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-rw-r--r--src/gui/chat.cpp8
-rw-r--r--src/gui/gui.cpp6
2 files changed, 12 insertions, 2 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 49841623..380d9d13 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -213,13 +213,21 @@ void ChatWindow::action(const std::string& eventId)
std::string message = chatInput->getText();
if (message.length() > 0) {
+ // If message different from previous, put it in the history
if (history.size() == 0 || message != history.back()) {
history.push_back(message);
}
+
+ // Reset history iterator
curHist = history.end();
+
+ // Send the message to the server
chat_send(char_info[0].name, message.c_str());
+
+ // Clear the text from the chat input
chatInput->setText("");
}
+
gui->focusNone();
}
}
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index d9ab90bd..5ef31a78 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -101,9 +101,11 @@ void Gui::draw()
void Gui::mousePress(int mx, int my, int button)
{
// Mouse pressed on window container (basically, the map)
- // Experimental mouse walk support
- if (button == gcn::MouseInput::LEFT) {
+ // When conditions for walking are met, set new player destination
+ if (player_node->action != DEAD && current_npc == 0 &&
+ button == gcn::MouseInput::LEFT)
+ {
int tilex = mx / 32 + camera_x;
int tiley = my / 32 + camera_y;