diff options
author | BlueSansDouze <bluesansdouze@gmail.com> | 2010-01-13 13:45:27 +0100 |
---|---|---|
committer | BlueSansDouze <bluesansdouze@gmail.com> | 2010-01-13 14:22:44 +0100 |
commit | 94bfab1a7d1ac3626d15c30b8c6668de9455f3ed (patch) | |
tree | e569de48e7553e86d2abf0822c2646c4b1c1f95a /src | |
parent | 61959f6a04c6a6712b5334ebd6bf21da4736431f (diff) | |
download | mana-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.gz mana-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.bz2 mana-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.xz mana-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.zip |
Adds a follow manager for users
Right click contextual menu on player "follow" entry
Cancel the following by moving with mouse or keys
Adds a special behavior for map changes
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 9 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 1 | ||||
-rw-r--r-- | src/localplayer.cpp | 5 | ||||
-rw-r--r-- | src/localplayer.h | 29 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 25 |
6 files changed, 65 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp index ff947a24..c8f976a2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -934,22 +934,26 @@ void Game::handleInput() (joystick && joystick->isUp())) { direction |= Being::UP; + player_node->cancelFollow(); } else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || (joystick && joystick->isDown())) { direction |= Being::DOWN; + player_node->cancelFollow(); } if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || (joystick && joystick->isLeft())) { direction |= Being::LEFT; + player_node->cancelFollow(); } else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || (joystick && joystick->isRight())) { direction |= Being::RIGHT; + player_node->cancelFollow(); } if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0) diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index e6cd3f5b..21bab81e 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -126,9 +126,9 @@ void PopupMenu::showPopup(int x, int y, Being *being) break; } - /*mBrowserBox->addRow(strprintf("@@follow|%s@@", + mBrowserBox->addRow(strprintf("@@follow|%s@@", strprintf(_("Follow %s"), - name.c_str()).c_str()));*/ + name.c_str()).c_str())); mBrowserBox->addRow(strprintf("@@guild|%s@@", strprintf(_("Invite %s to join your guild"), name.c_str()).c_str())); @@ -263,11 +263,12 @@ void PopupMenu::handleLink(const std::string &link) { player_node->inviteToGuild(being); } - /* + // Follow Player action else if (link == "follow") { - }*/ + player_node->setFollow(being->getName()); + } // Pick Up Floor Item action else if ((link == "pickup") && mFloorItem) diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index eb06ba0e..ec8cf341 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -390,6 +390,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) else { player_node->stopAttack(); + player_node->cancelFollow(); mPlayerFollowMouse = true; // Make the player go to the mouse position diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 86dcf7a2..11cb6655 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -106,7 +106,8 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): #endif mStorage(new Inventory(Net::getInventoryHandler() ->getSize(Net::InventoryHandler::STORAGE))), - mMessageTime(0) + mMessageTime(0), + mPlayerFollowed("") { // Variable to keep the local player from doing certain actions before a map // is initialized. e.g. drawing a player's name using the TextManager, since @@ -1155,4 +1156,4 @@ void LocalPlayer::optionChanged(const std::string &value) { setShowName(config.getValue("showownname", 1)); } -} +}
\ No newline at end of file diff --git a/src/localplayer.h b/src/localplayer.h index bc4f3647..52e3597e 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -374,6 +374,29 @@ class LocalPlayer : public Player * Called when a option (set with config.addListener()) is changed */ void optionChanged(const std::string &value); + + /** + * set a following player by right clicking. + */ + void setFollow(std::string player) { mPlayerFollowed = player; } + + /** + * setting the next destination of the following, in case of warp + */ + void setNextDest(int x, int y) { mNextDestX = x; mNextDestY = y; } + + int getNextDestX() const { return mNextDestX; } + int getNextDestY() const { return mNextDestY; } + + /** + * stops a following + */ + void cancelFollow() { mPlayerFollowed = ""; } + + /** + * get following + */ + std::string getFollow() const { return mPlayerFollowed; } protected: virtual void handleStatusEffect(StatusEffect *effect, int effectId); @@ -413,6 +436,12 @@ class LocalPlayer : public Player int mGMLevel; Being *mTarget; + + /** Follow system **/ + std::string mPlayerFollowed; + int mNextDestX; + int mNextDestY; + FloorItem *mPickUpTarget; bool mTrading; diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 932f88d9..45e58dee 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -111,7 +111,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Being *srcBeing, *dstBeing; Player *player; int hairStyle, hairColor, flag; - + std::string player_followed; + switch (msg.getId()) { case SMSG_BEING_VISIBLE: @@ -218,7 +219,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) dstBeing->setDirection(dir); } - msg.readInt8(); // unknown +// msg.readInt8(); // unknown msg.readInt8(); // unknown msg.readInt8(); // unknown / sit @@ -262,6 +263,16 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (!dstBeing) break; + + player_followed = player_node->getFollow(); + + if (!player_followed.empty()) + { + if (dstBeing->getName() == player_followed) + { + player_node->setDestination(player_node->getNextDestX(), player_node->getNextDestY()); + } + } // If this is player's current target, clear it. if (dstBeing == player_node->getTarget()) @@ -554,6 +565,16 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); + + player_followed = player_node->getFollow(); + if (!player_followed.empty()) + { + if (dstBeing->getName() == player_followed) + { + player_node->setNextDest(dstX, dstY); + player_node->setDestination(srcX, srcY); + } + } } else { |