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-rw-r--r--src/CMakeLists.txt6
-rw-r--r--src/Makefile.am6
-rw-r--r--src/being.cpp147
-rw-r--r--src/being.h104
-rw-r--r--src/flooritem.cpp4
-rw-r--r--src/flooritem.h6
-rw-r--r--src/game.cpp8
-rw-r--r--src/graphics.cpp36
-rw-r--r--src/gui/charcreatedialog.cpp46
-rw-r--r--src/gui/charcreatedialog.h8
-rw-r--r--src/gui/charselectdialog.h3
-rw-r--r--src/gui/chat.cpp43
-rw-r--r--src/gui/chat.h8
-rw-r--r--src/gui/magic.cpp113
-rw-r--r--src/gui/playerbox.cpp6
-rw-r--r--src/gui/skilldialog.cpp50
-rw-r--r--src/gui/skilldialog.h12
-rw-r--r--src/gui/specialswindow.cpp244
-rw-r--r--src/gui/specialswindow.h (renamed from src/gui/magic.h)52
-rw-r--r--src/gui/widgets/flowcontainer.cpp78
-rw-r--r--src/gui/widgets/flowcontainer.h68
-rw-r--r--src/gui/widgets/scrollarea.cpp5
-rw-r--r--src/gui/widgets/scrollarea.h5
-rw-r--r--src/gui/widgets/tabbedarea.cpp20
-rw-r--r--src/gui/widgets/tabbedarea.h13
-rw-r--r--src/gui/windowmenu.cpp10
-rw-r--r--src/localplayer.cpp29
-rw-r--r--src/localplayer.h10
-rw-r--r--src/map.cpp8
-rw-r--r--src/map.h12
-rw-r--r--src/monster.cpp62
-rw-r--r--src/monster.h15
-rw-r--r--src/net/ea/beinghandler.cpp90
-rw-r--r--src/net/ea/charserverhandler.cpp25
-rw-r--r--src/net/ea/partyhandler.cpp2
-rw-r--r--src/net/logindata.h2
-rw-r--r--src/net/tmwserv/beinghandler.cpp11
-rw-r--r--src/net/tmwserv/charserverhandler.cpp4
-rw-r--r--src/net/tmwserv/chathandler.cpp2
-rw-r--r--src/net/tmwserv/generalhandler.cpp6
-rw-r--r--src/net/tmwserv/generalhandler.h1
-rw-r--r--src/net/tmwserv/specialhandler.cpp5
-rw-r--r--src/net/tmwserv/specialhandler.h5
-rw-r--r--src/npc.cpp50
-rw-r--r--src/npc.h15
-rw-r--r--src/player.cpp150
-rw-r--r--src/player.h79
-rw-r--r--src/playerrelations.cpp2
-rw-r--r--src/resources/image.cpp431
-rw-r--r--src/resources/image.h112
-rw-r--r--src/resources/iteminfo.h2
-rw-r--r--src/resources/wallpaper.cpp91
-rw-r--r--src/utils/gettext.h4
-rw-r--r--tmw.cbp12
54 files changed, 1333 insertions, 1005 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 43726f9d..eeaa7459 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -74,6 +74,8 @@ SET(SRCS
gui/widgets/desktop.h
gui/widgets/dropdown.cpp
gui/widgets/dropdown.h
+ gui/widgets/flowcontainer.cpp
+ gui/widgets/flowcontainer.h
gui/widgets/icon.cpp
gui/widgets/icon.h
gui/widgets/inttextfield.cpp
@@ -221,6 +223,8 @@ SET(SRCS
gui/skin.h
gui/speechbubble.cpp
gui/speechbubble.h
+ gui/specialswindow.cpp
+ gui/specialswindow.h
gui/statuswindow.cpp
gui/statuswindow.h
gui/storagewindow.cpp
@@ -476,8 +480,6 @@ SET(SRCS_TMW
gui/guildlistbox.h
gui/guildwindow.cpp
gui/guildwindow.h
- gui/magic.cpp
- gui/magic.h
gui/quitdialog.cpp
gui/quitdialog.h
gui/serverdialog.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 25fdb140..ff35cdd5 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -23,6 +23,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \
gui/widgets/desktop.h \
gui/widgets/dropdown.cpp \
gui/widgets/dropdown.h \
+ gui/widgets/flowcontainer.cpp \
+ gui/widgets/flowcontainer.h \
gui/widgets/icon.cpp \
gui/widgets/icon.h \
gui/widgets/inttextfield.cpp \
@@ -170,6 +172,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \
gui/skin.h \
gui/speechbubble.cpp \
gui/speechbubble.h \
+ gui/specialswindow.cpp \
+ gui/specialswindow.h \
gui/statuswindow.cpp \
gui/statuswindow.h \
gui/storagewindow.cpp \
@@ -384,8 +388,6 @@ tmw_SOURCES += \
gui/guildlistbox.h \
gui/guildwindow.cpp \
gui/guildwindow.h \
- gui/magic.cpp \
- gui/magic.h \
gui/quitdialog.cpp \
gui/quitdialog.h \
gui/serverdialog.cpp \
diff --git a/src/being.cpp b/src/being.cpp
index 23b87e6c..37ae2200 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -77,18 +77,11 @@ Being::Being(int id, int job, Map *map):
mSpriteDirection(DIRECTION_DOWN),
mMap(NULL),
mParticleEffects(config.getValue("particleeffects", 1)),
+ mDispName(0),
+ mShowName(false),
mEquippedWeapon(NULL),
-#ifdef TMWSERV_SUPPORT
- mHairStyle(0),
-#else
- mHairStyle(1),
-#endif
- mHairColor(0),
- mGender(GENDER_UNSPECIFIED),
+ mText(0),
mStunMode(0),
- mSprites(VECTOREND_SPRITE, NULL),
- mSpriteIDs(VECTOREND_SPRITE, 0),
- mSpriteColors(VECTOREND_SPRITE, ""),
mStatusParticleEffects(&mStunParticleEffects, false),
mChildParticleEffects(&mStatusParticleEffects, false),
mMustResetParticles(false),
@@ -105,8 +98,8 @@ Being::Being(int id, int job, Map *map):
mSpeechBubble = new SpeechBubble;
- mNameColor = &guiPalette->getColor(Palette::CHAT);
- mText = 0;
+ mNameColor = &guiPalette->getColor(Palette::NPC);
+ mTextColor = &guiPalette->getColor(Palette::CHAT);
}
Being::~Being()
@@ -120,6 +113,7 @@ Being::~Being()
setMap(NULL);
delete mSpeechBubble;
+ delete mDispName;
delete mText;
}
@@ -218,19 +212,6 @@ void Being::setPath(const Path &path)
#endif
}
-void Being::setHairStyle(int style, int color)
-{
- mHairStyle = style < 0 ? mHairStyle : style % mNumberOfHairstyles;
- mHairColor = color < 0 ? mHairColor : color % ColorDB::size();
-}
-
-void Being::setSprite(int slot, int id, const std::string &color)
-{
- assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE);
- mSpriteIDs[slot] = id;
- mSpriteColors[slot] = color;
-}
-
void Being::setSpeech(const std::string &text, int time)
{
mSpeech = text;
@@ -368,17 +349,42 @@ void Being::handleAttack(Being *victim, int damage, AttackType type)
#endif
}
+void Being::setName(const std::string &name)
+{
+ mName = name;
+
+ if (getShowName())
+ showName();
+}
+
+void Being::setShowName(bool doShowName)
+{
+ bool oldShow = mShowName;
+ mShowName = doShowName;
+
+ if (doShowName != oldShow)
+ {
+ if (doShowName)
+ showName();
+ else
+ {
+ delete mDispName;
+ mDispName = 0;
+ }
+ }
+}
+
void Being::setMap(Map *map)
{
// Remove sprite from potential previous map
if (mMap)
- mMap->removeSprite(mSpriteIterator);
+ mMap->removeSprite(mMapSprite);
mMap = map;
// Add sprite to potential new map
if (mMap)
- mSpriteIterator = mMap->addSprite(this);
+ mMapSprite = mMap->addSprite(this);
// Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
@@ -408,11 +414,9 @@ void Being::setAction(Action action, int attackType)
else
currentAction = ACTION_ATTACK;
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- mSprites[i]->reset();
- }
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->reset();
break;
case HURT:
//currentAction = ACTION_HURT; // Buggy: makes the player stop
@@ -429,11 +433,9 @@ void Being::setAction(Action action, int attackType)
if (currentAction != ACTION_INVALID)
{
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- mSprites[i]->play(currentAction);
- }
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->play(currentAction);
mAction = action;
}
}
@@ -461,11 +463,9 @@ void Being::setDirection(Uint8 direction)
dir = DIRECTION_LEFT;
mSpriteDirection = dir;
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- mSprites[i]->setDirection(dir);
- }
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->setDirection(dir);
}
#ifdef EATHENA_SUPPORT
@@ -573,11 +573,9 @@ void Being::logic()
if (mUsedTargetCursor)
mUsedTargetCursor->update(tick_time * 10);
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- mSprites[i]->update(tick_time * 10);
- }
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->update(tick_time * 10);
// Restart status/particle effects, if needed
if (mMustResetParticles) {
@@ -605,13 +603,9 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
if (mUsedTargetCursor)
mUsedTargetCursor->draw(graphics, px, py);
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- {
- mSprites[i]->draw(graphics, px, py);
- }
- }
+ for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->draw(graphics, px, py);
}
void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
@@ -650,7 +644,7 @@ void Being::drawSpeech(int offsetX, int offsetY)
mText = NULL;
}
- mSpeechBubble->setCaption(showName ? mName : "", mNameColor);
+ mSpeechBubble->setCaption(showName ? mName : "", mTextColor);
mSpeechBubble->setText(mSpeech, showName);
mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2),
@@ -680,11 +674,6 @@ void Being::drawSpeech(int offsetX, int offsetY)
}
}
-Being::Type Being::getType() const
-{
- return UNKNOWN;
-}
-
void Being::setStatusEffectBlock(int offset, Uint16 newEffects)
{
for (int i = 0; i < STATUS_EFFECTS; i++) {
@@ -765,7 +754,13 @@ int Being::getOffset(char pos, char neg) const
int Being::getWidth() const
{
- if (AnimatedSprite *base = mSprites[BASE_SPRITE])
+ AnimatedSprite *base = NULL;
+
+ for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if ((base = (*it)))
+ break;
+
+ if (base)
return std::max(base->getWidth(), DEFAULT_WIDTH);
else
return DEFAULT_WIDTH;
@@ -773,7 +768,13 @@ int Being::getWidth() const
int Being::getHeight() const
{
- if (AnimatedSprite *base = mSprites[BASE_SPRITE])
+ AnimatedSprite *base = NULL;
+
+ for (SpriteConstIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if ((base = (*it)))
+ break;
+
+ if (base)
return std::max(base->getHeight(), DEFAULT_HEIGHT);
else
return DEFAULT_HEIGHT;
@@ -875,9 +876,27 @@ void Being::internalTriggerEffect(int effectId, bool sfx, bool gfx)
}
}
-int Being::getHairStyleCount()
+void Being::updateCoords()
{
- return mNumberOfHairstyles;
+ if (mDispName)
+ {
+ mDispName->adviseXY(getPixelX(), getPixelY());
+ }
+}
+
+void Being::flashName(int time)
+{
+ if (mDispName)
+ mDispName->flash(time);
+}
+
+void Being::showName()
+{
+ delete mDispName;
+ mDispName = 0;
+
+ mDispName = new FlashText(mName, getPixelX(), getPixelY(),
+ gcn::Graphics::CENTER, mNameColor);
}
void Being::load()
diff --git a/src/being.h b/src/being.h
index 6e90b39d..ad7f3459 100644
--- a/src/being.h
+++ b/src/being.h
@@ -46,11 +46,11 @@
#define SPEECH_MAX_TIME 1000
class AnimatedSprite;
+class FlashText;
+class Graphics;
class Image;
class ItemInfo;
class Item;
-class Map;
-class Graphics;
class Particle;
class Position;
class SimpleAnimation;
@@ -59,16 +59,6 @@ class Text;
class StatusEffect;
-typedef std::list<Sprite*> Sprites;
-typedef Sprites::iterator SpriteIterator;
-
-enum Gender
-{
- GENDER_MALE = 0,
- GENDER_FEMALE = 1,
- GENDER_UNSPECIFIED = 2
-};
-
class Being : public Sprite, public ConfigListener
{
public:
@@ -95,29 +85,6 @@ class Being : public Sprite, public ConfigListener
HURT
};
- enum Sprite
- {
- BASE_SPRITE = 0,
- SHOE_SPRITE,
- BOTTOMCLOTHES_SPRITE,
- TOPCLOTHES_SPRITE,
-#ifdef EATHENA_SUPPORT
- MISC1_SPRITE,
- MISC2_SPRITE,
-#endif
- HAIR_SPRITE,
- HAT_SPRITE,
-#ifdef EATHENA_SUPPORT
- CAPE_SPRITE,
- GLOVES_SPRITE,
-#endif
- WEAPON_SPRITE,
-#ifdef EATHENA_SUPPORT
- SHIELD_SPRITE,
-#endif
- VECTOREND_SPRITE
- };
-
enum TargetCursorSize
{
TC_SMALL = 0,
@@ -246,42 +213,17 @@ class Being : public Sprite, public ConfigListener
*
* @param name The name that should appear.
*/
- virtual void setName(const std::string &name)
- { mName = name; }
+ virtual void setName(const std::string &name);
- /**
- * Gets the hair color for this being.
- */
- int getHairColor() const { return mHairColor; }
+ const bool getShowName() const { return mShowName; }
- /**
- * Gets the hair style for this being.
- */
- int getHairStyle() const { return mHairStyle; }
+ virtual void setShowName(bool doShowName);
/**
* Get the number of hairstyles implemented
*/
static int getNumOfHairstyles() { return mNumberOfHairstyles; }
- /**
- * Sets the hair style and color for this being.
- */
- virtual void setHairStyle(int style, int color);
-
- /**
- * Sets visible equipments for this being.
- */
- virtual void setSprite(int slot, int id,
- const std::string &color = "");
-
- /**
- * Sets the gender of this being.
- */
- virtual void setGender(Gender gender) { mGender = gender; }
-
- Gender getGender() const { return mGender; }
-
#ifdef EATHENA_SUPPORT
/**
* Makes this being take the next step of his path.
