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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-29 18:03:57 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-29 18:03:57 +0000
commitd8c5a6029a325a1c21431b5836e44e4510898973 (patch)
tree83ad8cfa826fd0a19f730be9745670de41531ee9 /src/player.cpp
parent738e404b64c76d6c242bef32a37c5904915fcea3 (diff)
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Fixed excessive unnecessary reloading of sprites. Also updated NEWS file.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 1658840a..0ba99fe7 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -108,12 +108,12 @@ Player::setHairColor(Uint16 color)
{
if (color != mHairColor && mHairStyle > 0)
{
- delete mSprites[HAIR_SPRITE];
AnimatedSprite *newHairSprite = new AnimatedSprite(
"graphics/sprites/hairstyle" + toString(mHairStyle) + ".xml",
color - 1);
newHairSprite->setDirection(getSpriteDirection());
+ delete mSprites[HAIR_SPRITE];
mSprites[HAIR_SPRITE] = newHairSprite;
resetAnimations();
@@ -128,12 +128,12 @@ Player::setHairStyle(Uint16 style)
{
if (style != mHairStyle && mHairColor > 0)
{
- delete mSprites[HAIR_SPRITE];
AnimatedSprite *newHairSprite = new AnimatedSprite(
"graphics/sprites/hairstyle" + toString(style) + ".xml",
mHairColor - 1);
newHairSprite->setDirection(getSpriteDirection());
+ delete mSprites[HAIR_SPRITE];
mSprites[HAIR_SPRITE] = newHairSprite;
resetAnimations();
@@ -160,11 +160,14 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id)
break;
}
- delete mSprites[position];
- mSprites[position] = NULL;
-
// id = 0 means unequip
- if (id) {
+ if (id == 0)
+ {
+ delete mSprites[position];
+ mSprites[position] = NULL;
+ }
+ else
+ {
char stringId[4];
sprintf(stringId, "%03i", id);
@@ -172,6 +175,7 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id)
"graphics/sprites/item" + toString(stringId) + ".xml", 0);
equipmentSprite->setDirection(getSpriteDirection());
+ delete mSprites[position];
mSprites[position] = equipmentSprite;
resetAnimations();