diff options
-rw-r--r-- | src/gui/skill.cpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index c4f8737b..5cf8c51f 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -45,6 +45,11 @@ struct SkillInfo { bool modifiable; }; +static const SkillInfo fakeSkillInfo = { + _("Mystery Skill"), + false +}; + std::vector<SkillInfo> skill_db; static void initSkillinfo(); @@ -80,11 +85,6 @@ public: virtual void update() { - static const SkillInfo fakeSkillInfo = { - _("Mystery Skill"), - false - }; - mEntriesNr = mDialog->getSkills().size(); resize(); @@ -174,10 +174,18 @@ void SkillDialog::action(const gcn::ActionEvent &event) if (selectedSkill >= 0) player_node->raiseSkill(mSkillList[selectedSkill]->id); } - else if (event.getId() == "skill") + else if (event.getId() == "skill" && mTable->getSelectedRow() > -1) { - mIncButton->setEnabled(mTable->getSelectedRow() > -1 && - player_node->mSkillPoint > 0); + SKILL *skill = mSkillList[mTable->getSelectedRow()]; + SkillInfo const *info; + + if (skill->id >= 0 && (unsigned int) skill->id < skill_db.size()) + info = &skill_db[skill->id]; + else + info = &fakeSkillInfo; + + mIncButton->setEnabled(player_node->mSkillPoint > 0 && + info->modifiable); } else if (event.getId() == "close") setVisible(false); |