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authorIra Rice <irarice@gmail.com>2009-02-03 17:54:01 -0700
committerIra Rice <irarice@gmail.com>2009-02-03 17:54:01 -0700
commit769a34317f100d2d62af57a61f1bb88d876c3c08 (patch)
treedfa340e85164948f3d496eb9e3b72475fc76d6a8 /src
parent12cd527f8e554547a0e56d1240c912918db880cb (diff)
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Show the scroll area again for the skill dialog. While this commit isn't
needed so much, I think that now that opacity actually works in tables now, it looks a bit bettwe with the scroll area visible. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/skill.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 60f8ee65..732aaa12 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -144,7 +144,6 @@ SkillDialog::SkillDialog():
mTable.setActionEventId("skill");
skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- skillScrollArea->setOpaque(false);
place(0, 0, skillScrollArea, 5).setPadding(3);
place(0, 1, mPointsLabel, 2);