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-rw-r--r--src/game.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e27e6f5d..b7cc02fe 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -88,11 +88,11 @@
#include <sstream>
#include <string>
-Joystick *joystick = nullptr;
+Joystick *joystick;
-OkDialog *weightNotice = nullptr;
-OkDialog *deathNotice = nullptr;
-QuitDialog *quitDialog = nullptr;
+OkDialog *weightNotice;
+OkDialog *deathNotice;
+QuitDialog *quitDialog;
ChatWindow *chatWindow;
StatusWindow *statusWindow;
@@ -110,14 +110,14 @@ OutfitWindow *outfitWindow;
SpecialsWindow *specialsWindow;
SocialWindow *socialWindow;
-ActorSpriteManager *actorSpriteManager = nullptr;
-ChannelManager *channelManager = nullptr;
-CommandHandler *commandHandler = nullptr;
-Particle *particleEngine = nullptr;
-EffectManager *effectManager = nullptr;
-Viewport *viewport = nullptr; /**< Viewport on the map. */
+ActorSpriteManager *actorSpriteManager;
+ChannelManager *channelManager;
+CommandHandler *commandHandler;
+Particle *particleEngine;
+EffectManager *effectManager;
+Viewport *viewport; /**< Viewport on the map. */
-ChatTab *localChatTab = nullptr;
+ChatTab *localChatTab;
/**
* Initialize every game sub-engines in the right order
@@ -338,8 +338,6 @@ static bool saveScreenshot()
void Game::logic()
{
- handleInput();
-
// Handle all necessary game logic
ActorSprite::actorLogic();
actorSpriteManager->logic();