@@ -307,7 +249,7 @@ class Being : public Sprite, public ConfigListener
/**
* Returns the type of the being.
*/
- virtual Type getType() const;
+ virtual Type getType() const { return UNKNOWN; }
/**
* Sets the walk speed (in pixels per second).
@@ -496,14 +438,14 @@ class Being : public Sprite, public ConfigListener
internalTriggerEffect(effectId, false, true);
}
- static int getHairStyleCount();
-
virtual AnimatedSprite *getSprite(int index) const
{ return mSprites[index]; }
static void load();
- void optionChanged(const std::string &value) {}
+ virtual void optionChanged(const std::string &value) {}
+
+ void flashName(int time);
protected:
/**
@@ -512,9 +454,9 @@ class Being : public Sprite, public ConfigListener
void setPath(const Path &path);
/**
- * Let the sub-classes react to a replacement.
+ * Updates name's location.
*/
- virtual void updateCoords() {}
+ virtual void updateCoords();
/**
* Gets the way the object blocks pathfinding for other objects
@@ -551,14 +493,23 @@ class Being : public Sprite, public ConfigListener
*/
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
+ virtual void showName();
+
int mId; /**< Unique sprite id */
Uint8 mDirection; /**< Facing direction */
Uint8 mSpriteDirection; /**< Facing direction */
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
- SpriteIterator mSpriteIterator;
+ MapSprite mMapSprite;
bool mParticleEffects; /**< Whether to display particles or not */
+ /**
+ * Holds a text object when the being displays it's name, 0 otherwise
+ */
+ FlashText *mDispName;
+ const gcn::Color *mNameColor;
+ bool mShowName;
+
/** Engine-related infos about weapon. */
const ItemInfo *mEquippedWeapon;
@@ -567,17 +518,14 @@ class Being : public Sprite, public ConfigListener
Path mPath;
std::string mSpeech;
Text *mText;
- int mHairStyle;
- int mHairColor;
- Gender mGender;
+ const gcn::Color *mTextColor;
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
- const gcn::Color *mNameColor;
-
- std::vector<AnimatedSprite*> mSprites;
- std::vector<int> mSpriteIDs;
- std::vector<std::string> mSpriteColors;
+ typedef std::vector<AnimatedSprite*> Sprites;
+ typedef Sprites::iterator SpriteIterator;
+ typedef Sprites::const_iterator SpriteConstIterator;
+ Sprites mSprites;
ParticleList mStunParticleEffects;
ParticleVector mStatusParticleEffects;
ParticleList mChildParticleEffects;
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index b08258c1..9376dd73 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -41,13 +41,13 @@ FloorItem::FloorItem(int id,
mItem = new Item(itemId);
// Add ourselves to the map
- mSpriteIterator = mMap->addSprite(this);
+ mMapSprite = mMap->addSprite(this);
}
FloorItem::~FloorItem()
{
// Remove ourselves from the map
- mMap->removeSprite(mSpriteIterator);
+ mMap->removeSprite(mMapSprite);
delete mItem;
}
diff --git a/src/flooritem.h b/src/flooritem.h
index 99074943..61e88a70 100644
--- a/src/flooritem.h
+++ b/src/flooritem.h
@@ -24,14 +24,12 @@
#include <list>
+#include "map.h"
#include "sprite.h"
class Graphics;
class Image;
class Item;
-class Map;
-
-typedef std::list<Sprite*> Sprites;
/**
* An item lying on the floor.
@@ -100,7 +98,7 @@ class FloorItem : public Sprite
int mId;
int mX, mY;
Item *mItem;
- Sprites::iterator mSpriteIterator;
+ MapSprite mMapSprite;
Map *mMap;
};
diff --git a/src/game.cpp b/src/game.cpp
index ff0d84f7..2acb8bc2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -71,10 +71,10 @@
#ifdef TMWSERV_SUPPORT
#include "gui/buddywindow.h"
#include "gui/guildwindow.h"
-#include "gui/magic.h"
#include "gui/quitdialog.h"
#endif
#include "gui/npcpostdialog.h"
+#include "gui/specialswindow.h"
#include "gui/storagewindow.h"
#include "net/generalhandler.h"
@@ -128,7 +128,6 @@ PartyWindow *partyWindow;
#ifdef TMWSERV_SUPPORT
BuddyWindow *buddyWindow;
GuildWindow *guildWindow;
-MagicDialog *magicDialog;
#endif
NpcDialog *npcDialog;
NpcPostDialog *npcPostDialog;
@@ -141,6 +140,7 @@ DebugWindow *debugWindow;
ShortcutWindow *itemShortcutWindow;
ShortcutWindow *emoteShortcutWindow;
OutfitWindow *outfitWindow;
+SpecialsWindow *specialsWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
@@ -215,7 +215,6 @@ static void createGuiWindows()
tradeWindow = new TradeWindow;
partyWindow = new PartyWindow;
#ifdef TMWSERV_SUPPORT
- magicDialog = new MagicDialog;
buddyWindow = new BuddyWindow;
guildWindow = new GuildWindow;
#else
@@ -237,6 +236,7 @@ static void createGuiWindows()
emoteShortcutWindow = new ShortcutWindow("EmoteShortcut",
new EmoteShortcutContainer);
outfitWindow = new OutfitWindow();
+ specialsWindow = new SpecialsWindow();
localChatTab = new ChatTab(_("General"));
@@ -269,7 +269,6 @@ static void destroyGuiWindows()
delete npcDialog;
delete npcPostDialog;
#ifdef TMWSERV_SUPPORT
- delete magicDialog;
delete buddyWindow;
delete guildWindow;
#endif
@@ -283,6 +282,7 @@ static void destroyGuiWindows()
delete emoteShortcutWindow;
delete storageWindow;
delete outfitWindow;
+ delete specialsWindow;
}
Game::Game():
diff --git a/src/graphics.cpp b/src/graphics.cpp
index 75db11f4..14a2b852 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -117,7 +117,10 @@ int Graphics::getHeight() const
bool Graphics::drawImage(Image *image, int x, int y)
{
- return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
+ if (image)
+ return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
+ else
+ return false;
}
bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
@@ -128,12 +131,13 @@ bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return false;
- if (!image->mImage) return false;
+ if (!image->mSDLSurface) return false;
Image *tmpImage = image->SDLgetScaledImage(desiredWidth, desiredHeight);
bool returnValue = false;
+
if (!tmpImage) return false;
- if (!tmpImage->mImage) return false;
+ if (!tmpImage->mSDLSurface) return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
@@ -148,7 +152,7 @@ bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
srcRect.w = width;
srcRect.h = height;
- returnValue = !(SDL_BlitSurface(tmpImage->mImage, &srcRect, mScreen, &dstRect) < 0);
+ returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mScreen, &dstRect) < 0);
delete tmpImage;
@@ -160,7 +164,7 @@ bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return false;
- if (!image->mImage) return false;
+ if (!image->mSDLSurface) return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
@@ -175,7 +179,7 @@ bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
srcRect.w = width;
srcRect.h = height;
- return !(SDL_BlitSurface(image->mImage, &srcRect, mScreen, &dstRect) < 0);
+ return !(SDL_BlitSurface(image->mSDLSurface, &srcRect, mScreen, &dstRect) < 0);
}
void Graphics::drawImage(gcn::Image const *image, int srcX, int srcY,
@@ -191,12 +195,12 @@ void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return;
- if (!image->mImage) return;
+ if (!image->mSDLSurface) return;
const int iw = image->getWidth();
const int ih = image->getHeight();
-
- if (iw == 0 || ih == 0) return;
+
+ if (iw == 0 || ih == 0) return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
@@ -204,7 +208,7 @@ void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
- for (int px = 0; px < w; px += iw) // X position on pattern plane
+ for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = image->mBounds.x;
@@ -216,7 +220,7 @@ void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
- SDL_BlitSurface(image->mImage, &srcRect, mScreen, &dstRect);
+ SDL_BlitSurface(image->mSDLSurface, &srcRect, mScreen, &dstRect);
}
}
}
@@ -226,7 +230,7 @@ void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
{
// Check that preconditions for blitting are met.
if (!mScreen || !image) return;
- if (!image->mImage) return;
+ if (!image->mSDLSurface) return;
if (scaledHeight == 0 || scaledWidth == 0) return;
@@ -235,8 +239,8 @@ void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
const int iw = tmpImage->getWidth();
const int ih = tmpImage->getHeight();
-
- if (iw == 0 || ih == 0) return;
+
+ if (iw == 0 || ih == 0) return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
@@ -244,7 +248,7 @@ void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
int srcY = tmpImage->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
- for (int px = 0; px < w; px += iw) // X position on pattern plane
+ for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = tmpImage->mBounds.x;
@@ -256,7 +260,7 @@ void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
- SDL_BlitSurface(tmpImage->mImage, &srcRect, mScreen, &dstRect);
+ SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mScreen, &dstRect);
}
}
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index e09eee55..7c2b0ed9 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -59,8 +59,9 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
int numberOfHairColors = ColorDB::size();
- mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(),
- rand() % numberOfHairColors);
+ mHairStyle = rand() % mPlayer->getNumOfHairstyles();
+ mHairColor = rand() % numberOfHairColors;
+ updateHair();
mNameField = new TextField("");
mNameLabel = new Label(_("Name:"));
@@ -153,7 +154,6 @@ CharCreateDialog::~CharCreateDialog()
void CharCreateDialog::action(const gcn::ActionEvent &event)
{
- int numberOfColors = ColorDB::size();
if (event.getId() == "create")
{
if (getName().length() >= 4)
@@ -168,8 +168,8 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
}
Net::getCharHandler()->newCharacter(getName(), mSlot,
- mFemale->isSelected(), mPlayer->getHairStyle(),
- mPlayer->getHairColor(), atts);
+ mFemale->isSelected(), mHairStyle,
+ mHairColor, atts);
}
else
{
@@ -181,19 +181,25 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "cancel")
scheduleDelete();
else if (event.getId() == "nextcolor")
- mPlayer->setHairStyle(mPlayer->getHairStyle(),
- (mPlayer->getHairColor() + 1) % numberOfColors);
+ {
+ mHairColor++;
+ updateHair();
+ }
else if (event.getId() == "prevcolor")
- mPlayer->setHairStyle(mPlayer->getHairStyle(),
- (mPlayer->getHairColor() + numberOfColors - 1) %
- numberOfColors);
+ {
+ mHairColor--;
+ updateHair();
+ }
else if (event.getId() == "nextstyle")
- mPlayer->setHairStyle(mPlayer->getHairStyle() + 1,
- mPlayer->getHairColor());
+ {
+ mHairStyle++;
+ updateHair();
+ }
else if (event.getId() == "prevstyle")
- mPlayer->setHairStyle(mPlayer->getHairStyle() +
- mPlayer->getNumOfHairstyles() - 1,
- mPlayer->getHairColor());
+ {
+ mHairStyle--;
+ updateHair();
+ }
else if (event.getId() == "statslider") {
updateSliders();
}
@@ -334,3 +340,13 @@ void CharCreateDialog::setFixedGender(bool fixed, Gender gender)
mFemale->setEnabled(false);
}
}
+
+void CharCreateDialog::updateHair()
+{
+ mHairStyle %= Being::getNumOfHairstyles();
+
+ mHairColor %= ColorDB::size();
+
+ mPlayer->setSprite(Player::HAIR_SPRITE,
+ mHairStyle * -1, ColorDB::get(mHairColor));
+}
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h
index 5dbc6050..a30aadd3 100644
--- a/src/gui/charcreatedialog.h
+++ b/src/gui/charcreatedialog.h
@@ -22,7 +22,7 @@
#ifndef CHAR_CREATE_H
#define CHAR_CREATE_H
-#include "being.h"
+#include "player.h"
#include "guichanfwd.h"
#include "lockedarray.h"
@@ -34,7 +34,6 @@
#include <vector>
class LocalPlayer;
-class Player;
class PlayerBox;
/**
@@ -82,6 +81,8 @@ class CharCreateDialog : public Window, public gcn::ActionListener
*/
void attemptCharCreate();
+ void updateHair();
+
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
@@ -108,6 +109,9 @@ class CharCreateDialog : public Window, public gcn::ActionListener
Player *mPlayer;
PlayerBox *mPlayerBox;
+ int mHairStyle;
+ int mHairColor;
+
int mSlot;
};
diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h
index 06ce4b55..4427017e 100644
--- a/src/gui/charselectdialog.h
+++ b/src/gui/charselectdialog.h
@@ -24,7 +24,7 @@
#include "gui/widgets/window.h"
-#include "being.h"
+#include "player.h"
#include "guichanfwd.h"
#include "lockedarray.h"
@@ -32,7 +32,6 @@
class LocalPlayer;
class LoginData;
-class Player;
class PlayerBox;
/**
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index c337d33b..f1814d93 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -98,8 +98,8 @@ ChatWindow::ChatWindow():
mChatTabs = new TabbedArea;
- add(mChatTabs);
- add(mChatInput);
+ place(0, 0, mChatTabs, 3, 3);
+ place(0, 3, mChatInput, 3);
loadWindowState();
@@ -126,40 +126,6 @@ void ChatWindow::resetToDefaultSize()
Window::resetToDefaultSize();
}
-void ChatWindow::adjustTabSize()
-{
- const gcn::Rectangle area = getChildrenArea();
-
- mChatInput->setPosition(mChatInput->getFrameSize(),
- area.height - mChatInput->getHeight() -
- mChatInput->getFrameSize());
- mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize());
-
- mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize());
- mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize() -
- (mChatInput->getHeight() + mChatInput->getFrameSize() * 2));
-
- ChatTab *tab = getFocused();
- if (tab) {
- gcn::Widget *content = tab->mScrollArea;
- bool scrollLock = false;
- if(tab->mScrollArea->getVerticalMaxScroll() == tab->mScrollArea->getVerticalScrollAmount())
- scrollLock = true;
- content->setSize(mChatTabs->getWidth() - 2 * content->getFrameSize(),
- mChatTabs->getContainerHeight() - 2 * content->getFrameSize());
- content->logic();
- if(scrollLock)
- tab->mScrollArea->setVerticalScrollAmount(tab->mScrollArea->getVerticalMaxScroll());
- }
-}
-
-void ChatWindow::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- adjustTabSize();
-}
-
void ChatWindow::logic()
{
Window::logic();
@@ -167,7 +133,6 @@ void ChatWindow::logic()
Tab *tab = getFocused();
if (tab != mCurrentTab) {
mCurrentTab = tab;
- adjustTabSize();
}
}
@@ -291,10 +256,6 @@ void ChatWindow::addTab(ChatTab *tab)
mChatTabs->addTab(tab, tab->mScrollArea);
- // Fix for layout issues when adding the first tab
- if (tab == localChatTab)
- adjustTabSize();
-
// Update UI
logic();
}
diff --git a/src/gui/chat.h b/src/gui/chat.h
index 2de3a634..af5f760b 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -74,12 +74,6 @@ class ChatWindow : public Window,
*/
~ChatWindow();
- /**
- * Called when the widget changes size. Used for adapting the size of
- * the tabbed area.
