by: Jared Adams
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-2/+2
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer1-1/+1
Acked-by: Jared Adams
2010-11-11Have the event system channels use enums instead of stringsChuck Miller1-1/+1
Reviewed-by: Freeyorp
2010-08-26Merged testing branch into master.Yohann Ferreira1-17/+7
2010-08-16Move more to the event systemJared Adams1-19/+4
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
2010-03-25Remove the type boolean from InventoryWindowJared Adams1-5/+5
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-19Fixed a crash when trying to switch serversThorbjørn Lindeijer1-2/+3
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-12Standardize header orderJared Adams1-2/+2
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2009-12-07Simplify Equipment handlingJared Adams1-0/+41
Also merge eAthena's EquipmentHandler and InventoryHander. Fixes http://mantis.themanaworld.org/view.php?id=888 .
2009-11-07More eAthena guild stuffJared Adams1-5/+3
Also some related chenges elsewhere
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams1-3/+8
2009-10-24REplace instances of TMW with ManaJared Adams1-0/+61