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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-24 19:43:26 +0100
committerIra Rice <irarice@gmail.com>2009-01-24 14:55:38 -0700
commit581206ab0fecbb3afc7afebedac541be51097cf5 (patch)
tree9734beffe9a54f02abe3457bb4c546a0bb878036 /src/npc.cpp
parentc4fd3e6090fb94a77055f4556d906e60e3803d22 (diff)
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Use standard GUI font also for speech and names
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index d8bd5468..27388880 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -31,8 +31,6 @@
#include "resources/npcdb.h"
-#include "gui/gui.h"
-
NPC *current_npc = 0;
static const int NAME_X_OFFSET = 15;
@@ -89,8 +87,7 @@ void NPC::setName(const std::string &name)
std::string displayName = name.substr(0, name.find('#', 0));
mName = new Text(displayName, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET,
- gcn::Graphics::CENTER, npcNameFont,
- gcn::Color(200, 200, 255));
+ gcn::Graphics::CENTER, gcn::Color(200, 200, 255));
Being::setName(displayName + " (NPC)");
}