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author | Ira Rice <irarice@gmail.com> | 2009-02-03 17:54:01 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-03 17:54:01 -0700 |
commit | 769a34317f100d2d62af57a61f1bb88d876c3c08 (patch) | |
tree | dfa340e85164948f3d496eb9e3b72475fc76d6a8 /src | |
parent | 12cd527f8e554547a0e56d1240c912918db880cb (diff) | |
download | mana-769a34317f100d2d62af57a61f1bb88d876c3c08.tar.gz mana-769a34317f100d2d62af57a61f1bb88d876c3c08.tar.bz2 mana-769a34317f100d2d62af57a61f1bb88d876c3c08.tar.xz mana-769a34317f100d2d62af57a61f1bb88d876c3c08.zip |
Show the scroll area again for the skill dialog. While this commit isn't
needed so much, I think that now that opacity actually works in tables
now, it looks a bit bettwe with the scroll area visible.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/skill.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 60f8ee65..732aaa12 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -144,7 +144,6 @@ SkillDialog::SkillDialog(): mTable.setActionEventId("skill"); skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - skillScrollArea->setOpaque(false); place(0, 0, skillScrollArea, 5).setPadding(3); place(0, 1, mPointsLabel, 2); |