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author | Chuck Miller <shadowmil@gmail.com> | 2010-03-31 23:51:16 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-03-31 23:52:52 -0400 |
commit | 2bddef7af2e1fd01186188947fb685a47b228e3c (patch) | |
tree | f625d3a05df8b3bdabb52fdfaf6cfb1aa40d84b7 /src/resources/soundeffect.cpp | |
parent | 9a877ff9180f219e868884f9ef59a6e8cb7a8934 (diff) | |
download | mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.gz mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.bz2 mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.xz mana-2bddef7af2e1fd01186188947fb685a47b228e3c.zip |
A hack to prevent NPCs from walking off screen on ManaServ
This should really be fixed a different way, but until I find
the cause of the issue, this will have to hold.
Diffstat (limited to 'src/resources/soundeffect.cpp')
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