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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
commit | bfbb797e6c528e0650826e917d498c52362abbb0 (patch) | |
tree | 8d111b92eefe8451a66b57599217829b4127318e /src/simpleanimation.h | |
parent | dae5c721bf974792db526f1d736384d95a75635e (diff) | |
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Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src/simpleanimation.h')
-rw-r--r-- | src/simpleanimation.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h new file mode 100644 index 00000000..a56c31da --- /dev/null +++ b/src/simpleanimation.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SIMPLEANIMAION_H +#define _TMW_SIMPLEANIMAION_H + +#include "resources/animation.h" + +class Frame; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation +{ + public: + SimpleAnimation(Animation *animation): + mAnimation(animation), + mAnimationTime(0), + mAnimationPhase(0), + mCurrentFrame(mAnimation->getFrame(0)) + {}; + + ~SimpleAnimation(); + + void update(unsigned int timePassed); + + Image *getCurrentImage() const; + + private: + /** The hosted animation. */ + Animation *mAnimation; + + /** Time in game ticks the current frame is shown. */ + unsigned int mAnimationTime; + + /** Index of current animation frame. */ + unsigned int mAnimationPhase; + + /** Current animation frame. */ + Frame *mCurrentFrame; +}; + +#endif |