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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 09:48:14 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 09:48:14 +0000
commita30bb2e92405fb379db298f2996e1c0ecd3f4bbd (patch)
tree40f873fe391c9a2ff7001d7d0ecd0241e0e0cdf1 /src
parentcd95ffd1dccb44ee05968a57cae1787a63d700d2 (diff)
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Fixed segfault on exit when OpenGL configuration changed.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp2
-rw-r--r--src/main.cpp6
2 files changed, 2 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1afc530b..7385549b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -294,6 +294,8 @@ Game::~Game()
delete joystick;
delete particleEngine;
+ viewport->setMap(NULL);
+ player_node = NULL;
beingManager = NULL;
floorItemManager = NULL;
joystick = NULL;
diff --git a/src/main.cpp b/src/main.cpp
index 79ba49b4..8b631d56 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -992,12 +992,6 @@ int main(int argc, char *argv[])
{
state = STATE_EXIT;
}
- else if (state != STATE_FORCE_QUIT)
- {
- //TODO: solve this problem
- delete gui; // Crashes otherwise
- gui = new Gui(graphics);
- }
break;
case STATE_SWITCH_CHARACTER: