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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-05-02 10:10:37 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-05-02 10:11:19 +0200
commit679d830d0ba6ecbcd698b1ff2625144d08314b9e (patch)
tree24e5c1ea5fa6f11165d726cd345726fd3dae8fdd /src/resources/attributes.h
parent35108f09f64835a8d02c5bfb2ec62426ab83bd59 (diff)
parenta6b11834f227b8edbfb39633380806480fd2a2c5 (diff)
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Merge branch 'master' into lpc2012
This merge reverts change 3b22c2cf170c877904dcef5a4af03ac360bd0581. Conflicts: src/gui/charcreatedialog.cpp src/net/manaserv/manaserv_protocol.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2010-2013 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_ATTRIBUTES_H
+#define RESOURCES_ATTRIBUTES_H
+
+#include <string>
+#include <vector>
+
+namespace Attributes {
+
+ void load();
+
+ void unload();
+
+ void informItemDB();
+
+ void informStatusWindow();
+
+ /**
+ * Returns the list of base attribute labels.
+ */
+ std::vector<std::string>& getLabels();
+
+ /**
+ * Give back the corresponding playerinfo Id from the attribute id
+ * defined in the xml file.
+ */
+ int getPlayerInfoIdFromAttrId(int attrId);
+
+ /**
+ * Give the attribute points given to a character
+ * at its creation.
+ */
+ unsigned int getCreationPoints();
+
+ /**
+ * Give the minimum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMinimum();
+
+ /**
+ * Give the maximum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMaximum();
+
+} // namespace Attributes
+
+#endif // RESOURCES_ATTRIBUTES_H