Age | Commit message (Collapse) | Author | Files | Lines |
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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This "optional action" specifies whether the server expects to get an
email address during registration. It is used now instead of having the
general handlers of eAthena and tmwserv set a pointer to an email
string on the GUI dialogs (to keep things understandable, the dependency
should preferably go one way).
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Better to ask when needed that rely on static booleans to be set from
somewhere. Also tried to fix the layouting a bit, but it's still not
perfect.
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And a Swedish translation of the desktop file.
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* Merged a few split strings
* Fixed some spellings and wordings
* Turned a couple of std::cout and std::cerr into logger messages
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their function, this is a much better place to put them.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
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Mostly removal of branding for tmwserv related files, as was done for
the eAthena client before.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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