diff options
author | Ira Rice <irarice@gmail.com> | 2009-02-10 12:26:57 -0700 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-02-10 12:26:57 -0700 |
commit | 02e60b55b359002ae1f26f36b40f8fa78ea1a708 (patch) | |
tree | 0264392528cf174e2275bb79a84472b77c5245d2 /src/simpleanimation.cpp | |
parent | a8a992ade40c9d68c9faec1cc3a54e7f064fb9d5 (diff) | |
download | mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.gz mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.bz2 mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.tar.xz mana-02e60b55b359002ae1f26f36b40f8fa78ea1a708.zip |
Simplified target drawing so that it actually uses the SimpleAnimation
that it creates when initializing the target cursors in the first place.
This behavior was carried over in the first place from the Viewport
class. Also moved target drawing responsibility from the map to the
being being targeted in the first place. This allows for assuring that
targets are always drawn below the sprite being targeted (which the
previous solution was designed to do, but didn't do correctly).
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/simpleanimation.cpp')
-rw-r--r-- | src/simpleanimation.cpp | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp index 9066ed7f..030619ce 100644 --- a/src/simpleanimation.cpp +++ b/src/simpleanimation.cpp @@ -19,6 +19,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "graphics.h" #include "log.h" #include "simpleanimation.h" @@ -112,17 +113,42 @@ SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode): mCurrentFrame = mAnimation->getFrame(0); } +bool SimpleAnimation::draw(Graphics* graphics, int posX, int posY) const +{ + if (!mCurrentFrame || !mCurrentFrame->image) + return false; + + return graphics->drawImage(mCurrentFrame->image, + posX + mCurrentFrame->offsetX, + posY + mCurrentFrame->offsetY); +} + +void SimpleAnimation::reset() +{ + mAnimationTime = 0; + mAnimationPhase = 0; +} + void SimpleAnimation::update(unsigned int timePassed) { + // Avoid freaking out at first frame or when tick_time overflows + if (timePassed < mLastTime || mLastTime == 0) + mLastTime = timePassed; + + // If not enough time has passed yet, do nothing + if (timePassed <= mLastTime || !mAnimation) + return; + mAnimationTime += timePassed; - while (mAnimationTime > mCurrentFrame->delay) + + while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0) { mAnimationTime -= mCurrentFrame->delay; mAnimationPhase++; + if (mAnimationPhase >= mAnimation->getLength()) - { mAnimationPhase = 0; - } + mCurrentFrame = mAnimation->getFrame(mAnimationPhase); } } |