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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/npc.h | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -34,9 +34,9 @@ class NPC : public Player { public: #ifdef TMWSERV_SUPPORT - NPC(Uint16 id, int sprite, Map *map); + NPC(int id, int sprite, Map *map); #else - NPC(int id, Uint16 job, Map *map, Network *network); + NPC(int id, int job, Map *map, Network *network); #endif ~NPC(); |