- */
- void widgetResized(const gcn::Event &event);
-
void logic();
/**
@@ -193,8 +187,6 @@ class ChatWindow : public Window,
void removeWhisper(const std::string &nick);
- void adjustTabSize();
-
/** Used for showing item popup on clicking links **/
ItemLinkHandler *mItemLinkHandler;
Recorder *mRecorder;
diff --git a/src/gui/magic.cpp b/src/gui/magic.cpp
deleted file mode 100644
index 6e314656..00000000
--- a/src/gui/magic.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/magic.h"
-
-#include "gui/widgets/button.h"
-#include "gui/setup.h"
-
-#include "localplayer.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-MagicDialog::MagicDialog():
- Window(_("Magic"))
-{
- setWindowName("Magic");
- setCloseButton(true);
- setSaveVisible(true);
- setDefaultSize(255, 30, 175, 225);
- setupWindow->registerWindowForReset(this);
-
- mSpellButtons.resize(4);
-
- mSpellButtons[1] = new Button(_("Spell 1"), "spell_1", this);
- mSpellButtons[2] = new Button(_("Spell 2"), "spell_2", this);
- mSpellButtons[3] = new Button(_("Spell 3"), "spell_3", this);
-
- mSpellButtons[1]->setPosition(10, 60);
- mSpellButtons[2]->setPosition(10, 90);
- mSpellButtons[3]->setPosition(10, 120);
-
- add(mSpellButtons[1]);
- add(mSpellButtons[2]);
- add(mSpellButtons[3]);
-
- update();
-
- setLocationRelativeTo(getParent());
- loadWindowState();
-}
-
-MagicDialog::~MagicDialog()
-{
-}
-
-void MagicDialog::action(const gcn::ActionEvent &event)
-{
- if (event.getId() == "spell_1")
- {
- player_node->useSpecial(1);
- }
- if (event.getId() == "spell_2")
- {
- player_node->useSpecial(2);
- }
- if (event.getId() == "spell_3")
- {
- player_node->useSpecial(3);
- }
- else if (event.getId() == "close")
- {
- setVisible(false);
- }
-}
-
-void MagicDialog::draw(gcn::Graphics *g)
-{
- update();
-
- Window::draw(g);
-}
-
-void MagicDialog::update()
-{
- std::map<int, Special> specials = player_node->getSpecialStatus();
-
- for (size_t i = 1; i < mSpellButtons.size(); i++)
- {
- if (specials.find(i) != specials.end())
- {
- std::stringstream s;
- s <<
- "Spell" <<
- i <<
- " (" <<
- specials[i].currentMana <<
- "/" <<
- specials[i].neededMana <<
- ")";
- mSpellButtons[i]->setCaption(s.str());
- mSpellButtons[i]->adjustSize();
- }
- }
-}
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index d00194bd..9a1f4805 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -82,11 +82,11 @@ void PlayerBox::draw(gcn::Graphics *graphics)
{
// Draw character
const int bs = getFrameSize();
-#ifdef TMWSERV_SUPPORT
+//#ifdef TMWSERV_SUPPORT
const int x = getWidth() / 2 + bs;
const int y = getHeight() - bs - 8;
mPlayer->draw(static_cast<Graphics*>(graphics), x, y);
-#else
+/*#else
const int x = getWidth() / 2 - 16 + bs;
const int y = getHeight() / 2 + bs;
for (int i = 0; i < Being::VECTOREND_SPRITE; i++)
@@ -96,7 +96,7 @@ void PlayerBox::draw(gcn::Graphics *graphics)
mPlayer->getSprite(i)->draw(static_cast<Graphics*>(graphics), x, y);
}
}
-#endif
+#endif*/
}
if (config.getValue("guialpha", 0.8) != mAlpha)
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 14e0e5a4..6e7b3e70 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -47,7 +47,6 @@
#include "utils/xml.h"
#include <string>
-#include <vector>
class SkillEntry;
@@ -96,7 +95,7 @@ SkillDialog::SkillDialog():
mPointsLabel = new Label("0");
place(0, 0, mTabs, 5, 5);
- place(0, 5, mPointsLabel);
+ place(0, 5, mPointsLabel, 2);
setLocationRelativeTo(getParent());
loadWindowState();
@@ -104,7 +103,8 @@ SkillDialog::SkillDialog():
SkillDialog::~SkillDialog()
{
- //delete_all(mTabs);
+ // Clear gui
+ loadSkills("");
}
void SkillDialog::action(const gcn::ActionEvent &event)
@@ -122,36 +122,6 @@ void SkillDialog::action(const gcn::ActionEvent &event)
}
}
-void SkillDialog::adjustTabSize()
-{
- gcn::Widget *content = mTabs->getCurrentWidget();
- if (content) {
- int width = mTabs->getWidth() - 2 * content->getFrameSize() - 2 * mTabs->getFrameSize();
- int height = mTabs->getContainerHeight() - 2 * content->getFrameSize();
- content->setSize(width, height);
- content->setVisible(true);
- content->logic();
- }
-}
-
-void SkillDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- adjustTabSize();
-}
-
-void SkillDialog::logic()
-{
- Window::logic();
-
- Tab *tab = dynamic_cast<Tab*>(mTabs->getSelectedTab());
- if (tab != mCurrentTab) {
- mCurrentTab = tab;
- adjustTabSize();
- }
-}
-
std::string SkillDialog::update(int id)
{
SkillMap::iterator i = mSkills.find(id);
@@ -182,9 +152,21 @@ void SkillDialog::update()
void SkillDialog::loadSkills(const std::string &file)
{
// TODO: mTabs->clear();
+ while (mTabs->getSelectedTabIndex() != -1)
+ {
+ mTabs->removeTabWithIndex(mTabs->getSelectedTabIndex());
+ }
+
+ for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++)
+ {
+ delete (*it).second->display;
+ }
delete_all(mSkills);
mSkills.clear();
+ if (file.length() == 0)
+ return;
+
XML::Document doc(file);
xmlNodePtr root = doc.rootNode();
@@ -236,8 +218,6 @@ void SkillDialog::loadSkills(const std::string &file)
}
}
}
-
- adjustTabSize();
update();
}
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index ce8f091a..12cb3581 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -28,7 +28,6 @@
#include <guichan/actionlistener.hpp>
-#include <list>
#include <map>
class Label;
@@ -56,14 +55,6 @@ class SkillDialog : public Window, public gcn::ActionListener
void action(const gcn::ActionEvent &event);
/**
- * Called when the widget changes size. Used for adapting the size of
- * the tabbed area.
- */
- void widgetResized(const gcn::Event &event);
-
- void logic();
-
- /**
* Update the given skill's display
*/
std::string update(int id);
@@ -78,11 +69,8 @@ class SkillDialog : public Window, public gcn::ActionListener
void setModifiable(int id, bool modifiable);
private:
- void adjustTabSize();
-
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
- Tab *mCurrentTab;
TabbedArea *mTabs;
Label *mPointsLabel;
};
diff --git a/src/gui/specialswindow.cpp b/src/gui/specialswindow.cpp
new file mode 100644
index 00000000..35839b39
--- /dev/null
+++ b/src/gui/specialswindow.cpp
@@ -0,0 +1,244 @@
+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/specialswindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/container.h"
+#include "gui/widgets/icon.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/progressbar.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/tab.h"
+#include "gui/widgets/tabbedarea.h"
+#include "gui/widgets/flowcontainer.h"
+#include "gui/widgets/windowcontainer.h"
+#include "gui/setup.h"
+
+#include "localplayer.h"
+#include "log.h"
+
+#include "net/net.h"
+#include "net/specialhandler.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+#include "utils/xml.h"
+
+#include <string>
+
+#define SPECIALS_WIDTH 200
+#define SPECIALS_HEIGHT 32
+
+class SpecialEntry;
+
+struct SpecialInfo
+{
+ unsigned short id;
+ std::string name;
+ std::string icon;
+ SpecialEntry *display;
+};
+
+class SpecialEntry : public Container
+{
+ public:
+ SpecialEntry(SpecialInfo *info);
+
+ void update();
+
+ protected:
+ friend class SpecialsWindow;
+ SpecialInfo *mInfo;
+
+ private:
+ Icon *mIcon;
+ Label *mNameLabel;
+ Label *mLevelLabel;
+ Label *mTechLabel;
+ Button *mUse;
+};
+
+SpecialsWindow::SpecialsWindow():
+ Window(_("Specials"))
+{
+ setWindowName("Specials");
+ setCloseButton(true);
+ setResizable(true);
+ setSaveVisible(true);
+ setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
+ setupWindow->registerWindowForReset(this);
+
+ mTabs = new TabbedArea();
+
+ place(0, 0, mTabs, 5, 5);
+
+ setLocationRelativeTo(getParent());
+ loadWindowState();
+}
+
+SpecialsWindow::~SpecialsWindow()
+{
+ // Clear gui
+ loadSpecials("");
+}
+
+void SpecialsWindow::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "use")
+ {
+ SpecialEntry *disp = dynamic_cast<SpecialEntry*>(event.getSource()->getParent());
+
+ if (disp)
+ {
+ /*Being *target = player_node->getTarget();
+
+ if (target)
+ Net::getSpecialHandler()->use(disp->mInfo->id, 1, target->getId());
+ else*/
+ Net::getSpecialHandler()->use(disp->mInfo->id);
+ }
+ }
+ else if (event.getId() == "close")
+ {
+ setVisible(false);
+ }
+}
+
+std::string SpecialsWindow::update(int id)
+{
+ // TODO
+
+ return std::string();
+}
+
+void SpecialsWindow::loadSpecials(const std::string &file)
+{
+ // TODO: mTabs->clear();
+ while (mTabs->getSelectedTabIndex() != -1)
+ {
+ mTabs->removeTabWithIndex(mTabs->getSelectedTabIndex());
+ }
+
+ for (SpecialMap::iterator it = mSpecials.begin(); it != mSpecials.end(); it++)
+ {
+ delete (*it).second->display;
+ }
+ delete_all(mSpecials);
+ mSpecials.clear();
+
+ if (file.length() == 0)
+ return;
+
+ XML::Document doc(file);
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "specials"))
+ {
+ logger->log("Error loading specials file: %s", file.c_str());
+ return;
+ }
+
+ int setCount = 0;
+ std::string setName;
+ ScrollArea *scroll;
+ FlowContainer *container;
+
+ for_each_xml_child_node(set, root)
+ {
+ if (xmlStrEqual(set->name, BAD_CAST "set"))
+ {
+ setCount++;
+ setName = XML::getProperty(set, "name", strprintf(_("Specials Set %d"), setCount));
+
+ container = new FlowContainer(SPECIALS_WIDTH, SPECIALS_HEIGHT);
+ container->setOpaque(false);
+ scroll = new ScrollArea(container);
+ scroll->setOpaque(false);
+ scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ mTabs->addTab(setName, scroll);
+ for_each_xml_child_node(node, set)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "special"))
+ {
+ int id = atoi(XML::getProperty(node, "id", "-1").c_str());
+ if (id == -1)
+ continue;
+ std::string name = XML::getProperty(node, "name", strprintf(_("Special %d"), id));
+ std::string icon = XML::getProperty(node, "icon", "");
+
+ SpecialInfo *special = new SpecialInfo;
+ special->id = id;
+ special->name = name;
+ special->icon = icon;
+ special->display = new SpecialEntry(special);
+
+ container->add(special->display);
+
+ mSpecials[id] = special;
+ }
+ }
+ }
+ }
+}
+
+SpecialEntry::SpecialEntry(SpecialInfo *info) :
+ mInfo(info),
+ mIcon(NULL),
+ mNameLabel(new Label(info->name)),
+ mLevelLabel(new Label("999")),
+ mUse(new Button("Use", "use", specialsWindow))
+{
+ setFrameSize(1);
+ setOpaque(false);
+ setSize(SPECIALS_WIDTH, SPECIALS_HEIGHT);
+
+ if (!info->icon.empty())
+ mIcon = new Icon(info->icon);
+ else
+ mIcon = new Icon("graphics/gui/unknown-item.png");
+
+ mIcon->setPosition(1, 0);
+ add(mIcon);
+
+ mNameLabel->setPosition(35, 0);
+ add(mNameLabel);
+
+ mLevelLabel->setPosition(getWidth() - mLevelLabel->getWidth(), 0);
+ add(mLevelLabel);
+
+ mNameLabel->setWidth(mLevelLabel->getX() - mNameLabel->getX() - 1);
+
+ mUse->setPosition(getWidth() - mUse->getWidth(), 13);
+ add(mUse);
+
+ update();
+}
+
+void SpecialEntry::update()
+{
+ // TODO
+}
diff --git a/src/gui/magic.h b/src/gui/specialswindow.h
index 44a1a6fc..cd92c065 100644
--- a/src/gui/magic.h
+++ b/src/gui/specialswindow.h
@@ -1,6 +1,6 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
@@ -19,8 +19,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef MAGIC_H
-#define MAGIC_H
+#ifndef SPECIALSWINDOW_H
+#define SPECIALSWINDOW_H
#include <vector>
@@ -30,43 +30,41 @@
#include <guichan/actionlistener.hpp>
-/**
- * The magic interface.
- *
- * This window is hacked together quickly to test the spell
- * recharge netcode.
- * It does in no way represent how the interface is going to
- * look in the final version. Optimization / cleanup is
- * pointless, as it will be redesigned from scratch.
- *
- * \ingroup Interface
- */
-class MagicDialog : public Window, public gcn::ActionListener
-{
+
+#include <map>
+
+class Label;
+class ScrollArea;
+class Tab;
+class TabbedArea;
+
+struct SpecialInfo;
+
+class SpecialsWindow : public Window, public gcn::ActionListener {
public:
- MagicDialog();
+ SpecialsWindow();
- ~MagicDialog();
+ ~SpecialsWindow();
/**
* Called when receiving actions from widget.
