Age | Commit message (Collapse) | Author | Files | Lines |
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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GNU. Fixed that, as well as found why we were indented as many lines as
we were in the first place.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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NPC String class. The Integer input field was rather horribly broken to
the point where it could send invalid data, the increment and decrement
buttons didn't work, and overall it was tripping over itself. As for the
NPC String, "The Mana World" as a string is not needed to set the field
to that length, but instead fills the text field with that text for
starting. This is completely inappropriate for a text entry field, and a
more sensible default would be to leave it empty, so that people can
type in what they want without having to delete it.
Signed-off-by: Ira Rice <irarice@gmail.com>
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closing, rather than opening every time the client loads.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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code so that only one term is used everywhere (to simplify
maintainability), as well as corrected several variable names and
comments where there was copy/pasted code, but it wasn't corrected. Also
moved emote shortcuts back to where they were originally, to reduce
player confusion when the next build comes around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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All is done, and all files are now in the tree.
(ok, copyright of new files is still opened... do as you want, if you
care)
Signed-off-by: Forge <jgrimbert@free.fr>
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Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
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TODO list of 1.9 still intact.
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different purpose (as smiley are requiring a special key press, that's
not a problem to assign the same key to differents purpose)
The function of game.cpp get reindented in the process, but the actual
change is minor.
The keyboardconfig get a new function, returning directly the emoticon
offset from the key pressed. (later, that function will return the index
of the smiley shortcut/array that has been selected... later)
Signed-off-by: Forge <jgrimbert@free.fr>
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First step to more smileys...
Fully functionnal, very minor modifications
Provisions made for second step (windows for choosing smiley)
Signed-off-by: Forge <jgrimbert@free.fr>
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(cherry picked from mainline)
Conflicts:
src/game.cpp
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Many member variables of LocalPlayer were not being initialized
properly. In general this shouldn't have caused any problems, but it's
bad style.
The ChargeDialog was removed. This class was long dead anyway.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Conflicts:
src/Makefile.am
src/game.cpp
src/gui/chargedialog.cpp
src/gui/chargedialog.h
src/localplayer.cpp
src/localplayer.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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Also remember its visibility state.
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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NOTE: This patch demonstrates the need to fix pixel coordinates in the
eAthena client. Bjorn did the movement patch in the TMWClient, however,
I still haven't got that fully working with the merges. It's likely that
a clone will be developed to tackle this problem.
Signed-off-by: Ira Rice <irarice@gmail.com>
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being enabled first. A similar patch was asked for by Doorsman here, so
this combined with the setup button on client startup, should be enough
to fulfill that request from Doors.
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Joystick enabled state could end up uninitialized on unsuccesfully
trying to open a joystick. In addition, the enabled state wasn't
actually used in the accessor methods for the joystick buttons.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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Patch done by Peavey on TMW.
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noticing this bug.
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Anyways, this patch improves keyboard support for NPCs by allowing the
user to hit enter to proceed through the dialogs. What it doesn't do at
the moment is give users a way to scroll through the dialog choices...
yet. But once one is selected, you can hit enter to continue.
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making it so that hitting enter on opening the dialog will close it.
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before the client was closed. Patch by Trelos on TMW.
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where the keys would tell the client to attack and stop attacking all
at the same time. Thanks to SoftLace for reporting it.
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shutdown. Thanks to Trelos for looking into this problem.
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succession like it's intended to if it's given a true keep flag, or just
do one attack if that flag isn't set. Since most people seem to prefer to
continue to attack when attacking, shift will be used for when someone only
wants to hit the target once.
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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Improves compatibility with the newer version of eAthena and works around an
initialization bug.
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reformatted src/chat.cpp
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Should be made configurable later (Mantis 151)
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