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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
commit54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch)
tree73917e6a43f0a90a9f25aaaad24c214c37bf52c4 /src/resources/itemdb.cpp
parent03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff)
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Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 157e522c..4e978093 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -107,7 +107,7 @@ void ItemDB::load()
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
std::string effect = XML::getProperty(node, "effect", "");
- std::string attackType = XML::getProperty(node, "attacktype", "");
+ int weaponType = XML::getProperty(node, "weapon_type", 0);
if (id)
{
@@ -120,7 +120,7 @@ void ItemDB::load()
itemInfo->setView(view);
itemInfo->setWeight(weight);
itemInfo->setSlot(slot);
- itemInfo->setAttackType(attackType);
+ itemInfo->setWeaponType(weaponType);
for_each_xml_child_node(itemChild, node)
{