*/
- void action(const gcn::ActionEvent &event);
+ void action(const gcn::ActionEvent &actionEvent);
/**
- * Update the tabs in this dialog
+ * Update the given special's display
*/
- void update();
+ std::string update(int id);
- /**
- * Draw this window.
- */
- void draw(gcn::Graphics *g);
+ void loadSpecials(const std::string &file);
private:
std::vector<gcn::Button *> mSpellButtons;
+ typedef std::map<int, SpecialInfo*> SpecialMap;
+ SpecialMap mSpecials;
+ TabbedArea *mTabs;
};
-extern MagicDialog *magicDialog;
+extern SpecialsWindow *specialsWindow;
-#endif
+#endif // SPECIALSWINDOW_H
diff --git a/src/gui/widgets/flowcontainer.cpp b/src/gui/widgets/flowcontainer.cpp
new file mode 100644
index 00000000..6ce4284b
--- /dev/null
+++ b/src/gui/widgets/flowcontainer.cpp
@@ -0,0 +1,78 @@
+/*
+ * The Mana World
+ * Copyright (C) 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "flowcontainer.h"
+
+FlowContainer::FlowContainer(int boxWidth, int boxHeight):
+ mBoxWidth(boxWidth), mBoxHeight(boxHeight),
+ mGridWidth(1), mGridHeight(1)
+{
+ addWidgetListener(this);
+}
+
+void FlowContainer::widgetResized(const gcn::Event &event)
+{
+ if (getWidth() < mBoxWidth)
+ {
+ setWidth(mBoxWidth);
+ return;
+ }
+
+ int itemCount = mWidgets.size();
+
+ mGridWidth = getWidth() / mBoxWidth;
+
+ if (mGridWidth < 1)
+ mGridWidth = 1;
+
+ mGridHeight = itemCount / mGridWidth;
+
+ if (itemCount % mGridWidth != 0 || mGridHeight < 1)
+ ++mGridHeight;
+
+ int height = mGridHeight * mBoxHeight;
+
+ if (getHeight() != height)
+ {
+ setHeight(height);
+ return;
+ }
+
+ int i = 0;
+ height = 0;
+ for (WidgetList::iterator it = mWidgets.begin(); it != mWidgets.end(); it++)
+ {
+ int x = i % mGridWidth * mBoxWidth;
+ (*it)->setPosition(x, height);
+
+ i++;
+
+ if (i % mGridWidth == 0)
+ height += mBoxHeight;
+ }
+}
+
+void FlowContainer::add(gcn::Widget *widget)
+{
+ Container::add(widget);
+ widget->setSize(mBoxWidth, mBoxHeight);
+ widgetResized(NULL);
+}
diff --git a/src/gui/widgets/flowcontainer.h b/src/gui/widgets/flowcontainer.h
new file mode 100644
index 00000000..afecde25
--- /dev/null
+++ b/src/gui/widgets/flowcontainer.h
@@ -0,0 +1,68 @@
+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef FLOWCONTAINER_H
+#define FLOWCONTAINER_H
+
+#include "container.h"
+
+#include <guichan/widgetlistener.hpp>
+
+/**
+ * A container that arranges its contents like words on a page.
+ *
+ * \ingroup GUI
+ */
+class FlowContainer : public Container,
+ public gcn::WidgetListener
+{
+ public:
+ /**
+ * Constructor. Initializes the shortcut container.
+ */
+ FlowContainer(int boxWidth, int boxHeight);
+
+ /**
+ * Destructor.
+ */
+ ~FlowContainer() {}
+
+ /**
+ * Invoked when a widget changes its size. This is used to determine
+ * the new height of the container.
+ */
+ void widgetResized(const gcn::Event &event);
+
+ int getBoxWidth() const
+ { return mBoxWidth; }
+
+ int getBoxHeight() const
+ { return mBoxHeight; }
+
+ void add(gcn::Widget *widget);
+
+ private:
+ int mBoxWidth;
+ int mBoxHeight;
+ int mGridWidth, mGridHeight;
+};
+
+#endif
diff --git a/src/gui/widgets/scrollarea.cpp b/src/gui/widgets/scrollarea.cpp
index 52322b05..6cf27bb6 100644
--- a/src/gui/widgets/scrollarea.cpp
+++ b/src/gui/widgets/scrollarea.cpp
@@ -42,6 +42,7 @@ ScrollArea::ScrollArea():
mY(0),
mOpaque(true)
{
+ addWidgetListener(this);
init();
}
@@ -346,3 +347,7 @@ void ScrollArea::mouseExited(gcn::MouseEvent& event)
mHasMouse = false;
}
+void ScrollArea::widgetResized(const gcn::Event &event)
+{
+ getContent()->setSize(getWidth() - 2 * getFrameSize(), getHeight() - 2 * getFrameSize());
+}
diff --git a/src/gui/widgets/scrollarea.h b/src/gui/widgets/scrollarea.h
index 8fd92b5f..69e99b1f 100644
--- a/src/gui/widgets/scrollarea.h
+++ b/src/gui/widgets/scrollarea.h
@@ -23,6 +23,7 @@
#define SCROLLAREA_H
#include <guichan/widgets/scrollarea.hpp>
+#include <guichan/widgetlistener.hpp>
class Image;
class ImageRect;
@@ -36,7 +37,7 @@ class ImageRect;
*
* \ingroup GUI
*/
-class ScrollArea : public gcn::ScrollArea
+class ScrollArea : public gcn::ScrollArea, public gcn::WidgetListener
{
public:
/**
@@ -98,6 +99,8 @@ class ScrollArea : public gcn::ScrollArea
*/
void mouseExited(gcn::MouseEvent& event);
+ void widgetResized(const gcn::Event &event);
+
protected:
enum BUTTON_DIR {
UP,
diff --git a/src/gui/widgets/tabbedarea.cpp b/src/gui/widgets/tabbedarea.cpp
index bb5ae9a4..13bb884b 100644
--- a/src/gui/widgets/tabbedarea.cpp
+++ b/src/gui/widgets/tabbedarea.cpp
@@ -27,6 +27,7 @@
TabbedArea::TabbedArea() : gcn::TabbedArea()
{
mWidgetContainer->setOpaque(false);
+ addWidgetListener(this);
}
int TabbedArea::getNumberOfTabs() const
@@ -79,6 +80,15 @@ gcn::Widget *TabbedArea::getCurrentWidget()
return NULL;
}
+void TabbedArea::addTab(gcn::Tab* tab, gcn::Widget* widget)
+{
+ gcn::TabbedArea::addTab(tab, widget);
+
+ int width = getWidth() - 2 * getFrameSize();
+ int height = getHeight() - 2 * getFrameSize() - mTabContainer->getHeight();
+ widget->setSize(width, height);
+}
+
void TabbedArea::addTab(const std::string &caption, gcn::Widget *widget)
{
Tab *tab = new Tab;
@@ -152,3 +162,13 @@ void TabbedArea::setSelectedTab(gcn::Tab *tab)
if (newTab)
newTab->setCurrent();
}
+
+void TabbedArea::widgetResized(const gcn::Event &event)
+{
+ int width = getWidth() - 2 * getFrameSize();
+ int height = getHeight() - 2 * getFrameSize() - mTabContainer->getHeight();
+ mWidgetContainer->setSize(width, height);
+ gcn::Widget *w = getCurrentWidget();
+ if (w)
+ w->setSize(width, height);
+}
diff --git a/src/gui/widgets/tabbedarea.h b/src/gui/widgets/tabbedarea.h
index 29ba2f76..a64d855f 100644
--- a/src/gui/widgets/tabbedarea.h
+++ b/src/gui/widgets/tabbedarea.h
@@ -23,6 +23,7 @@
#define TABBEDAREA_H
#include <guichan/widget.hpp>
+#include <guichan/widgetlistener.hpp>
#include <guichan/widgets/container.hpp>
#include <guichan/widgets/tabbedarea.hpp>
@@ -33,7 +34,7 @@ class Tab;
/**
* A tabbed area, the same as the guichan tabbed area in 0.8, but extended
*/
-class TabbedArea : public gcn::TabbedArea
+class TabbedArea : public gcn::TabbedArea, public gcn::WidgetListener
{
public:
/**
@@ -71,6 +72,14 @@ class TabbedArea : public gcn::TabbedArea
using gcn::TabbedArea::addTab;
/**
+ * Add a tab. Overridden since it needs to size the widget.
+ *
+ * @param tab The tab widget for the tab.
+ * @param widget The widget to view when the tab is selected.
+ */
+ void addTab(gcn::Tab* tab, gcn::Widget* widget);
+
+ /**
* Add a tab. Overridden since it needs to create an instance of Tab
* instead of gcn::Tab.
*
@@ -97,6 +106,8 @@ class TabbedArea : public gcn::TabbedArea
void setSelectedTab(gcn::Tab *tab);
+ void widgetResized(const gcn::Event &event);
+
private:
typedef std::vector< std::pair<gcn::Tab*, gcn::Widget*> > TabContainer;
};
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 96776617..b73558c0 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -41,11 +41,11 @@ extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *setupWindow;
extern Window *skillDialog;
+extern Window *specialsWindow;
extern Window *statusWindow;
#ifdef TMWSERV_SUPPORT
extern Window *buddyWindow;
extern Window *guildWindow;
-extern Window *magicDialog;
#endif
WindowMenu::WindowMenu():
@@ -59,8 +59,8 @@ WindowMenu::WindowMenu():
N_("Equipment"),
N_("Inventory"),
N_("Skills"),
+ N_("Specials"),
#ifdef TMWSERV_SUPPORT
- N_("Magic"),
N_("Guilds"),
N_("Buddies"),
#endif
@@ -129,11 +129,11 @@ void WindowMenu::action(const gcn::ActionEvent &event)
{
window = skillDialog;
}
-#ifdef TMWSERV_SUPPORT
- else if (event.getId() == "Magic")
+ else if (event.getId() == "Specials")
{
- window = magicDialog;
+ window = specialsWindow;
}
+#ifdef TMWSERV_SUPPORT
else if (event.getId() == "Guilds")
{
window = guildWindow;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 1cc0ae34..68b70db4 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -119,7 +119,12 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
mUpdateName = true;
+ mTextColor = &guiPalette->getColor(Palette::PLAYER);
+ mNameColor = &guiPalette->getColor(Palette::SELF);
+
initTargetCursor();
+
+ config.addListener("showownname", this);
}
LocalPlayer::~LocalPlayer()
@@ -129,6 +134,8 @@ LocalPlayer::~LocalPlayer()
delete mStorage;
#endif
+ config.removeListener("showownname", this);
+
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
delete mTargetCursor[0][i];
@@ -258,20 +265,6 @@ void LocalPlayer::setGMLevel(int level)
setGM(true);
}
-void LocalPlayer::setName(const std::string &name)
-{
- if (mName)
- {
- delete mName;
- mName = 0;
- }
-
- if (config.getValue("showownname", false) && mMapInitialized)
- Player::setName(name);
- else
- Being::setName(name);
-}
-
void LocalPlayer::nextStep()
{
// TODO: Fix picking up when reaching target (this method is obsolete)
@@ -1113,3 +1106,11 @@ void LocalPlayer::addMessageToQueue(const std::string &message,
{
mMessages.push_back(MessagePair(message, color));
}
+
+void LocalPlayer::optionChanged(const std::string &value)
+{
+ if (value == "showownname")
+ {
+ setShowName(config.getValue("showownname", 1));
+ }
+}
diff --git a/src/localplayer.h b/src/localplayer.h
index 0b41ca82..691307ba 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -118,8 +118,6 @@ class LocalPlayer : public Player
*/
~LocalPlayer();
- virtual void setName(const std::string &name);
-
virtual void logic();
virtual void setAction(Action action, int attackType = 0);
@@ -375,9 +373,17 @@ class LocalPlayer : public Player
void addMessageToQueue(const std::string &message,
Palette::ColorType color = Palette::EXP_INFO);
+ /**
+ * Called when a option (set with config.addListener()) is changed
+ */
+ void optionChanged(const std::string &value);
+
protected:
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
+ // Colors don't change for local player
+ virtual void updateColors() {}
+
void walk(unsigned char dir);
bool mInStorage; /**< Whether storage is currently accessible */
diff --git a/src/map.cpp b/src/map.cpp
index dbecda3d..5f6433c2 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -123,7 +123,7 @@ Image* MapLayer::getTile(int x, int y) const
void MapLayer::draw(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
- const Sprites &sprites) const
+ const MapSprites &sprites) const
{
startX -= mX;
startY -= mY;
@@ -135,7 +135,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
if (endX > mWidth) endX = mWidth;
if (endY > mHeight) endY = mHeight;
- Sprites::const_iterator si = sprites.begin();
+ MapSprites::const_iterator si = sprites.begin();
for (int y = startY; y < endY; y++)
{
@@ -467,13 +467,13 @@ MetaTile *Map::getMetaTile(int x, int y) const
return &mMetaTiles[x + y * mWidth];
}
-SpriteIterator Map::addSprite(Sprite *sprite)
+MapSprite Map::addSprite(Sprite *sprite)
{
mSprites.push_front(sprite);
return mSprites.begin();
}
-void Map::removeSprite(SpriteIterator iterator)
+void Map::removeSprite(MapSprite iterator)
{
mSprites.erase(iterator);
}
diff --git a/src/map.h b/src/map.h
index 6baf7411..9c04f354 100644
--- a/src/map.h
+++ b/src/map.h
@@ -39,8 +39,8 @@ class Sprite;
class Tileset;
typedef std::vector<Tileset*> Tilesets;
-typedef std::list<Sprite*> Sprites;
-typedef Sprites::iterator SpriteIterator;
+typedef std::list<Sprite*> MapSprites;
+typedef MapSprites::iterator MapSprite;
typedef std::vector<MapLayer*> Layers;
/**
@@ -128,7 +128,7 @@ class MapLayer
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
- const Sprites &sprites) const;
+ const MapSprites &sprites) const;
private:
int mX, mY;
@@ -266,12 +266,12 @@ class Map : public Properties
/**
* Adds a sprite to the map.
*/
- SpriteIterator addSprite(Sprite *sprite);
+ MapSprite addSprite(Sprite *sprite);
/**
* Removes a sprite from the map.
