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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-05-21 21:56:41 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-05-21 21:56:41 +0200
commit63b4c9869b6256ed7644113cd23305b07cf9df03 (patch)
treeaff0d99f5b58cbaf4195ac755ecfb79f97bf7b65 /src/net
parent8c4c5a58c256cce7beb21b68c8a7d6b6ff5c4a3a (diff)
parent2953a3f92c5097bd99ff21f4536fe167a32d90c5 (diff)
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Merge branch '1.0'
Conflicts: src/beingmanager.cpp src/beingmanager.h src/client.cpp src/localplayer.cpp
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/beinghandler.cpp2
-rw-r--r--src/net/manaserv/charhandler.cpp6
-rw-r--r--src/net/manaserv/generalhandler.cpp27
-rw-r--r--src/net/manaserv/loginhandler.cpp8
-rw-r--r--src/net/manaserv/npchandler.cpp5
-rw-r--r--src/net/manaserv/npchandler.h2
-rw-r--r--src/net/manaserv/playerhandler.cpp5
-rw-r--r--src/net/manaserv/protocol.h115
-rw-r--r--src/net/manaserv/stats.cpp202
-rw-r--r--src/net/manaserv/stats.h36
-rw-r--r--src/net/tmwa/generalhandler.cpp40
-rw-r--r--src/net/tmwa/npchandler.cpp5
-rw-r--r--src/net/tmwa/npchandler.h2
-rw-r--r--src/net/tmwa/playerhandler.cpp5
14 files changed, 386 insertions, 74 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 8d3ed21b..705074c1 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -159,7 +159,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
switch (type)
{
- case OBJECT_PLAYER:
+ case OBJECT_CHARACTER:
{
std::string name = msg.readString();
if (player_node->getName() == name)
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index f8a1ac89..721780d2 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -150,13 +150,13 @@ void CharHandler::handleCharacterCreateResponse(Net::MessageIn &msg)
case CREATE_INVALID_GENDER:
errorMessage = _("Invalid gender.");
break;
- case CREATE_RAW_STATS_TOO_HIGH:
+ case CREATE_ATTRIBUTES_TOO_HIGH:
errorMessage = _("Character's stats are too high.");
break;
- case CREATE_RAW_STATS_TOO_LOW:
+ case CREATE_ATTRIBUTES_TOO_LOW:
errorMessage = _("Character's stats are too low.");
break;
- case CREATE_RAW_STATS_EQUAL_TO_ZERO:
+ case CREATE_ATTRIBUTES_EQUAL_TO_ZERO:
errorMessage = _("One stat is zero.");
break;
default:
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
index 454052f7..09f68c1e 100644
--- a/src/net/manaserv/generalhandler.cpp
+++ b/src/net/manaserv/generalhandler.cpp
@@ -29,7 +29,6 @@
#include "gui/register.h"
#include "gui/skilldialog.h"
#include "gui/specialswindow.h"
-#include "gui/statuswindow.h"
#include "net/manaserv/beinghandler.h"
#include "net/manaserv/buysellhandler.h"
@@ -47,6 +46,7 @@
#include "net/manaserv/partyhandler.h"
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/specialhandler.h"
+#include "net/manaserv/stats.h"
#include "net/manaserv/tradehandler.h"
#include "utils/gettext.h"
@@ -90,16 +90,6 @@ GeneralHandler::GeneralHandler():
chatServerConnection = getConnection();
generalHandler = this;
-
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
- stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("will", N_("Willpower %+d")));
-
- ItemDB::setStatsList(stats);
}
void GeneralHandler::load()
@@ -118,6 +108,9 @@ void GeneralHandler::load()
registerHandler(mPartyHandler.get());
registerHandler(mPlayerHandler.get());
registerHandler(mTradeHandler.get());
+
+ Stats::load();
+ Stats::informItemDB();
}
void GeneralHandler::reload()
@@ -136,6 +129,10 @@ void GeneralHandler::reload()
netToken.clear();
gameServer.clear();
chatServer.clear();
+
+ Stats::unload();
+ Stats::load();
+ Stats::informItemDB();
}
void GeneralHandler::unload()
@@ -153,6 +150,7 @@ void GeneralHandler::unload()
delete gameServerConnection;
delete chatServerConnection;
+ Stats::unload();
finalize();
}
@@ -176,12 +174,7 @@ void GeneralHandler::guiWindowsLoaded()
player_node->setExpNeeded(100);
- statusWindow->addAttribute(16, _("Strength"), true);
- statusWindow->addAttribute(17, _("Agility"), true);
- statusWindow->addAttribute(18, _("Dexterity"), true);
- statusWindow->addAttribute(19, _("Vitality"), true);
- statusWindow->addAttribute(20, _("Intelligence"), true);
- statusWindow->addAttribute(21, _("Willpower"), true);
+ Stats::informStatusWindow();
}
void GeneralHandler::guiWindowsUnloaded()
diff --git a/src/net/manaserv/loginhandler.cpp b/src/net/manaserv/loginhandler.cpp
index e51aef6f..cb25f584 100644
--- a/src/net/manaserv/loginhandler.cpp
+++ b/src/net/manaserv/loginhandler.cpp
@@ -89,8 +89,8 @@ void LoginHandler::handleMessage(Net::MessageIn &msg)
case ERRMSG_FAILURE:
errorMessage = _("Already logged in.");
break;
- case LOGIN_SERVER_FULL:
- errorMessage = _("Server is full.");
+ case LOGIN_BANNED:
+ errorMessage = _("Account banned.");
break;
default:
errorMessage = _("Unknown error.");
@@ -268,8 +268,8 @@ void LoginHandler::handleLoginResponse(Net::MessageIn &msg)
case ERRMSG_FAILURE:
errorMessage = _("Already logged in.");
