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authorIra Rice <irarice@gmail.com>2009-01-15 19:48:00 -0700
committerIra Rice <irarice@gmail.com>2009-01-15 19:48:00 -0700
commit0a18932056e2a72f41cdd14c831344ad80cfb35b (patch)
tree9b3592df7749831be8d3e8bd5a8c04f6d1217c90 /src/resources/emotedb.cpp
parent731dcee8bec7e32d576b0e6a9d98b9a21050362e (diff)
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Added emote database, which is loosely based off of the NPC database.
Also changed all emotes to be animated sprites now, and to load from emotes.xml. This gives us a bit more flexibility to not only add more emotes in the future, but allowing them to be animated as well. NOTE: This commit, unlike the previous emote commits, breaks emotes if you don't have the xml file. This will be available on Aethyra soon, but is not rolled into an update at the moment. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/resources/emotedb.cpp')
-rw-r--r--src/resources/emotedb.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
new file mode 100644
index 00000000..03096eff
--- /dev/null
+++ b/src/resources/emotedb.cpp
@@ -0,0 +1,148 @@
+/*
+ * Aethyra
+ * Copyright 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * Aethyra is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * Aethyra is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Aethyra; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "emotedb.h"
+#include "resourcemanager.h"
+
+#include "../log.h"
+
+#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+#include "../utils/xml.h"
+
+namespace
+{
+ EmoteInfos mEmoteInfos;
+ EmoteInfo mUnknown;
+ bool mLoaded = false;
+ int mLastEmote = 0;
+}
+
+void EmoteDB::load()
+{
+ if (mLoaded)
+ return;
+
+ mLastEmote = 0;
+
+ EmoteSprite *unknownSprite = new EmoteSprite;
+ unknownSprite->sprite = "error.xml";
+ unknownSprite->name = "unknown";
+ unknownSprite->variant = 0;
+ mUnknown.sprites.push_back(unknownSprite);
+
+ logger->log(_("Initializing emote database..."));
+
+ XML::Document doc("emotes.xml");
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes"))
+ {
+ logger->log(_("Emote Database: Error while loading emotes.xml!"));
+ return;
+ }
+
+ //iterate <emote>s
+ for_each_xml_child_node(emoteNode, rootNode)
+ {
+ if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote"))
+ continue;
+
+ int id = XML::getProperty(emoteNode, "id", -1);
+ if (id == -1)
+ {
+ logger->log(_("Emote Database: Emote with missing ID in emotes.xml!"));
+ continue;
+ }
+
+ EmoteInfo *currentInfo = new EmoteInfo;
+
+ for_each_xml_child_node(spriteNode, emoteNode)
+ {
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ {
+ EmoteSprite *currentSprite = new EmoteSprite;
+ currentSprite->sprite = (const char*) spriteNode->xmlChildrenNode->content;
+ currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
+ currentInfo->sprites.push_back(currentSprite);
+ }
+ else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
+ {
+ std::string particlefx = (const char*) spriteNode->xmlChildrenNode->content;
+ currentInfo->particles.push_back(particlefx);
+ }
+ }
+ mEmoteInfos[id] = currentInfo;
+ if (id > mLastEmote) mLastEmote = id;
+ }
+
+ mLoaded = true;
+}
+
+void EmoteDB::unload()
+{
+ for ( EmoteInfosIterator i = mEmoteInfos.begin();
+ i != mEmoteInfos.end();
+ i++)
+ {
+ while (!i->second->sprites.empty())
+ {
+ delete i->second->sprites.front();
+ i->second->sprites.pop_front();
+ }
+ delete i->second;
+ }
+
+ mEmoteInfos.clear();
+
+ while (!mUnknown.sprites.empty())
+ {
+ delete mUnknown.sprites.front();
+ mUnknown.sprites.pop_front();
+ }
+
+ mLoaded = false;
+}
+
+const EmoteInfo& EmoteDB::get(int id)
+{
+ EmoteInfosIterator i = mEmoteInfos.find(id);
+
+ if (i == mEmoteInfos.end())
+ {
+ logger->log(_("EmoteDB: Warning, unknown emote ID %d requested"), id);
+ return mUnknown;
+ }
+ else
+ {
+ return *(i->second);
+ }
+}
+
+const EmoteInfo& EmoteDB::getUnknown()
+{
+ return mUnknown;
+}
+
+const int& EmoteDB::getLast()
+{
+ return mLastEmote;
+}