*/
- void removeSprite(SpriteIterator iterator);
+ void removeSprite(MapSprite iterator);
/**
* Adds a particle effect
@@ -317,7 +317,7 @@ class Map : public Properties
MetaTile *mMetaTiles;
Layers mLayers;
Tilesets mTilesets;
- Sprites mSprites;
+ MapSprites mSprites;
// Pathfinding members
int mOnClosedList, mOnOpenList;
diff --git a/src/monster.cpp b/src/monster.cpp
index 3bdf1a62..cc2285fe 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -33,29 +33,24 @@
#include "resources/monsterinfo.h"
Monster::Monster(int id, int job, Map *map):
- Being(id, job, map),
- mText(0)
+ Being(id, job, map)
{
const MonsterInfo& info = getInfo();
// Setup Monster sprites
- int c = BASE_SPRITE;
const std::list<std::string> &sprites = info.getSprites();
for (std::list<std::string>::const_iterator i = sprites.begin();
i != sprites.end(); i++)
{
- if (c == VECTOREND_SPRITE) break;
-
std::string file = "graphics/sprites/" + *i;
- mSprites[c] = AnimatedSprite::load(file);
- c++;
+ mSprites.push_back(AnimatedSprite::load(file));
}
// Ensure that something is shown
- if (c == BASE_SPRITE)
+ if (mSprites.size() == 0)
{
- mSprites[c] = AnimatedSprite::load("graphics/sprites/error.xml");
+ mSprites.push_back(AnimatedSprite::load("graphics/sprites/error.xml"));
}
if (mParticleEffects)
@@ -69,15 +64,11 @@ Monster::Monster(int id, int job, Map *map):
}
mNameColor = &guiPalette->getColor(Palette::MONSTER);
+ mTextColor = &guiPalette->getColor(Palette::MONSTER);
Being::setName(getInfo().getName());
}
-Monster::~Monster()
-{
- delete mText;
-}
-
#ifdef EATHENA_SUPPORT
void Monster::logic()
{
@@ -93,11 +84,6 @@ void Monster::logic()
}
#endif
-Being::Type Monster::getType() const
-{
- return MONSTER;
-}
-
void Monster::setAction(Action action, int attackType)
{
SpriteAction currentAction = ACTION_INVALID;
@@ -115,7 +101,8 @@ void Monster::setAction(Action action, int attackType)
break;
case ATTACK:
currentAction = getInfo().getAttackAction(attackType);
- mSprites[BASE_SPRITE]->reset();
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ (*it)->reset();
//attack particle effect
particleEffect = getInfo().getAttackParticleEffect(attackType);
@@ -147,11 +134,9 @@ void Monster::setAction(Action action, int attackType)
if (currentAction != ACTION_INVALID)
{
- for (int i = 0; i < VECTOREND_SPRITE; i++)
- {
- if (mSprites[i])
- mSprites[i]->play(currentAction);
- }
+ for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
+ if (*it)
+ (*it)->play(currentAction);
mAction = action;
}
}
@@ -183,29 +168,18 @@ const MonsterInfo &Monster::getInfo() const
return MonsterDB::get(mJob);
}
-void Monster::setShowName(bool show)
+void Monster::updateCoords()
{
- delete mText;
-
- if (show)
- {
- mText = new Text(getInfo().getName(),
- getPixelX(),
- getPixelY() - getHeight(),
- gcn::Graphics::CENTER,
- &guiPalette->getColor(Palette::MONSTER));
- }
- else
+ if (mDispName)
{
- mText = 0;
+ mDispName->adviseXY(getPixelX(),
+ getPixelY() - getHeight() - mDispName->getHeight());
}
}
-void Monster::updateCoords()
+void Monster::showName()
{
- if (mText)
- {
- mText->adviseXY(getPixelX(),
- getPixelY() - getHeight() - mText->getHeight());
- }
+ Being::showName();
+
+ updateCoords();
}
diff --git a/src/monster.h b/src/monster.h
index 29b04eab..1cfb8e93 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -32,15 +32,13 @@ class Monster : public Being
public:
Monster(int id, int job, Map *map);
- ~Monster();
-
#ifdef EATHENA_SUPPORT
virtual void logic();
#endif
virtual void setAction(Action action, int attackType = 0);
- virtual Type getType() const;
+ virtual Type getType() const { return MONSTER; }
virtual TargetCursorSize
getTargetCursorSize() const;
@@ -70,11 +68,6 @@ class Monster : public Being
const MonsterInfo& getInfo() const;
/**
- * Determine whether the mob should show it's name
- */
- void setShowName(bool show);
-
- /**
* Gets the way the monster is blocked by other objects
*/
virtual unsigned char getWalkMask() const
@@ -96,11 +89,7 @@ class Monster : public Being
*/
void updateCoords();
- private:
- /**
- * holds a text object when the mod displays it's name, 0 otherwise
- */
- Text *mText;
+ void showName();
};
#endif
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 1d780a60..29c10900 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -37,6 +37,8 @@
#include "gui/partywindow.h"
+#include "resources/colordb.h"
+
#include <iostream>
namespace EAthena {
@@ -98,7 +100,7 @@ Being *createBeing(int id, short job)
void BeingHandler::handleMessage(MessageIn &msg)
{
int id;
- short job, speed;
+ short job, speed, gender;
Uint16 headTop, headMid, headBottom;
Uint16 shoes, gloves;
Uint16 weapon, shield;
@@ -109,6 +111,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
int type;
Uint16 status;
Being *srcBeing, *dstBeing;
+ Player *player;
int hairStyle, hairColor, flag;
switch (msg.getId())
@@ -137,6 +140,8 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing = createBeing(id, job);
}
+ player = dynamic_cast<Player*>(dstBeing);
+
// Fix monster jobs
if (dstBeing->getType() == Being::MONSTER)
{
@@ -158,7 +163,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg.readInt16();
- dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16());
+ weapon = msg.readInt16();
headBottom = msg.readInt16();
if (msg.getId() == SMSG_BEING_MOVE)
@@ -166,7 +171,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt32(); // server tick
}
- dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ shield = msg.readInt16();
headTop = msg.readInt16();
headMid = msg.readInt16();
hairColor = msg.readInt16();
@@ -178,16 +183,22 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- dstBeing->setGender(
- (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+ gender = msg.readInt8();
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
- dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
- dstBeing->setHairStyle(hairStyle, hairColor);
+ if (player)
+ {
+ player->setGender((gender == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
+ // Set these after the gender, as the sprites may be gender-specific
+ player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
+ player->setSprite(Player::HAT_SPRITE, headTop);
+ player->setSprite(Player::SHOE_SPRITE, shoes);
+ player->setSprite(Player::GLOVES_SPRITE, gloves);
+ player->setSprite(Player::WEAPON_SPRITE, weapon);
+ player->setSprite(Player::SHIELD_SPRITE, shield);
+ }
if (msg.getId() == SMSG_BEING_MOVE)
{
@@ -371,6 +382,8 @@ void BeingHandler::handleMessage(MessageIn &msg)
break;
}
+ player = dynamic_cast<Player*>(dstBeing);
+
int type = msg.readInt8();
int id = 0;
int id2 = 0;
@@ -384,41 +397,41 @@ void BeingHandler::handleMessage(MessageIn &msg)
switch (type) {
case 1: // eAthena LOOK_HAIR
- dstBeing->setHairStyle(id, -1);
+ player->setSpriteID(Player::HAIR_SPRITE, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(Being::WEAPON_SPRITE, id);
- dstBeing->setSprite(Being::SHIELD_SPRITE, id2);
+ player->setSprite(Player::WEAPON_SPRITE, id);
+ player->setSprite(Player::SHIELD_SPRITE, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id);
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(Being::HAT_SPRITE, id);
+ player->setSprite(Player::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairStyle(-1, id);
+ player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(Being::SHIELD_SPRITE, id);
+ player->setSprite(Player::SHIELD_SPRITE, id);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(Being::SHOE_SPRITE, id);
+ player->setSprite(Player::SHOE_SPRITE, id);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(Being::GLOVES_SPRITE, id);
+ player->setSprite(Player::GLOVES_SPRITE, id);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(Being::CAPE_SPRITE, id);
+ player->setSprite(Player::CAPE_SPRITE, id);
break;
case 12:
- dstBeing->setSprite(Being::MISC1_SPRITE, id);
+ player->setSprite(Player::MISC1_SPRITE, id);
break;
case 13:
- dstBeing->setSprite(Being::MISC2_SPRITE, id);
+ player->setSprite(Player::MISC2_SPRITE, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -466,15 +479,16 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing = createBeing(id, job);
}
+ player = dynamic_cast<Player*>(dstBeing);
+
{
PartyMember *member = partyWindow->findMember(id);
if (member && member->online)
{
- dynamic_cast<Player*>(dstBeing)->setInParty(true);
+ player->setInParty(true);
}
}
-
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg.readInt16();
@@ -497,19 +511,19 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- dstBeing->setGender(
- (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+ player->setGender((msg.readInt8() == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::WEAPON_SPRITE, weapon);
- dstBeing->setSprite(Being::SHIELD_SPRITE, shield);
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- //dstBeing->setSprite(Being::CAPE_SPRITE, cape);
- //dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
- //dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
- dstBeing->setHairStyle(hairStyle, hairColor);
+ player->setSprite(Player::WEAPON_SPRITE, weapon);
+ player->setSprite(Player::SHIELD_SPRITE, shield);
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
+ player->setSprite(Player::HAT_SPRITE, headTop);
+ //player->setSprite(Player::CAPE_SPRITE, cape);
+ //player->setSprite(Player::MISC1_SPRITE, misc1);
+ //player->setSprite(Player::MISC2_SPRITE, misc2);
+ player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 6fae1864..47d454a8 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -35,6 +35,8 @@
#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"
+#include "resources/colordb.h"
+
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -176,10 +178,10 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
int temp = msg.readInt32();
tempPlayer->setAttributeBase(JOB, temp);
tempPlayer->setAttributeEffective(JOB, temp);
- tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::SHOE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::GLOVES_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::CAPE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::MISC1_SPRITE, msg.readInt16());
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
@@ -192,16 +194,15 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
msg.readInt16(); // class
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
+ tempPlayer->setSprite(Player::WEAPON_SPRITE, weapon);
tempPlayer->setLevel(msg.readInt16());
msg.readInt16(); // skill point
- tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
- tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
- tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
- int hairColor = msg.readInt16();
- tempPlayer->setHairStyle(hairStyle, hairColor);
- tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(Player::SHIELD_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Player::HAT_SPRITE, msg.readInt16()); // head option top
+ tempPlayer->setSprite(Player::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
+ tempPlayer->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(msg.readInt16()));
+ tempPlayer->setSprite(Player::MISC2_SPRITE, msg.readInt16());
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++) {
tempPlayer->setAttributeBase(i + STR, msg.readInt8());
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index a4a84b07..f514c3b6 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -139,7 +139,6 @@ void PartyHandler::handleMessage(MessageIn &msg)
break;
}
std::string nick;
- int gender = 0;
std::string partyName = "";
if (being->getType() != Being::PLAYER)
{
@@ -148,7 +147,6 @@ void PartyHandler::handleMessage(MessageIn &msg)
else
{
nick = being->getName();
- gender = being->getGender();
partyName = msg.readString(24);
}
partyWindow->showPartyInvite(nick, partyName);
diff --git a/src/net/logindata.h b/src/net/logindata.h
index 4cf989cb..db7aafff 100644
--- a/src/net/logindata.h
+++ b/src/net/logindata.h
@@ -24,7 +24,7 @@
#include <string>
-#include "being.h"
+#include "player.h"
struct LoginData
{
diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp
index acd6b62c..d5092782 100644
--- a/src/net/tmwserv/beinghandler.cpp
+++ b/src/net/tmwserv/beinghandler.cpp
@@ -37,6 +37,8 @@
#include "gui/okdialog.h"
+#include "resources/colordb.h"
+
#include "utils/gettext.h"
#include "net/tmwserv/gameserver/player.h"
@@ -95,8 +97,8 @@ static void handleLooks(Player *being, MessageIn &msg)
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
static int const slots[nb_slots] =
- { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE,
- Being::BOTTOMCLOTHES_SPRITE };
+ { Player::WEAPON_SPRITE, Player::HAT_SPRITE, Player::TOPCLOTHES_SPRITE,
+ Player::BOTTOMCLOTHES_SPRITE };
int mask = msg.readInt8();
@@ -144,7 +146,7 @@ void BeingHandler::handleBeingEnterMessage(MessageIn &msg)
}
Player *p = static_cast< Player * >(being);
int hs = msg.readInt8(), hc = msg.readInt8();
- p->setHairStyle(hs, hc);
+ p->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc));
p->setGender(msg.readInt8() == GENDER_MALE ?
