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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-13 22:48:28 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-16 17:42:45 -0600 |
commit | 11a6f342e579c26320334b9ae9735701386e3b25 (patch) | |
tree | 5de9a3647f881a1f27f4dc31054ad086bdc86d84 /src/player.cpp | |
parent | 9f6c1f0bd9d2ef9a3be35fee2c488d8ea6c09d6d (diff) | |
download | mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.gz mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.bz2 mana-11a6f342e579c26320334b9ae9735701386e3b25.tar.xz mana-11a6f342e579c26320334b9ae9735701386e3b25.zip |
Add race support for eAthena
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/player.cpp b/src/player.cpp index ad8c1db4..9113b4ab 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -43,8 +43,8 @@ #include "utils/stringutils.h" -Player::Player(int id, int job, Map *map, bool isNPC): - Being(id, job, map), +Player::Player(int id, int subtype, Map *map, bool isNPC): + Being(id, subtype, map), mGender(GENDER_UNSPECIFIED), mParty(NULL), mIsGM(false) @@ -58,11 +58,7 @@ Player::Player(int id, int job, Map *map, bool isNPC): mSpriteColors.push_back(""); } - /* Human base sprite. When implementing different races remove this - * line and set the base sprite when setting the race of the player - * character. - */ - setSprite(Net::getCharHandler()->baseSprite(), -100); + setSubtype(subtype); } mShowName = config.getValue("visiblenames", 1); config.addListener("visiblenames", this); @@ -137,6 +133,17 @@ void Player::logic() Being::logic(); } +void Player::setSubtype(Uint16 subtype) +{ + Being::setSubtype(subtype); + + int id = -100 - subtype; + if (ItemDB::exists(id)) // Prevent showing errors when sprite doesn't exist + setSprite(Net::getCharHandler()->baseSprite(), id); + else + setSprite(Net::getCharHandler()->baseSprite(), -100); +} + void Player::setGender(Gender gender) { if (gender != mGender) |