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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-17 20:10:51 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-17 20:10:51 +0100
commit1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb (patch)
tree02556c7271844901a023b84b0fa84982ccff9bff /src/resources/resourcemanager.cpp
parent3dba40474d5b1525e8723139ae7be7576967feea (diff)
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Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project.
Diffstat (limited to 'src/resources/resourcemanager.cpp')
-rw-r--r--src/resources/resourcemanager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 8c6d1376..bebd17f8 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -211,7 +211,7 @@ std::string ResourceManager::getPath(const std::string &file)
return path;
}
-Resource *ResourceManager::get(std::string const &idPath, generator fun,
+Resource *ResourceManager::get(const std::string &idPath, generator fun,
void *data)
{
// Check if the id exists, and return the value if it does.
@@ -263,7 +263,7 @@ struct ResourceLoader
}
};
-Resource *ResourceManager::load(std::string const &path, loader fun)
+Resource *ResourceManager::load(const std::string &path, loader fun)
{
ResourceLoader l = { this, path, fun };
return get(path, ResourceLoader::load, &l);
@@ -305,7 +305,7 @@ struct DyedImageLoader
}
};
-Image *ResourceManager::getImage(std::string const &idPath)
+Image *ResourceManager::getImage(const std::string &idPath)
{
DyedImageLoader l = { this, idPath };
return static_cast<Image*>(get(idPath, DyedImageLoader::load, &l));
@@ -347,8 +347,7 @@ struct SpriteDefLoader
}
};
-SpriteDef *ResourceManager::getSprite
- (std::string const &path, int variant)
+SpriteDef *ResourceManager::getSprite(const std::string &path, int variant)
{
SpriteDefLoader l = { path, variant };
std::stringstream ss;
@@ -377,7 +376,8 @@ void ResourceManager::release(Resource *res)
ResourceManager *ResourceManager::getInstance()
{
// Create a new instance if necessary.
- if (instance == NULL) instance = new ResourceManager();
+ if (!instance)
+ instance = new ResourceManager();
return instance;
}