GENDER_MALE : GENDER_FEMALE);
handleLooks(p, msg);
@@ -304,8 +306,7 @@ void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg)
{
int style = msg.readInt16();
int color = msg.readInt16();
- player->setHairStyle(style, color);
- player->setGender((Gender)msg.readInt16());
+ player->setSprite(Player::HAIR_SPRITE, style * -1, ColorDB::get(color));
}
}
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp
index 0146babb..93181a93 100644
--- a/src/net/tmwserv/charserverhandler.cpp
+++ b/src/net/tmwserv/charserverhandler.cpp
@@ -38,6 +38,8 @@
#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"
+#include "resources/colordb.h"
+
#include "utils/gettext.h"
extern Net::Connection *gameServerConnection;
@@ -229,7 +231,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->setName(msg.readString());
tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
int hs = msg.readInt8(), hc = msg.readInt8();
- tempPlayer->setHairStyle(hs, hc);
+ tempPlayer->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc));
tempPlayer->setLevel(msg.readInt16());
tempPlayer->setCharacterPoints(msg.readInt16());
tempPlayer->setCorrectionPoints(msg.readInt16());
diff --git a/src/net/tmwserv/chathandler.cpp b/src/net/tmwserv/chathandler.cpp
index ad3ae49b..c95f6ac5 100644
--- a/src/net/tmwserv/chathandler.cpp
+++ b/src/net/tmwserv/chathandler.cpp
@@ -298,7 +298,7 @@ void ChatHandler::handleChannelEvent(MessageIn &msg)
std::string user1 = line.substr(0, first);
std::string user2 = line.substr(first+1, line.length());
channel->getTab()->chatLog(strprintf(_("%s has kicked %s."),
- user1, user2), BY_CHANNEL);
+ user1.c_str(), user2.c_str()), BY_CHANNEL);
} break;
default:
diff --git a/src/net/tmwserv/generalhandler.cpp b/src/net/tmwserv/generalhandler.cpp
index d643586b..011433fe 100644
--- a/src/net/tmwserv/generalhandler.cpp
+++ b/src/net/tmwserv/generalhandler.cpp
@@ -22,6 +22,7 @@
#include "gui/inventorywindow.h"
#include "gui/partywindow.h"
#include "gui/skilldialog.h"
+#include "gui/specialswindow.h"
#include "gui/statuswindow.h"
#include "net/tmwserv/generalhandler.h"
@@ -43,6 +44,7 @@
#include "net/tmwserv/npchandler.h"
#include "net/tmwserv/partyhandler.h"
#include "net/tmwserv/playerhandler.h"
+#include "net/tmwserv/specialhandler.h"
#include "net/tmwserv/tradehandler.h"
#include "utils/gettext.h"
@@ -72,7 +74,8 @@ GeneralHandler::GeneralHandler():
mNpcHandler(new NpcHandler),
mPartyHandler(new PartyHandler),
mPlayerHandler(new PlayerHandler),
- mTradeHandler(new TradeHandler)
+ mTradeHandler(new TradeHandler),
+ mSpecialHandler(new SpecialHandler)
{
accountServerConnection = Net::getConnection();
gameServerConnection = Net::getConnection();
@@ -149,6 +152,7 @@ void GeneralHandler::guiWindowsLoaded()
inventoryWindow->setSplitAllowed(true);
partyWindow->clearPartyName();
skillDialog->loadSkills("tmw-skills.xml");
+ specialsWindow->loadSpecials("specials.xml");
player_node->setExpNeeded(100);
diff --git a/src/net/tmwserv/generalhandler.h b/src/net/tmwserv/generalhandler.h
index 08e18850..40166ca0 100644
--- a/src/net/tmwserv/generalhandler.h
+++ b/src/net/tmwserv/generalhandler.h
@@ -63,6 +63,7 @@ class GeneralHandler : public Net::GeneralHandler
MessageHandlerPtr mPartyHandler;
MessageHandlerPtr mPlayerHandler;
MessageHandlerPtr mTradeHandler;
+ MessageHandlerPtr mSpecialHandler;
};
} // namespace TmwServ
diff --git a/src/net/tmwserv/specialhandler.cpp b/src/net/tmwserv/specialhandler.cpp
index f259e77a..2e4ff1bb 100644
--- a/src/net/tmwserv/specialhandler.cpp
+++ b/src/net/tmwserv/specialhandler.cpp
@@ -37,6 +37,11 @@ SpecialHandler::SpecialHandler()
specialHandler = this;
}
+void SpecialHandler::handleMessage(MessageIn &msg)
+{
+ // TODO
+}
+
void SpecialHandler::use(int id)
{
MessageOut msg(PGMSG_USE_SPECIAL);
diff --git a/src/net/tmwserv/specialhandler.h b/src/net/tmwserv/specialhandler.h
index c7ebd6a2..b8f0ce90 100644
--- a/src/net/tmwserv/specialhandler.h
+++ b/src/net/tmwserv/specialhandler.h
@@ -22,15 +22,18 @@
#ifndef NET_TMWSERV_SKILLHANDLER_H
#define NET_TMWSERV_SKILLHANDLER_H
+#include "net/messagehandler.h"
#include "net/specialhandler.h"
namespace TmwServ {
-class SpecialHandler : public Net::SpecialHandler
+class SpecialHandler : public MessageHandler, public Net::SpecialHandler
{
public:
SpecialHandler();
+ void handleMessage(MessageIn &msg);
+
void use(int id);
void use(int id, int level, int beingId);
diff --git a/src/npc.cpp b/src/npc.cpp
index a49ef406..882f1b42 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -36,23 +36,20 @@ bool NPC::isTalking = false;
int current_npc = 0;
NPC::NPC(int id, int job, Map *map):
- Player(id, job, map)
+ Player(id, job, map, true)
{
NPCInfo info = NPCDB::get(job);
// Setup NPC sprites
- int c = BASE_SPRITE;
for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin();
i != info.sprites.end();
i++)
{
- if (c == VECTOREND_SPRITE)
- break;
-
std::string file = "graphics/sprites/" + (*i)->sprite;
int variant = (*i)->variant;
- mSprites[c] = AnimatedSprite::load(file, variant);
- c++;
+ mSprites.push_back(AnimatedSprite::load(file, variant));
+ mSpriteIDs.push_back(0);
+ mSpriteColors.push_back("");
}
if (mParticleEffects)
@@ -66,43 +63,15 @@ NPC::NPC(int id, int job, Map *map):
this->controlParticle(p);
}
}
- mName = 0;
-
- mNameColor = &guiPalette->getColor(Palette::NPC);
-}
-NPC::~NPC()
-{
- delete mName;
+ setShowName(true);
}
void NPC::setName(const std::string &name)
{
const std::string displayName = name.substr(0, name.find('#', 0));
- delete mName;
- mName = new Text(displayName,
- getPixelX(),
- getPixelY(),
- gcn::Graphics::CENTER,
- &guiPalette->getColor(Palette::NPC));
- Being::setName(displayName + " (NPC)");
-}
-
-void NPC::setGender(Gender gender)
-{
- Being::setGender(gender);
-}
-
-void NPC::setSprite(int slot, int id, std::string color)
-{
- // Fix this later should it not be adequate enough.
- Being::setSprite(slot, id, color);
-}
-
-Being::Type NPC::getType() const
-{
- return Being::NPC;
+ Being::setName(displayName);
}
void NPC::talk()
@@ -115,10 +84,7 @@ void NPC::talk()
Net::getNpcHandler()->talk(mId);
}
-void NPC::updateCoords()
+void NPC::setSprite(unsigned int slot, int id, const std::string &color)
{
- if (mName)
- {
- mName->adviseXY(getPixelX(), getPixelY());
- }
+ // Do nothing
}
diff --git a/src/npc.h b/src/npc.h
index fc6f3459..46e48184 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -32,16 +32,15 @@ class NPC : public Player
public:
NPC(int id, int job, Map *map);
- ~NPC();
-
void setName(const std::string &name);
- void setGender(Gender gender);
- void setSprite(int slot, int id, std::string color);
- virtual Type getType() const;
+ virtual Type getType() const { return Being::NPC; }
void talk();
+ void setSprite(unsigned int slot, int id,
+ const std::string &color = "");
+
/**
* Gets the way an NPC is blocked by other things on the map
*/
@@ -61,10 +60,8 @@ class NPC : public Player
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
- void updateCoords();
-
- private:
- Text *mName;
+ // Colors don't change for NPCs
+ virtual void updateColors() {}
};
extern int current_npc;
diff --git a/src/player.cpp b/src/player.cpp
index fd7cd0d6..288c565d 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -38,55 +38,36 @@
#include "utils/stringutils.h"
-Player::Player(int id, int job, Map *map):
+Player::Player(int id, int job, Map *map, bool isNPC):
Being(id, job, map),
- mName(0),
+ mGender(GENDER_UNSPECIFIED),
mIsGM(false),
mInParty(false)
{
+ if (!isNPC)
+ {
+ for (int i = 0; i < VECTOREND_SPRITE; i++)
+ {
+ mSprites.push_back(NULL);
+ mSpriteIDs.push_back(0);
+ mSpriteColors.push_back("");
+ }
+
+ /* Human base sprite. When implementing different races remove this
+ * line and set the base sprite when setting the race of the player
+ * character.
+ */
+ setSprite(BASE_SPRITE, -100);
+ }
mShowName = config.getValue("visiblenames", 1);
config.addListener("visiblenames", this);
+
+ updateColors();
}
Player::~Player()
{
config.removeListener("visiblenames", this);
- delete mName;
-}
-
-void Player::setName(const std::string &name)
-{
- if (!mName && mShowName)
- {
- mNameColor = &guiPalette->getColor(Palette::PLAYER);
-
- const gcn::Color *color;
- if (this == player_node)
- {
- color = &guiPalette->getColor(Palette::SELF);
- }
- else if (mIsGM)
- {
- mNameColor = &guiPalette->getColor(Palette::GM);
- color = &guiPalette->getColor(Palette::GM_NAME);
- }
- else if (mInParty)
- {
- color = &guiPalette->getColor(Palette::PARTY);
- }
- else
- {
- color = &guiPalette->getColor(Palette::PC);
- }
-
- mName = new FlashText(name,
- getPixelX(),
- getPixelY(),
- gcn::Graphics::CENTER,
- color);
- }
-
- Being::setName(name);
}
#ifdef EATHENA_SUPPORT
@@ -149,31 +130,14 @@ void Player::logic()
}
#endif
-Being::Type Player::getType() const
-{
- return PLAYER;
-}
-
-void Player::flash(int time)
-{
- if (mName)
- mName->flash(time);
-}
-
void Player::setGender(Gender gender)
{
if (gender != mGender)
{
- Being::setGender(gender);
-
- /* Human base sprite. When implementing different races remove this
- * line and set the base sprite when setting the race of the player
- * character.
- */
- setSprite(Being::BASE_SPRITE, -100);
+ mGender = gender;
// Reload all subsprites
- for (int i = 1; i < VECTOREND_SPRITE; i++)
+ for (unsigned int i = 0; i < mSprites.size(); i++)
{
if (mSpriteIDs.at(i) != 0)
setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i));
@@ -185,28 +149,12 @@ void Player::setGM(bool gm)
{
mIsGM = gm;
- if (gm && mName)
- mName->setColor(&guiPalette->getColor(Palette::GM));
-}
-
-void Player::setHairStyle(int style, int color)
-{
- style = style < 0 ? mHairStyle : style % mNumberOfHairstyles;
- color = color < 0 ? mHairColor : color % ColorDB::size();
- if (style == mHairStyle && color == mHairColor) return;
-
- Being::setHairStyle(style, color);
-
- setSprite(HAIR_SPRITE, style * -1, ColorDB::get(color));
-
- setAction(mAction);
+ updateColors();
}
-void Player::setSprite(int slot, int id, const std::string &color)
+void Player::setSprite(unsigned int slot, int id, const std::string &color)
{
- // TODO: Find a better way
- if (getType() == NPC)
- return;
+ assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE);
// id = 0 means unequip
if (id == 0)
@@ -237,6 +185,7 @@ void Player::setSprite(int slot, int id, const std::string &color)
equipmentSprite->setDirection(getSpriteDirection());
delete mSprites[slot];
+
mSprites[slot] = equipmentSprite;
if (slot == WEAPON_SPRITE)
@@ -245,13 +194,18 @@ void Player::setSprite(int slot, int id, const std::string &color)
setAction(mAction);
}
- Being::setSprite(slot, id, color);
+ mSpriteIDs[slot] = id;
+ mSpriteColors[slot] = color;
+}
+
+void Player::setSpriteID(unsigned int slot, int id)
+{
+ setSprite(slot, id, mSpriteColors[slot]);
}
-void Player::updateCoords()
+void Player::setSpriteColor(unsigned int slot, const std::string &color)
{
- if (mName)
- mName->adviseXY(getPixelX(), getPixelY());
+ setSprite(slot, mSpriteIDs[slot], color);
}
#ifdef TMWSERV_SUPPORT
@@ -305,26 +259,32 @@ void Player::setInParty(bool inParty)
{
mInParty = inParty;
- if (this != player_node && mName)
+ updateColors();
+}
+
+void Player::optionChanged(const std::string &value)
+{
+ if (value == "visiblenames")
{
- Palette::ColorType colorType = mInParty ? Palette::PARTY : Palette::PC;
- mName->setColor(&guiPalette->getColor(colorType));
+ setShowName(config.getValue("visiblenames", 1));
}
}
-void Player::optionChanged(const std::string &value)
+void Player::updateColors()
{
- if (value == "visiblenames" && getType() == Being::PLAYER && player_node != this)
+ mTextColor = &guiPalette->getColor(Palette::PLAYER);
+
+ if (mIsGM)
{
- mShowName = config.getValue("visiblenames", 1);
- if (!mShowName && mName)
- {
- delete mName;
- mName = NULL;
- }
- else if (mShowName && !mName && !(getName().empty()))
- {
- setName(getName());
- }
+ mTextColor = &guiPalette->getColor(Palette::GM);
+ mNameColor = &guiPalette->getColor(Palette::GM_NAME);
+ }
+ else if (mInParty)
+ {
+ mNameColor = &guiPalette->getColor(Palette::PARTY);
+ }
+ else
+ {
+ mNameColor = &guiPalette->getColor(Palette::PC);
}
}
diff --git a/src/player.h b/src/player.h
index 9a5c6c94..3c4cc258 100644
--- a/src/player.h
+++ b/src/player.h
@@ -24,13 +24,19 @@
#include "being.h"
-class FlashText;
class Graphics;
class Map;
#ifdef TMWSERV_SUPPORT
class Guild;
#endif
+enum Gender
+{
+ GENDER_MALE = 0,
+ GENDER_FEMALE = 1,
+ GENDER_UNSPECIFIED = 2
+};
+
/**
* A player being. Players have their name drawn beneath them. This class also
* implements player-specific loading of base sprite, hair sprite and equipment
@@ -39,26 +45,49 @@ class Guild;
class Player : public Being
{
public:
+ enum Sprite
+ {
+ BASE_SPRITE = 0,
+ SHOE_SPRITE,
+ BOTTOMCLOTHES_SPRITE,
+ TOPCLOTHES_SPRITE,
+#ifdef EATHENA_SUPPORT
+ MISC1_SPRITE,
+ MISC2_SPRITE,
+#endif
+ HAIR_SPRITE,
+ HAT_SPRITE,
+#ifdef EATHENA_SUPPORT
+ CAPE_SPRITE,
+ GLOVES_SPRITE,
+#endif
+ WEAPON_SPRITE,
+#ifdef EATHENA_SUPPORT
+ SHIELD_SPRITE,
+#endif
+ VECTOREND_SPRITE
+ };
+
/**
* Constructor.
*/
- Player(int id, int job, Map *map);
+ Player(int id, int job, Map *map, bool isNPC = false);
~Player();
- /**
- * Set up mName to be the character's name
- */
- virtual void setName(const std::string &name);
-
#ifdef EATHENA_SUPPORT
virtual void logic();
#endif
- virtual Type getType() const;
+ virtual Type getType() const { return PLAYER; }
+ /**
+ * Sets the gender of this being.
+ */
virtual void setGender(Gender gender);
+ Gender getGender() const { return mGender; }
+
/**
* Whether or not this player is a GM.
*/
@@ -70,26 +99,15 @@ class Player : public Being
virtual void setGM(bool gm);
/**
- * Sets the hair style and color for this player.
- *
- * Only for convenience in 0.0 client. When porting
- * this to the trunk remove this function and
- * call setSprite directly instead. The server should
- * provide the hair ID and coloring in the same way
- * it does for other equipment pieces.
- *
- */
- void setHairStyle(int style, int color);
-
- /**
* Sets visible equipments for this player.
*/
- virtual void setSprite(int slot, int id, const std::string &color = "");
+ virtual void setSprite(unsigned int slot, int id,
+ const std::string &color = "");
- /**
- * Flash the player's name
- */
- void flash(int time);
+ virtual void setSpriteID(unsigned int slot, int id);
+
+ virtual void setSpriteColor(unsigned int slot,
+ const std::string &color = "");
#ifdef TMWSERV_SUPPORT
/**
@@ -137,7 +155,7 @@ class Player : public Being
/**
* Called when a option (set with config.addListener()) is changed
*/
- void optionChanged(const std::string &value);
+ virtual void optionChanged(const std::string &value);
protected:
/**
@@ -146,16 +164,17 @@ class Player : public Being
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; }
- virtual void updateCoords();
+ virtual void updateColors();
+
+ Gender mGender;
+ std::vector<int> mSpriteIDs;
+ std::vector<std::string> mSpriteColors;
#ifdef TMWSERV_SUPPORT
// Character guild information
std::map<int, Guild*> mGuilds;
#endif
- bool mShowName;
- FlashText *mName;
-
bool mIsGM;
private:
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
index 7bc1b14d..2825d114 100644
--- a/src/playerrelations.cpp
+++ b/src/playerrelations.cpp
@@ -329,7 +329,7 @@ public:
virtual void ignore(Player *player, unsigned int flags)
{
- player->flash(200);
+ player->flashName(200);
}
};
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 9af3059a..d2a1c82e 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -34,31 +34,56 @@ int Image::mTextureType = 0;
int Image::mTextureSize = 0;
#endif
-Image::Image(SDL_Surface *image):
+Image::Image(SDL_Surface *image, bool hasAlphaChannel, Uint8 *alphaChannel):
+ mAlpha(1.0f),
+ mHasAlphaChannel(hasAlphaChannel),
+ mSDLSurface(image),
+ mAlphaChannel(alphaChannel)
+{
#ifdef USE_OPENGL
- mGLImage(0),
+ mGLImage = 0;
#endif
- mImage(image),
- mAlpha(1.0f)
-{
+
mBounds.x = 0;
mBounds.y = 0;
- mBounds.w = mImage->w;
- mBounds.h = mImage->h;
+
+ mLoaded = false;
+
+ if (mSDLSurface)
+ {
+ mBounds.w = mSDLSurface->w;
+ mBounds.h = mSDLSurface->h;
+
+ mLoaded = true;
+ }
+ else
+ logger->log(
+ "Image::Image(SDL_Surface*): Couldn't load invalid Surface!");
}
#ifdef USE_OPENGL
Image::Image(GLuint glimage, int width, int height, int texWidth, int texHeight):
+ mAlpha(1.0f),
+ mHasAlphaChannel(true),
+ mSDLSurface(0),
+ mAlphaChannel(0),
mGLImage(glimage),
mTexWidth(texWidth),
- mTexHeight(texHeight),
- mImage(0),
- mAlpha(1.0)
+ mTexHeight(texHeight)
{
mBounds.x = 0;
mBounds.y = 0;
mBounds.w = width;
mBounds.h = height;
+
+ if (mGLImage)
+ mLoaded = true;
+ else
+ {
+ logger->log(
+ "Image::Image(GLuint*, ...): Couldn't load invalid Surface!");
+ mLoaded = false;
+ }
}
#endif
@@ -132,153 +157,23 @@ Image *Image::load(SDL_Surface *tmpImage)
{
#ifdef USE_OPENGL
if (mUseOpenGL)
- {
- // Flush current error flag.
- glGetError();
-
- int width = tmpImage->w;
- int height = tmpImage->h;
- int realWidth = powerOfTwo(width);
- int realHeight = powerOfTwo(height);
-
- if (realWidth < width || realHeight < height)
- {
- logger->log("Warning: image too large, cropping to %dx%d texture!",
- tmpImage->w, tmpImage->h);
- }
-
- // Make sure the alpha channel is not used, but copied to destination
- SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
-
- // Determine 32-bit masks based on byte order
- Uint32 rmask, gmask, bmask, amask;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
-#else
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
-#endif
-
- SDL_Surface *oldImage = tmpImage;
- tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
- 32, rmask, gmask, bmask, amask);
-
- if (!tmpImage)
- {
- logger->log("Error, image convert failed: out of memory");
- return NULL;
- }
-
- SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
-
- GLuint texture;
- glGenTextures(1, &texture);
- glBindTexture(mTextureType, texture);
-
- if (SDL_MUSTLOCK(tmpImage))
- SDL_LockSurface(tmpImage);
-
- glTexImage2D(
- mTextureType, 0, 4,
- tmpImage->w, tmpImage->h,
- 0, GL_RGBA, GL_UNSIGNED_BYTE,
- tmpImage->pixels);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (SDL_MUSTLOCK(tmpImage)) {
- SDL_UnlockSurface(tmpImage);
- }
-
- SDL_FreeSurface(tmpImage);
-
- GLenum error = glGetError();
- if (error)
- {
- std::string errmsg = "Unknown error";
- switch (error)
- {
- case GL_INVALID_ENUM:
- errmsg = "GL_INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- errmsg = "GL_INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- errmsg = "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- errmsg = "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- errmsg = "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- errmsg = "GL_OUT_OF_MEMORY";
- break;
- }
- logger->log("Error: Image GL import failed: %s", errmsg.c_str());
- return NULL;
- }
-
- return new Image(texture, width, height, realWidth, realHeight);
- }
+ return _GLload(tmpImage);
#endif
-
- bool hasAlpha = false;
-
- if (tmpImage->format->BitsPerPixel == 32)
- {
- // Figure out whether the image uses its alpha layer
- for (int i = 0; i < tmpImage->w * tmpImage->h; ++i)
- {
- Uint8 r, g, b, a;
- SDL_GetRGBA(
- ((Uint32*) tmpImage->pixels)[i],
- tmpImage->format,
- &r, &g, &b, &a);
-
- if (a != 255)
- {
- hasAlpha = true;
- break;
- }
- }
- }
-
- SDL_Surface *image;
-
- // Convert the surface to the current display format
- if (hasAlpha)
- image = SDL_DisplayFormatAlpha(tmpImage);
- else
- image = SDL_DisplayFormat(tmpImage);
-
- if (!image)
- {
- logger->log("Error: Image convert failed.");
- return NULL;
- }
-
- return new Image(image);
+ return _SDLload(tmpImage);
}
void Image::unload()
{
mLoaded = false;
- if (mImage)
+ if (mSDLSurface)
{
// Free the image surface.
- SDL_FreeSurface(mImage);
- mImage = NULL;
+ SDL_FreeSurface(mSDLSurface);
+ mSDLSurface = NULL;
+
+ delete[] mAlphaChannel;
+ mAlphaChannel = NULL;
}
#ifdef USE_OPENGL
@@ -299,34 +194,79 @@ bool Image::isAnOpenGLOne() const
#endif
}
-void Image::setAlpha(float a)
+bool Image::hasAlphaChannel()
{
- if (mAlpha == a)
+ if (mLoaded)
+ return mHasAlphaChannel;
+
+#ifdef USE_OPENGL
+ if (mUseOpenGL)
+ return true;
+#endif
+
+ return false;
+}
+
+void Image::setAlpha(float alpha)
+{
+ if (mAlpha == alpha)
return;
- mAlpha = a;
+ if (alpha < 0.0f || alpha > 1.0f)
+ return;
- if (mImage)
+ mAlpha = alpha;
+
+ if (mSDLSurface)
{
- // Set the alpha value this image is drawn at
- SDL_SetAlpha(mImage, SDL_SRCALPHA, (int) (255 * mAlpha));
+ if (!hasAlphaChannel())
+ {
+ // Set the alpha value this image is drawn at
+ SDL_SetAlpha(mSDLSurface, SDL_SRCALPHA, (int) (255 * mAlpha));
+ }
+ else
+ {
+ if (SDL_MUSTLOCK(mSDLSurface))
+ SDL_LockSurface(mSDLSurface);
+
+ for (int i = 0; i < mSDLSurface->w * mSDLSurface->h; ++i)
+ {
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(
+ ((Uint32*) mSDLSurface->pixels)[i],
+ mSDLSurface->format,
+ &r, &g, &b, &a);
+
+ a = (Uint8) (mAlphaChannel[i] * mAlpha);
+
+ // Here is the pixel we want to set
+ ((Uint32 *)(mSDLSurface->pixels))[i] =
+ SDL_MapRGBA(mSDLSurface->format, r, g, b, a);
+ }
+
+ if (SDL_MUSTLOCK(mSDLSurface))
+ SDL_UnlockSurface(mSDLSurface);
+ }
}
}
-Image* Image::merge(Image *image, int x, int y)
+Image* Image::SDLmerge(Image *image, int x, int y)
{
- SDL_Surface* surface = new SDL_Surface(*(image->mImage));
+ if (!mSDLSurface)
+ return NULL;
+
+ SDL_Surface* surface = new SDL_Surface(*(image->mSDLSurface));
Uint32 surface_pix, cur_pix;
Uint8 r, g, b, a, p_r, p_g, p_b, p_a;
double f_a, f_ca, f_pa;
- SDL_PixelFormat *current_fmt = mImage->format;
+ SDL_PixelFormat *current_fmt = mSDLSurface->format;
SDL_PixelFormat *surface_fmt = surface->format;
int current_offset, surface_offset;
int offset_x, offset_y;
SDL_LockSurface(surface);
- SDL_LockSurface(mImage);
+ SDL_LockSurface(mSDLSurface);
// for each pixel lines of a source image
for (offset_x = (x > 0 ? 0 : -x); offset_x < image->getWidth() &&
x + offset_x < getWidth(); offset_x++)
@@ -340,7 +280,7 @@ Image* Image::merge(Image *image, int x, int y)
// Retrieving a pixel to merge
surface_pix = ((Uint32*) surface->pixels)[surface_offset];
- cur_pix = ((Uint32*) mImage->pixels)[current_offset];
+ cur_pix = ((Uint32*) mSDLSurface->pixels)[current_offset];
// Retreiving each channel of the pixel using pixel format
r = (Uint8)(((surface_pix & surface_fmt->Rmask) >>
@@ -381,18 +321,13 @@ Image* Image::merge(Image *image, int x, int y)
}
}
SDL_UnlockSurface(surface);
- SDL_UnlockSurface(mImage);
+ SDL_UnlockSurface(mSDLSurface);
Image *newImage = new Image(surface);
return newImage;
}
-float Image::getAlpha() const
-{
- return mAlpha;
-}
-
Image* Image::SDLgetScaledImage(int width, int height)
{
// No scaling on incorrect new values.
@@ -406,9 +341,9 @@ Image* Image::SDLgetScaledImage(int width, int height)
Image* scaledImage = NULL;
SDL_Surface* scaledSurface = NULL;
- if (mImage)
+ if (mSDLSurface)
{
- scaledSurface = _SDLzoomSurface(mImage,
+ scaledSurface = _SDLzoomSurface(mSDLSurface,
(double) width / getWidth(),
(double) height / getHeight(),
1);
@@ -421,7 +356,160 @@ Image* Image::SDLgetScaledImage(int width, int height)
return scaledImage;
}
+Image *Image::_SDLload(SDL_Surface *tmpImage)
+{
+ if (!tmpImage)
+ return NULL;
+
+ bool hasAlpha = false;
+
+ // The alpha channel to be filled with alpha values
+ Uint8 *alphaChannel = new Uint8[tmpImage->w * tmpImage->h];
+
+ if (tmpImage->format->BitsPerPixel == 32)
+ {
+ // Figure out whether the image uses its alpha layer
+ for (int i = 0; i < tmpImage->w * tmpImage->h; ++i)
+ {
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(
+ ((Uint32*) tmpImage->pixels)[i],
+ tmpImage->format,
+ &r, &g, &b, &a);
+
+ if (a != 255)
+ hasAlpha = true;
+
+ alphaChannel[i] = a;
+ }
+ }
+
+ SDL_Surface *image;
+
+ // Convert the surface to the current display format
+ if (hasAlpha)
+ image = SDL_DisplayFormatAlpha(tmpImage);
+ else
+ {
+ image = SDL_DisplayFormat(tmpImage);
+
+ // We also delete the alpha channel since
+ // it's not used.
+ delete[] alphaChannel;
+ alphaChannel = NULL;
+ }
+
+ if (!image)
+ {
+ logger->log("Error: Image convert failed.");
+ delete[] alphaChannel;
+ return NULL;
+ }
+
+ return new Image(image, hasAlpha, alphaChannel);
+}
+
#ifdef USE_OPENGL
+Image *Image::_GLload(SDL_Surface *tmpImage)
+{
+ // Flush current error flag.
