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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
commit54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch)
tree73917e6a43f0a90a9f25aaaad24c214c37bf52c4 /src/resources/iteminfo.h
parent03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff)
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Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 4fd1638e..4cab66fa 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -113,7 +113,7 @@ class ItemInfo
const std::string& getSprite(int gender) const;
- void setAttackType(const std::string &attackType);
+ void setWeaponType(int);
const SpriteAction getAttackType() const
{ return mAttackType; }