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-rw-r--r--src/gui/sdlinput.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h
index 4fe5be44..a29f17ca 100644
--- a/src/gui/sdlinput.h
+++ b/src/gui/sdlinput.h
@@ -162,18 +162,18 @@ public:
* only use SDL and plan sticking with SDL you can safely ignore this
* function as it in the SDL case does nothing.
*/
- virtual void _pollInput() { }
+ void _pollInput() override { }
// Inherited from Input
- virtual bool isKeyQueueEmpty();
+ bool isKeyQueueEmpty() override;
- virtual gcn::KeyInput dequeueKeyInput();
+ gcn::KeyInput dequeueKeyInput() override;
- virtual bool isMouseQueueEmpty();
+ bool isMouseQueueEmpty() override;
- virtual gcn::MouseInput dequeueMouseInput();
+ gcn::MouseInput dequeueMouseInput() override;
bool isTextQueueEmpty() const;
@@ -187,7 +187,7 @@ protected:
* @param button an SDL mouse button.
* @return a Guichan mouse button.
*/
- int convertMouseButton(int button);
+ static int convertMouseButton(int button);
/**
* Converts an SDL event key to a key value.
@@ -196,14 +196,13 @@ protected:
* @return a key value.
* @see Key
*/
- int convertKeyCharacter(SDL_Event event);
+ static int convertKeyCharacter(SDL_Event event);
std::queue<gcn::KeyInput> mKeyInputQueue;
std::queue<gcn::MouseInput> mMouseInputQueue;
std::queue<TextInput> mTextInputQueue;
bool mMouseDown = false;
- bool mMouseInWindow = true;
};
#endif