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* Use default member initializers
* Use range-based for loops
* Avoid needless pointer references for ShopItem::mDuplicates
* Removed type aliases that are only used once or twice
* Removed more unused includes
* Removed some unused functions
* Removed superfluous .c_str()
* Rely on default copy and assignment operators for Vector class
* Use std::unique_ptr in some places
* Removed duplicated mPlayerMoney updating in SellDialog
* Removed duplicated Game::handleInput call
* Removed unused SDLInput::mMouseInWindow
* Removed remnant of manual widget positioning in HelpWindow
* Removed superfluous initialization of static pointers
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* Removing unused includes
* Use member initialization
* Use range-based for loops
* Use nullptr
* Removed no longer used aliases
* Use override
* Don't use else after return
* Use '= delete' to remove implicit members
* Use std::string::empty instead of comparing to ""
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modernize-loop-convert
modernize-deprecated-headers
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Since the relative includes are getting ugly and somewhat inconvenient,
we'll switch to includes relative to the project root. We've done this
for a while already with tmwserv.
Another rule which we've always had but was never written down, is that
each source file first includes its own header. This is common practice
and ensures each header compiles without needing other stuff to be
included first.
Somebody using Code::Blocks might want to fix the project file by adding
the 'src' directory to the list of include paths.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Also fixed login dialog layout. This is the layout handler by Guillaume
Melquiond, which he started in commit 59472ef68fdef3f7e8858a81a46e28c127119c58.
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