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-rw-r--r--src/net/inventoryhandler.cpp2
-rw-r--r--src/net/npchandler.cpp3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index 7d33b419..fa66821d 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -216,7 +216,7 @@ void InventoryHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STORAGE_STATUS:
/*
* This is the closest we get to an "Open Storage" packet from the
- * server. It always comes after the two SMSG_PLAYER_STORAGE_...
+ * server. It always comes after the two SMSG_PLAYER_STORAGE_...
* packets that update storage contents.
*/
player_node->setInStorage(true);
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index 08ea8506..69346b65 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -59,7 +59,6 @@ void NPCHandler::handleMessage(MessageIn *msg)
current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
- npcListDialog->setVisible(true);
npcListDialog->requestFocus();
break;
@@ -68,7 +67,7 @@ void NPCHandler::handleMessage(MessageIn *msg)
current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
npcTextDialog->addText(msg->readString(msg->getLength() - 8));
- npcTextDialog->setVisible(true);
+ npcTextDialog->requestFocus();
break;
case SMSG_NPC_CLOSE: