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authorPhilipp Sehmisch <crush@themanaworld.org>2009-01-25 03:36:13 +0100
committerIra Rice <irarice@gmail.com>2009-01-25 00:00:10 -0700
commitedd500dd27bb648840abfe1cecb0767d7b2ba3ae (patch)
tree7500a0c6906b3901677d4010b9a0dc845740c882 /src
parent20adf0056f3b22bf9628daed0967151918f75ad2 (diff)
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Fixed performance hickups caused by animations due to buggy tick timer. A tad less performant than the intended solution but at least it is constantly so.
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp1
-rw-r--r--src/map.cpp23
-rw-r--r--src/map.h6
3 files changed, 18 insertions, 12 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 2a37d888..ab13450e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -157,5 +157,6 @@ void Engine::logic()
{
beingManager->logic();
particleEngine->update();
+ mCurrentMap->update();
gui->logic();
}
diff --git a/src/map.cpp b/src/map.cpp
index 01844409..57b79ef4 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -64,7 +64,6 @@ struct Location
TileAnimation::TileAnimation(Animation *ani):
mAnimation(ani),
- mLastUpdate(tick_time),
mLastImage(NULL)
{
}
@@ -72,8 +71,7 @@ TileAnimation::TileAnimation(Animation *ani):
void TileAnimation::update()
{
//update animation
- mAnimation.update(tick_time - mLastUpdate);
- mLastUpdate = tick_time;
+ mAnimation.update(1);
// exchange images
Image *img = mAnimation.getCurrentImage();
@@ -231,6 +229,17 @@ bool spriteCompare(const Sprite *a, const Sprite *b)
return a->getPixelY() < b->getPixelY();
}
+void Map::update()
+{
+ //update animated tiles
+ for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin();
+ iAni != mTileAnimations.end();
+ iAni++)
+ {
+ iAni->second->update();
+ }
+}
+
void Map::draw(Graphics *graphics, int scrollX, int scrollY)
{
int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
@@ -246,14 +255,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// Make sure sprites are sorted
mSprites.sort(spriteCompare);
- //update animated tiles
- for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin();
- iAni != mTileAnimations.end();
- iAni++)
- {
- iAni->second->update();
- }
-
// draw the game world
Layers::const_iterator layeri = mLayers.begin();
for (; layeri != mLayers.end(); ++layeri)
diff --git a/src/map.h b/src/map.h
index 57d5b9ac..73be3dd2 100644
--- a/src/map.h
+++ b/src/map.h
@@ -78,7 +78,6 @@ class TileAnimation
private:
std::list<std::pair<MapLayer*, int> > mAffected;
SimpleAnimation mAnimation;
- int mLastUpdate;
Image* mLastImage;
};
@@ -160,6 +159,11 @@ class Map : public Properties
void initializeOverlays();
/**
+ * Updates animations. Called every game tick.
+ */
+ void update();
+
+ /**
* Draws the map to the given graphics output. This method draws all
* layers, sprites and overlay effects.
*