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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/textparticle.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/textparticle.cpp')
-rw-r--r--src/textparticle.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/textparticle.cpp b/src/textparticle.cpp
index e6226449..827343fa 100644
--- a/src/textparticle.cpp
+++ b/src/textparticle.cpp
@@ -36,10 +36,10 @@ TextParticle::TextParticle(Map *map, const std::string &text,
{
}
-void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
+bool TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
{
if (!mAlive)
- return;
+ return false;
int screenX = (int) mPos.x + offsetX;
int screenY = (int) mPos.y - (int) mPos.z + offsetY;
@@ -58,4 +58,6 @@ void TextParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
TextRenderer::renderText(graphics, mText,
screenX, screenY, gcn::Graphics::CENTER,
color, mTextFont, mOutline, false);
+
+ return true;
}