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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-05 21:45:27 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-05 21:45:27 +0000
commit4a43cb1c6e5ba304d70df7066c61c52718a5f249 (patch)
treed8aca0414b771cb2b7532d6f4f9d2ed87f77d703 /src
parent8415f7791ea8dc84148c65d04c288d8d12eb50bf (diff)
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Fixed some resource cleanup and memory leaks. Also changed the way dangling
references to resources are reported to be more informative.
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp6
-rw-r--r--src/gui/button.cpp15
-rw-r--r--src/gui/button.h2
-rw-r--r--src/gui/char_select.cpp2
-rw-r--r--src/gui/login.cpp47
-rw-r--r--src/gui/skill.cpp1
-rw-r--r--src/main.cpp3
-rw-r--r--src/net/messagein.cpp2
-rw-r--r--src/resources/resource.h6
-rw-r--r--src/resources/resourcemanager.cpp15
10 files changed, 61 insertions, 38 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index c5bd9f10..1dd7c752 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -165,12 +165,16 @@ Engine::Engine():
weaponset = new Spriteset(weaponbitmap, 160, 120);
itemset = new Spriteset(itembitmap, 32, 32);
+ npcbmp->decRef();
+ emotionbmp->decRef();
+ weaponbitmap->decRef();
+ itembitmap->decRef();
+
attackTarget = resman->getImage("graphics/gui/attack_target.png");
if (!attackTarget) logger->error("Unable to load attack_target.png");
// Initialize item manager
itemDb = new ItemManager();
-
}
Engine::~Engine()
diff --git a/src/gui/button.cpp b/src/gui/button.cpp
index b2468036..bf2ca6c6 100644
--- a/src/gui/button.cpp
+++ b/src/gui/button.cpp
@@ -35,14 +35,14 @@
#include "../resources/resourcemanager.h"
ImageRect Button::button[4];
-int Button::instances = 0;
+int Button::mInstances = 0;
Button::Button(const std::string& caption):
gcn::Button(caption)
{
setBorderSize(0);
- if (instances == 0)
+ if (mInstances == 0)
{
// Load the skin
ResourceManager *resman = ResourceManager::getInstance();
@@ -71,14 +71,14 @@ Button::Button(const std::string& caption):
}
}
- instances++;
+ mInstances++;
}
Button::~Button()
{
- instances--;
+ mInstances--;
- if (instances == 0)
+ if (mInstances == 0)
{
int a, x, y, mode;
@@ -112,8 +112,9 @@ void Button::draw(gcn::Graphics* graphics)
mode = 0;
}
- dynamic_cast<Graphics*>(graphics)->drawImageRect(0, 0, getWidth(), getHeight(),
- button[mode]);
+ dynamic_cast<Graphics*>(graphics)->drawImageRect(0, 0,
+ getWidth(), getHeight(),
+ button[mode]);
graphics->setColor(getForegroundColor());
diff --git a/src/gui/button.h b/src/gui/button.h
index 8873358d..86467769 100644
--- a/src/gui/button.h
+++ b/src/gui/button.h
@@ -54,7 +54,7 @@ class Button : public gcn::Button {
private:
static ImageRect button[4]; /**< Button state graphics */
- static int instances; /**< Number of button instances */
+ static int mInstances; /**< Number of button instances */
};
#endif
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 84e0e13a..b7258aba 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -370,6 +370,8 @@ CharCreateDialog::~CharCreateDialog()
delete nextHairStyleButton;
delete prevHairStyleButton;
delete hairStyleLabel;
+ delete createButton;
+ delete cancelButton;
delete playerBox;
}
diff --git a/src/gui/login.cpp b/src/gui/login.cpp
index b4d431d2..aea77768 100644
--- a/src/gui/login.cpp
+++ b/src/gui/login.cpp
@@ -51,13 +51,14 @@ SERVER_INFO **server_info;
WrongUsernameNoticeListener wrongUsernameNoticeListener;
WrongPasswordNoticeListener wrongPasswordNoticeListener;
-void WrongPasswordNoticeListener::setLoginDialog(
- LoginDialog *loginDialog)
+void
+WrongPasswordNoticeListener::setLoginDialog(LoginDialog *loginDialog)
{
mLoginDialog = loginDialog;
}
-void WrongPasswordNoticeListener::action(const std::string &eventId)
+void
+WrongPasswordNoticeListener::action(const std::string &eventId)
{
// Reset the password and put the caret ready to retype it.
mLoginDialog->passField->setText("");
@@ -66,13 +67,14 @@ void WrongPasswordNoticeListener::action(const std::string &eventId)
wrongLoginNotice = NULL;
}
-void WrongUsernameNoticeListener::setLoginDialog(
- LoginDialog *loginDialog)
+void
+WrongUsernameNoticeListener::setLoginDialog(LoginDialog *loginDialog)
{
mLoginDialog = loginDialog;
}
-void WrongUsernameNoticeListener::action(const std::string &eventId)
+void
+WrongUsernameNoticeListener::action(const std::string &eventId)
{
// Set the focus on the username Field
mLoginDialog->userField->setCaretPosition(LEN_MAX_USERNAME - 1);
@@ -175,7 +177,8 @@ LoginDialog::~LoginDialog()
delete registerButton;
}
-void LoginDialog::action(const std::string& eventId)
+void
+LoginDialog::action(const std::string& eventId)
{
if (eventId == "ok")
{
@@ -267,9 +270,9 @@ void LoginDialog::action(const std::string& eventId)
{
// Name too short
std::stringstream errorMessage;
- errorMessage << "The username needs to be at least ";
- errorMessage << LEN_MIN_USERNAME;
- errorMessage << " characters long.";
+ errorMessage << "The username needs to be at least "
+ << LEN_MIN_USERNAME
+ << " characters long.";
wrongLoginNotice = new OkDialog("Error", errorMessage.str(),
&wrongUsernameNoticeListener);
}
@@ -277,9 +280,9 @@ void LoginDialog::action(const std::string& eventId)
{
// Name too long
std::stringstream errorMessage;
- errorMessage << "The username needs to be less than ";
- errorMessage << LEN_MAX_USERNAME;
- errorMessage << " characters long.";
+ errorMessage << "The username needs to be less than "
+ << LEN_MAX_USERNAME
+ << " characters long.";
wrongLoginNotice = new OkDialog("Error", errorMessage.str(),
&wrongUsernameNoticeListener);
}
@@ -287,9 +290,9 @@ void LoginDialog::action(const std::string& eventId)
{
// Pass too short
std::stringstream errorMessage;
- errorMessage << "The password needs to be at least ";
- errorMessage << LEN_MIN_PASSWORD;
- errorMessage << " characters long.";
+ errorMessage << "The password needs to be at least "
+ << LEN_MIN_PASSWORD
+ << " characters long.";
wrongLoginNotice = new OkDialog("Error", errorMessage.str(),
&wrongPasswordNoticeListener);
}
@@ -297,9 +300,9 @@ void LoginDialog::action(const std::string& eventId)
{
// Pass too long
std::stringstream errorMessage;
- errorMessage << "The password needs to be less than ";
- errorMessage << LEN_MAX_PASSWORD;
- errorMessage << " characters long.";
+ errorMessage << "The password needs to be less than "
+ << LEN_MAX_PASSWORD
+ << " characters long.";
wrongLoginNotice = new OkDialog("Error", errorMessage.str(),
&wrongPasswordNoticeListener);
}
@@ -311,7 +314,8 @@ void LoginDialog::action(const std::string& eventId)
}
}
-void loginInputHandler(SDL_KeyboardEvent *keyEvent)
+void
+loginInputHandler(SDL_KeyboardEvent *keyEvent)
{
if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
@@ -319,7 +323,8 @@ void loginInputHandler(SDL_KeyboardEvent *keyEvent)
}
}
-int attemptLogin(const std::string& user, const std::string& pass)
+int
+attemptLogin(const std::string& user, const std::string& pass)
{
int ret;
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index a52cd267..75f77e39 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -115,6 +115,7 @@ SkillDialog::~SkillDialog()
delete pointsLabel;
delete incButton;
delete closeButton;
+ delete useButton;
for (int i = skillList.size() - 1; i >= 0; i--)
{
diff --git a/src/main.cpp b/src/main.cpp
index a6fef07c..31a1b232 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -271,6 +271,9 @@ void init_engine()
playerset = new Spriteset(playerImg, 64, 64);
hairset = new Spriteset(hairImg, 40, 40);
+ playerImg->decRef();
+ hairImg->decRef();
+
gui = new Gui(graphics);
state = UPDATE_STATE; /**< Initial game state */
diff --git a/src/net/messagein.cpp b/src/net/messagein.cpp
index e3f8c28e..6086e096 100644
--- a/src/net/messagein.cpp
+++ b/src/net/messagein.cpp
@@ -145,7 +145,7 @@ MessageIn::readString(int length)
mPos += stringLength;
readString = tmpString;
- delete tmpString;
+ delete[] tmpString;
return readString;
}
diff --git a/src/resources/resource.h b/src/resources/resource.h
index ce3a62fb..fe534606 100644
--- a/src/resources/resource.h
+++ b/src/resources/resource.h
@@ -53,6 +53,12 @@ class Resource
bool
decRef();
+ /**
+ * Return the path identifying this resource.
+ */
+ const std::string&
+ getIdPath() { return mIdPath; }
+
protected:
/**
* Destructor.
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index c941e16e..4a8a010a 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -31,6 +31,7 @@
#include "soundeffect.h"
#include "../log.h"
+#include "../gui/button.h"
ResourceManager *ResourceManager::instance = NULL;
@@ -43,23 +44,23 @@ ResourceManager::~ResourceManager()
{
// Create our resource iterator.
std::map<std::string, Resource*>::iterator iter = resources.begin();
- int danglingResources = 0;
- int danglingReferences = 0;
// Iterate through and release references until objects are deleted.
while (!resources.empty())
{
Resource *res = resources.begin()->second;
- danglingResources++;
+ std::string id = res->getIdPath();
+
+ int references = 0;
do {
- danglingReferences++;
+ references++;
}
while (!res->decRef());
- }
- logger->log("ResourceManager::~ResourceManager() cleaned up %d references "
- "to %d resources", danglingReferences, danglingResources);
+ logger->log("ResourceManager::~ResourceManager() cleaned up %d "
+ "references to %s", references, id.c_str());
+ }
}
bool