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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-02 23:54:57 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-03 16:42:17 -0600 |
commit | 7773f04b4beb1a24214fe1a367b645a689d2c852 (patch) | |
tree | 6711fc8402944eddaf78d46101f0d07687bb7356 /src/resources/theme.h | |
parent | 94f91a5fd9f3f609e93224fe71d2a3bcce1c0866 (diff) | |
download | mana-7773f04b4beb1a24214fe1a367b645a689d2c852.tar.gz mana-7773f04b4beb1a24214fe1a367b645a689d2c852.tar.bz2 mana-7773f04b4beb1a24214fe1a367b645a689d2c852.tar.xz mana-7773f04b4beb1a24214fe1a367b645a689d2c852.zip |
Move Theme and UserPalette to the resources folder
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/resources/theme.h')
-rw-r--r-- | src/resources/theme.h | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/src/resources/theme.h b/src/resources/theme.h new file mode 100644 index 00000000..6798bed5 --- /dev/null +++ b/src/resources/theme.h @@ -0,0 +1,250 @@ +/* + * Gui Skinning + * Copyright (C) 2008 The Legend of Mazzeroth Development Team + * Copyright (C) 2009 Aethyra Development Team + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SKIN_H +#define SKIN_H + +#include "configlistener.h" +#include "graphics.h" + +#include "gui/palette.h" + +#include <map> +#include <string> + +class DyePalette; +class Image; +class ImageSet; +class ProgressBar; + +class Skin +{ + public: + Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown, + const std::string &filePath, + const std::string &name = ""); + + ~Skin(); + + /** + * Returns the skin's name. Useful for giving a human friendly skin + * name if a dialog for skin selection for a specific window type is + * done. + */ + const std::string &getName() const { return mName; } + + /** + * Returns the skin's xml file path. + */ + const std::string &getFilePath() const { return mFilePath; } + + /** + * Returns the background skin. + */ + const ImageRect &getBorder() const { return mBorder; } + + /** + * Returns the image used by a close button for this skin. + */ + Image *getCloseImage() const { return mCloseImage; } + + /** + * Returns the image used by a sticky button for this skin. + */ + Image *getStickyImage(bool state) const + { return state ? mStickyImageDown : mStickyImageUp; } + + /** + * Returns the minimum width which can be used with this skin. + */ + int getMinWidth() const; + + /** + * Returns the minimum height which can be used with this skin. + */ + int getMinHeight() const; + + /** + * Updates the alpha value of the skin + */ + void updateAlpha(float minimumOpacityAllowed = 0.0f); + + int instances; + + private: + std::string mFilePath; /**< File name path for the skin */ + std::string mName; /**< Name of the skin to use */ + ImageRect mBorder; /**< The window border and background */ + Image *mCloseImage; /**< Close Button Image */ + Image *mStickyImageUp; /**< Sticky Button Image */ + Image *mStickyImageDown; /**< Sticky Button Image */ +}; + +class Theme : public Palette, public ConfigListener +{ + public: + static Theme *instance(); + static void deleteInstance(); + + static void prepareThemePath(); + static std::string getThemePath() { return mThemePath; } + + /** + * Returns the patch to the given gui resource relative to the theme + * or, if it isn't in the theme, relative to 'graphics/gui'. + */ + static std::string resolveThemePath(const std::string &path); + + static Image *getImageFromTheme(const std::string &path); + static ImageSet *getImageSetFromTheme(const std::string &path, + int w, int h); + + enum ThemePalette { + TEXT, + SHADOW, + OUTLINE, + PROGRESS_BAR, + BUTTON, + BUTTON_DISABLED, + TAB, + BACKGROUND, + HIGHLIGHT, + TAB_FLASH, + SHOP_WARNING, + ITEM_EQUIPPED, + CHAT, + GM, + PLAYER, + WHISPER, + IS, + PARTY, + GUILD, + SERVER, + LOGGER, + HYPERLINK, + UNKNOWN_ITEM, + GENERIC, + HEAD, + USABLE, + TORSO, + ONEHAND, + LEGS, + FEET, + TWOHAND, + SHIELD, + RING, + NECKLACE, + ARMS, + AMMO, + SERVER_VERSION_NOT_SUPPORTED, + THEME_COLORS_END + }; + + enum ProgressPalette { + PROG_DEFAULT, + PROG_HP, + PROG_MP, + PROG_NO_MP, + PROG_EXP, + PROG_INVY_SLOTS, + PROG_WEIGHT, + PROG_JOB, + THEME_PROG_END + }; + + /** + * Gets the color associated with the type. Sets the alpha channel + * before returning. + * + * @param type the color type requested + * @param alpha alpha channel to use + * + * @return the requested color + */ + inline static const gcn::Color &getThemeColor(int type, int alpha = 255) + { + return mInstance->getColor(type, alpha); + } + + const static gcn::Color &getThemeColor(char c, bool &valid) + { + return mInstance->getColor(c, valid); + } + + static gcn::Color getProgressColor(int type, float progress); + + /** + * Loads a skin. + */ + Skin *load(const std::string &filename, + const std::string &defaultPath = getThemePath()); + + /** + * Updates the alpha values of all of the skins. + */ + void updateAlpha(); + + /** + * Get the minimum opacity allowed to skins. + */ + float getMinimumOpacity() + { return mMinimumOpacity; } + + /** + * Set the minimum opacity allowed to skins. + * Set a negative value to free the minimum allowed. + */ + void setMinimumOpacity(float minimumOpacity); + + void optionChanged(const std::string &); + + private: + Theme(); + ~Theme(); + + Skin *readSkin(const std::string &filename); + + // Map containing all window skins + typedef std::map<std::string, Skin*> Skins; + typedef Skins::iterator SkinIterator; + + Skins mSkins; + + static std::string mThemePath; + static Theme *mInstance; + + static bool tryThemePath(std::string themePath); + + void loadColors(std::string file = ""); + + /** + * Tells if the current skins opacity + * should not get less than the given value + */ + float mMinimumOpacity; + + typedef std::vector<DyePalette*> ProgressColors; + ProgressColors mProgressColors; +}; + +#endif |