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-rw-r--r--src/gui/menuwindow.cpp3
-rw-r--r--src/gui/updatewindow.cpp6
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/gui/viewport.h2
4 files changed, 7 insertions, 6 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
index ba4c8e94..a5b5c99e 100644
--- a/src/gui/menuwindow.cpp
+++ b/src/gui/menuwindow.cpp
@@ -58,7 +58,8 @@ MenuWindow::MenuWindow():
};
int x = 0, y = 3, h = 0;
- for (const char **curBtn = buttonNames; *curBtn; curBtn++) {
+ for (const char **curBtn = buttonNames; *curBtn; curBtn++)
+ {
gcn::Button *btn = new Button(*curBtn, *curBtn, &listener);
btn->setPosition(x, y);
add(btn);
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 628082d0..99c09baa 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -138,7 +138,7 @@ void UpdaterWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "cancel")
{
// Register the user cancel
- mUserCancel=true;
+ mUserCancel = true;
// Skip the updating process
if (mDownloadStatus == UPDATE_COMPLETE)
{
@@ -372,13 +372,13 @@ void UpdaterWindow::logic()
case UPDATE_ERROR:
if (mThread)
{
- if(mUserCancel){
+ if (mUserCancel) {
// Kill the thread, because user has canceled
SDL_KillThread(mThread);
// Set the flag to false again
mUserCancel = false;
}
- else{
+ else {
SDL_WaitThread(mThread, NULL);
}
mThread = NULL;
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 03e008ba..90f3536c 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -348,7 +348,7 @@ Viewport::mousePressed(gcn::MouseEvent &event)
}
void
-Viewport::mouseMoved(gcn::MouseEvent &event)
+Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 80475fbf..f1cadd98 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -92,7 +92,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Handles mouse move on map
*/
void
- mouseMoved(gcn::MouseEvent &event);
+ mouseDragged(gcn::MouseEvent &event);
/**
* Handles mouse button release on map.