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author | Ira Rice <irarice@gmail.com> | 2009-02-10 12:26:57 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-10 12:26:57 -0700 |
commit | 02e60b55b359002ae1f26f36b40f8fa78ea1a708 (patch) | |
tree | 0264392528cf174e2275bb79a84472b77c5245d2 /src/simpleanimation.h | |
parent | a8a992ade40c9d68c9faec1cc3a54e7f064fb9d5 (diff) | |
download | mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.gz mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.bz2 mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.xz mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.zip |
Simplified target drawing so that it actually uses the SimpleAnimation
that it creates when initializing the target cursors in the first place.
This behavior was carried over in the first place from the Viewport
class. Also moved target drawing responsibility from the map to the
being being targeted in the first place. This allows for assuring that
targets are always drawn below the sprite being targeted (which the
previous solution was designed to do, but didn't do correctly).
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/simpleanimation.h')
-rw-r--r-- | src/simpleanimation.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h index 16ac2906..a639cf14 100644 --- a/src/simpleanimation.h +++ b/src/simpleanimation.h @@ -50,12 +50,22 @@ class SimpleAnimation void update(unsigned int timePassed); + bool draw(Graphics* graphics, int posX, int posY) const; + + /** + * Resets the animation. + */ + void reset(); + Image *getCurrentImage() const; private: /** The hosted animation. */ Animation *mAnimation; + /**< The last time update was called. */ + unsigned int mLastTime; + /** Time in game ticks the current frame is shown. */ unsigned int mAnimationTime; |