+ glGetError();
+
+ int width = tmpImage->w;
+ int height = tmpImage->h;
+ int realWidth = powerOfTwo(width);
+ int realHeight = powerOfTwo(height);
+
+ if (realWidth < width || realHeight < height)
+ {
+ logger->log("Warning: image too large, cropping to %dx%d texture!",
+ tmpImage->w, tmpImage->h);
+ }
+
+ // Make sure the alpha channel is not used, but copied to destination
+ SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
+
+ // Determine 32-bit masks based on byte order
+ Uint32 rmask, gmask, bmask, amask;
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ rmask = 0xff000000;
+ gmask = 0x00ff0000;
+ bmask = 0x0000ff00;
+ amask = 0x000000ff;
+#else
+ rmask = 0x000000ff;
+ gmask = 0x0000ff00;
+ bmask = 0x00ff0000;
+ amask = 0xff000000;
+#endif
+
+ SDL_Surface *oldImage = tmpImage;
+ tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
+ 32, rmask, gmask, bmask, amask);
+
+ if (!tmpImage)
+ {
+ logger->log("Error, image convert failed: out of memory");
+ return NULL;
+ }
+
+ SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(mTextureType, texture);
+
+ if (SDL_MUSTLOCK(tmpImage))
+ SDL_LockSurface(tmpImage);
+
+ glTexImage2D(
+ mTextureType, 0, 4,
+ tmpImage->w, tmpImage->h,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ tmpImage->pixels);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (SDL_MUSTLOCK(tmpImage)) {
+ SDL_UnlockSurface(tmpImage);
+ }
+
+ SDL_FreeSurface(tmpImage);
+
+ GLenum error = glGetError();
+ if (error)
+ {
+ std::string errmsg = "Unknown error";
+ switch (error)
+ {
+ case GL_INVALID_ENUM:
+ errmsg = "GL_INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ errmsg = "GL_INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ errmsg = "GL_INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ errmsg = "GL_STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ errmsg = "GL_STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ errmsg = "GL_OUT_OF_MEMORY";
+ break;
+ }
+ logger->log("Error: Image GL import failed: %s", errmsg.c_str());
+ return NULL;
+ }
+
+ return new Image(texture, width, height, realWidth, realHeight);
+}
+
void Image::setLoadAsOpenGL(bool useOpenGL)
{
Image::mUseOpenGL = useOpenGL;
@@ -455,7 +543,7 @@ Image *Image::getSubImage(int x, int y, int width, int height)
mTexWidth, mTexHeight);
#endif
- return new SubImage(this, mImage, x, y, width, height);
+ return new SubImage(this, mSDLSurface, x, y, width, height);
}
//============================================================================
@@ -469,6 +557,9 @@ SubImage::SubImage(Image *parent, SDL_Surface *image,
{
mParent->incRef();
+ mHasAlphaChannel = mParent->hasAlphaChannel();
+ mAlphaChannel = mParent->SDLgetAlphaChannel();
+
// Set up the rectangle.
mBounds.x = x;
mBounds.y = y;
@@ -496,7 +587,9 @@ SubImage::SubImage(Image *parent, GLuint image,
SubImage::~SubImage()
{
// Avoid destruction of the image
- mImage = 0;
+ mSDLSurface = 0;
+ // Avoid possible destruction of its alpha channel
+ mAlphaChannel = 0;
#ifdef USE_OPENGL
mGLImage = 0;
#endif
diff --git a/src/resources/image.h b/src/resources/image.h
index f497f608..9c0f9da7 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -88,19 +88,15 @@ class Image : public Resource
static Image *load(SDL_Surface *);
/**
- * Gets an scaled instance of an image.
- *
- * @param width The desired width of the scaled image.
- * @param height The desired height of the scaled image.
- *
- * @return A new Image* object.
+ * Frees the resources created by SDL.
*/
- Image* SDLgetScaledImage(int width, int height);
+ virtual void unload();
/**
- * Frees the resources created by SDL.
+ * Tells is the image is loaded
*/
- virtual void unload();
+ bool isLoaded()
+ { return mLoaded; }
/**
* Returns the width of the image.
@@ -115,12 +111,29 @@ class Image : public Resource
{ return mBounds.h; }
/**
- * Tells if the image was loade using OpenGL or SDL
+ * Tells if the image was loaded using OpenGL or SDL
* @return true if OpenGL, false if SDL.
*/
bool isAnOpenGLOne() const;
/**
+ * Tells if the image has got an alpha channel
+ * @return true if it's true, false otherwise.
+ */
+ bool hasAlphaChannel();
+
+ /**
+ * Sets the alpha value of this image.
+ */
+ virtual void setAlpha(float alpha);
+
+ /**
+ * Returns the alpha value of this image.
+ */
+ float getAlpha() const
+ { return mAlpha; }
+
+ /**
* Creates a new image with the desired clipping rectangle.
*
* @return <code>NULL</code> if creation failed and a valid
@@ -128,17 +141,38 @@ class Image : public Resource
*/
virtual Image *getSubImage(int x, int y, int width, int height);
+
+ // SDL only public functions
+
/**
- * Sets the alpha value of this image.
+ * Gets an scaled instance of an image.
+ *
+ * @param width The desired width of the scaled image.
+ * @param height The desired height of the scaled image.
+ *
+ * @return A new Image* object.
*/
- virtual void setAlpha(float alpha);
+ Image* SDLgetScaledImage(int width, int height);
/**
- * Returns the alpha value of this image.
+ * Merges two image SDL_Surfaces together. This is for SDL use only, as
+ * reducing the number of surfaces that SDL has to render can cut down
+ * on the number of blit operations necessary, which in turn can help
+ * improve overall framerates. Don't use unless you are using it to
+ * reduce the number of overall layers that need to be drawn through SDL.
*/
- float getAlpha() const;
+ Image *SDLmerge(Image *image, int x, int y);
+
+ /**
+ * Get the alpha Channel of a SDL surface.
+ */
+ Uint8 *SDLgetAlphaChannel() const
+ { return mAlphaChannel; }
#ifdef USE_OPENGL
+
+ // OpenGL only public functions
+
/**
* Sets the target image format. Use <code>false</code> for SDL and
* <code>true</code> for OpenGL.
@@ -150,20 +184,40 @@ class Image : public Resource
static int getTextureType() { return mTextureType; }
#endif
- /**
- * Merges two image SDL_Surfaces together. This is for SDL use only, as
- * reducing the number of surfaces that SDL has to render can cut down
- * on the number of blit operations necessary, which in turn can help
- * improve overall framerates. Don't use unless you are using it to
- * reduce the number of overall layers that need to be drawn through SDL.
- */
- Image *merge(Image *image, int x, int y);
-
protected:
+
+ // -----------------------
+ // Generic protected members
+ // -----------------------
+
+ SDL_Rect mBounds;
+ bool mLoaded;
+ float mAlpha;
+ bool mHasAlphaChannel;
+
+ // -----------------------
+ // SDL protected members
+ // -----------------------
+
+ /** SDL Constructor */
+ Image(SDL_Surface *image, bool hasAlphaChannel = false,
+ Uint8 *alphaChannel = NULL);
+
+ /** SDL_Surface to SDL_Surface Image loader */
+ static Image *_SDLload(SDL_Surface *tmpImage);
+
+ SDL_Surface *mSDLSurface;
+
+ /** Alpha Channel pointer used for 32bit based SDL surfaces */
+ Uint8 *mAlphaChannel;
+
+ // -----------------------
+ // OpenGL protected members
+ // -----------------------
+#ifdef USE_OPENGL
/**
- * Constructor.
+ * OpenGL Constructor.
*/
-#ifdef USE_OPENGL
Image(GLuint glimage, int width, int height,
int texWidth, int texHeight);
@@ -171,13 +225,9 @@ class Image : public Resource
* Returns the first power of two equal or bigger than the input.
*/
static int powerOfTwo(int input);
-#endif
- Image(SDL_Surface *image);
- SDL_Rect mBounds;
- bool mLoaded;
+ static Image *_GLload(SDL_Surface *tmpImage);
-#ifdef USE_OPENGL
GLuint mGLImage;
int mTexWidth, mTexHeight;
@@ -185,8 +235,6 @@ class Image : public Resource
static int mTextureType;
static int mTextureSize;
#endif
- SDL_Surface *mImage;
- float mAlpha;
};
/**
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 0c87b585..6c033490 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -24,7 +24,7 @@
#include "resources/spritedef.h"
-#include "being.h"
+#include "player.h"
#include <map>
#include <string>
diff --git a/src/resources/wallpaper.cpp b/src/resources/wallpaper.cpp
index bc9728d0..f0e834b1 100644
--- a/src/resources/wallpaper.cpp
+++ b/src/resources/wallpaper.cpp
@@ -32,18 +32,19 @@
#include <physfs.h>
#define WALLPAPER_FOLDER "graphics/images/"
-#define WALLPAPER_BASE "login_wallpaper"
+#define WALLPAPER_BASE "login_wallpaper.png"
-struct WallpaperSize
+struct WallpaperData
{
+ std::string filename;
int width;
int height;
};
-static std::vector<WallpaperSize> wallpaperSizes;
+static std::vector<WallpaperData> wallpaperData;
static bool haveBackup; // Is the backup (no size given) version available?
-bool wallpaperCompare(WallpaperSize a, WallpaperSize b)
+bool wallpaperCompare(WallpaperData a, WallpaperData b)
{
int aa = a.width * a.height;
int ab = b.width * b.height;
@@ -53,60 +54,82 @@ bool wallpaperCompare(WallpaperSize a, WallpaperSize b)
void Wallpaper::loadWallpapers()
{
- wallpaperSizes.clear();
-
- size_t baseLen = strlen(WALLPAPER_BASE);
- haveBackup = false;
+ wallpaperData.clear();
char **imgs = PHYSFS_enumerateFiles(WALLPAPER_FOLDER);
for (char **i = imgs; *i != NULL; i++)
{
- if (strncmp(*i, WALLPAPER_BASE, baseLen) == 0)
+ int width;
+ int height;
+
+ // If the backup file is found, we tell it.
+ if (strncmp (*i, WALLPAPER_BASE, strlen(*i)) == 0)
+ haveBackup = true;
+
+ // If the image format is terminated by: "_<width>x<height>.png"
+ // It is taken as a potential wallpaper.
+
+ // First, get the base filename of the image:
+ std::string filename = *i;
+ int separator = filename.rfind("_");
+ filename = filename.substr(0, separator);
+
+ // Then, append the width and height search mask.
+ filename.append("_%dx%d.png");
+
+ if (sscanf(*i, filename.c_str(), &width, &height) == 2)
{
- int width;
- int height;
-
- if (strlen(*i) == baseLen + 4)
- {
- if (haveBackup)
- logger->log("Duplicate default wallpaper!");
- else
- haveBackup = true;
- }
- else if (sscanf(*i, WALLPAPER_BASE "_%dx%d.png",
- &width, &height) == 2)
- {
- WallpaperSize wp;
- wp.width = width;
- wp.height = height;
- wallpaperSizes.push_back(wp);
- }
+ WallpaperData wp;
+ wp.filename = WALLPAPER_FOLDER;
+ wp.filename.append(*i);
+ wp.width = width;
+ wp.height = height;
+ wallpaperData.push_back(wp);
}
}
PHYSFS_freeList(imgs);
- std::sort(wallpaperSizes.begin(), wallpaperSizes.end(), wallpaperCompare);
+ std::sort(wallpaperData.begin(), wallpaperData.end(), wallpaperCompare);
}
std::string Wallpaper::getWallpaper(int width, int height)
{
- std::vector<WallpaperSize>::iterator iter;
- WallpaperSize wp;
+ std::vector<WallpaperData>::iterator iter;
+ WallpaperData wp;
- for (iter = wallpaperSizes.begin(); iter != wallpaperSizes.end(); iter++)
+ // Wallpaper filename container
+ std::vector<std::string> wallPaperVector;
+
+ for (iter = wallpaperData.begin(); iter != wallpaperData.end(); iter++)
{
wp = *iter;
if (wp.width <= width && wp.height <= height)
+ wallPaperVector.push_back(wp.filename);
+ }
+
+
+ if (!wallPaperVector.empty())
+ {
+ // If we've got more than one occurence of a valid wallpaper...
+ if (wallPaperVector.size() > 0)
{
- return std::string(strprintf(WALLPAPER_FOLDER WALLPAPER_BASE
- "_%dx%d.png", wp.width, wp.height));
+ // Return randomly a wallpaper between vector[0] and
+ // vector[vector.size() - 1]
+ srand((unsigned)time(0));
+ return wallPaperVector
+ [int(wallPaperVector.size() * rand() / (RAND_MAX + 1.0))];
}
+ else // If there at least one, we return it
+ return wallPaperVector[0];
}
+ // Return the backup file if everything else failed...
if (haveBackup)
- return std::string(WALLPAPER_FOLDER WALLPAPER_BASE ".png");
+ return std::string(WALLPAPER_FOLDER WALLPAPER_BASE);
+ // Return an empty string if everything else failed
return std::string();
+
}
diff --git a/src/utils/gettext.h b/src/utils/gettext.h
index 55e72555..4f85952c 100644
--- a/src/utils/gettext.h
+++ b/src/utils/gettext.h
@@ -26,10 +26,10 @@
#include "config.h"
#endif
-#if ENABLE_NLS
-
#include <libintl.h>
+#if ENABLE_NLS
+
#define _(s) ((char const *)gettext(s))
#define N_(s) ((char const *)s)
diff --git a/tmw.cbp b/tmw.cbp
index 46c3aef2..86196052 100644
--- a/tmw.cbp
+++ b/tmw.cbp
@@ -267,14 +267,6 @@
<Unit filename="src/gui/linkhandler.h" />
<Unit filename="src/gui/login.cpp" />
<Unit filename="src/gui/login.h" />
- <Unit filename="src/gui/magic.cpp">
- <Option target="TMWServ" />
- <Option target="Unix TMWSERV" />
- </Unit>
- <Unit filename="src/gui/magic.h">
- <Option target="TMWServ" />
- <Option target="Unix TMWSERV" />
- </Unit>
<Unit filename="src/gui/minimap.cpp" />
<Unit filename="src/gui/minimap.h" />
<Unit filename="src/gui/ministatus.cpp" />
@@ -355,6 +347,8 @@
<Unit filename="src/gui/skin.h" />
<Unit filename="src/gui/speechbubble.cpp" />
<Unit filename="src/gui/speechbubble.h" />
+ <Unit filename="src/gui/specialswindow.cpp" />
+ <Unit filename="src/gui/specialswindow.h" />
<Unit filename="src/gui/statuswindow.cpp" />
<Unit filename="src/gui/statuswindow.h" />
<Unit filename="src/gui/storagewindow.cpp" />
@@ -406,6 +400,8 @@
<Unit filename="src/gui/widgets/desktop.h" />
<Unit filename="src/gui/widgets/dropdown.cpp" />
<Unit filename="src/gui/widgets/dropdown.h" />
+ <Unit filename="src/gui/widgets/flowcontainer.cpp" />
+ <Unit filename="src/gui/widgets/flowcontainer.h" />
<Unit filename="src/gui/widgets/icon.cpp" />
<Unit filename="src/gui/widgets/icon.h" />
<Unit filename="src/gui/widgets/inttextfield.cpp" />