diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/itemcontainer.cpp | 12 | ||||
-rw-r--r-- | src/gui/menuwindow.cpp | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 0e203905..74d1abd1 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -30,7 +30,7 @@ #include "../graphics.h" #include "../inventory.h" #include "../item.h" -#include "../itemshortcut.h" +//#include "../itemshortcut.h" #include "../log.h" #include "../resources/image.h" @@ -198,7 +198,7 @@ ItemContainer::mousePressed(gcn::MouseEvent &event) int my = event.getY(); int index = mx / gridWidth + ((my / gridHeight) * columns) + 2; - itemShortcut->setItemSelected(NULL); + //itemShortcut->setItemSelected(NULL); // Fix for old server, it should be: if (index >= mMaxItems) if (index > mMaxItems + 1) { @@ -207,9 +207,9 @@ ItemContainer::mousePressed(gcn::MouseEvent &event) } Item *item = mInventory->getItem(index); setSelectedItem(item); - if (!item->isEquipment()) - { - itemShortcut->setItemSelected(item); - } + //if (!item->isEquipment()) + //{ + // itemShortcut->setItemSelected(item); + //} } } diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp index 2043b7d1..e4d101c8 100644 --- a/src/gui/menuwindow.cpp +++ b/src/gui/menuwindow.cpp @@ -35,7 +35,7 @@ extern Window *inventoryWindow; extern Window *equipmentWindow; extern Window *skillDialog; extern Window *statusWindow; -extern Window *itemShortcutWindow; +//extern Window *itemShortcutWindow; namespace { struct MenuWindowListener : public gcn::ActionListener @@ -62,7 +62,7 @@ MenuWindow::MenuWindow(): "Equipment", "Inventory", "Skills", - "Shortcut", +// "Shortcut", "Setup", 0 }; @@ -107,10 +107,10 @@ void MenuWindowListener::action(const gcn::ActionEvent &event) { window = skillDialog; } - else if (event.getId() == "Shortcut") - { - window = itemShortcutWindow; - } + //else if (event.getId() == "Shortcut") + //{ + // window = itemShortcutWindow; + //} else if (event.getId() == "Setup") { window = setupWindow; |