break;
- case LOGIN_SERVER_FULL:
- errorMessage = _("Server is full.");
+ case LOGIN_BANNED:
+ errorMessage = _("Account banned");
break;
case LOGIN_INVALID_TIME:
errorMessage = _("Login attempt too soon after previous "
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index cb8aef4c..6c4a2706 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -224,4 +224,9 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
+void NpcHandler::clearDialogs()
+{
+ mNpcDialogs.clear();
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/npchandler.h b/src/net/manaserv/npchandler.h
index 7f48c738..689fdc1d 100644
--- a/src/net/manaserv/npchandler.h
+++ b/src/net/manaserv/npchandler.h
@@ -66,6 +66,8 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void endShopping(int beingId);
+ void clearDialogs();
+
private:
typedef struct {
NpcDialog* dialog;
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 4514366a..60fa5b29 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -39,6 +39,7 @@
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
+#include "net/manaserv/npchandler.h"
#include "net/manaserv/protocol.h"
/**
@@ -56,6 +57,10 @@ namespace ManaServ {
void RespawnRequestListener::action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
+
+ ManaServ::NpcHandler *handler =
+ static_cast<ManaServ::NpcHandler*>(Net::getNpcHandler());
+ handler->clearDialogs();
}
extern Connection *gameServerConnection;
diff --git a/src/net/manaserv/protocol.h b/src/net/manaserv/protocol.h
index dc120fa2..226a27a0 100644
--- a/src/net/manaserv/protocol.h
+++ b/src/net/manaserv/protocol.h
@@ -31,23 +31,26 @@
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
+ * - GAMSG_*: from game server to account server
*
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*
* Hosts: P (player's client), A (account server), C (char server),
* G (game server)
+ *
+ * TODO - Document specific error codes for each packet
*/
enum {
// Login/Register
- PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email, S captcha response
- APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost]
- PAMSG_UNREGISTER = 0x0003, // -
+ PAMSG_REGISTER = 0x0000, // D version, S username, S password, S email, S captcha response
+ APMSG_REGISTER_RESPONSE = 0x0002, // B error, [S updatehost]
+ PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_REQUEST_REGISTER_INFO = 0x0005, //
- APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registrationAllowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
- PAMSG_LOGIN = 0x0010, // L version, S username, S password
- APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost]
+ APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registration Allowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
+ PAMSG_LOGIN = 0x0010, // D version, S username, S password
+ APMSG_LOGIN_RESPONSE = 0x0012, // B error, [S updatehost]
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
@@ -87,7 +90,7 @@ enum {
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, W base value, W modified value }*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
- GPMSG_LEVELUP = 0x0150, // W new level
+ GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
@@ -95,7 +98,7 @@ enum {
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
- // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
+ // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
@@ -106,12 +109,13 @@ enum {
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction
GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction
+ GPMSG_BEING_HEALTH_CHANGE = 0x0274, // W being id, W health
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
- GPMSG_BEING_ATTACK = 0x0291, // W being id
+ GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype
PGMSG_USE_SPECIAL = 0x0292, // B specialID
- GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, L current, L max, L recharge }
+ GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, D current, D max, D recharge }
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
@@ -125,11 +129,11 @@ enum {
GPMSG_NPC_ERROR = 0x02B8, // B error
GPMSG_NPC_CLOSE = 0x02B9, // W being id
GPMSG_NPC_POST = 0x02D0, // W being id
- PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id
+ PGMSG_NPC_POST_SEND = 0x02D1, // W being id, { S name, S text, W item id }
GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id }
- PGMSG_NPC_NUMBER = 0x02D3, // W being id, L number
+ PGMSG_NPC_NUMBER = 0x02D3, // W being id, D number
PGMSG_NPC_STRING = 0x02D4, // W being id, S string
- GPMSG_NPC_NUMBER = 0x02D5, // W being id, L max, L min, L default
+ GPMSG_NPC_NUMBER = 0x02D5, // W being id, D max, D min, D default
GPMSG_NPC_STRING = 0x02D6, // W being id
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
@@ -143,8 +147,8 @@ enum {
GPMSG_TRADE_CONFIRM = 0x02C9, // -
PGMSG_TRADE_ADD_ITEM = 0x02CA, // B slot, B amount
GPMSG_TRADE_ADD_ITEM = 0x02CB, // W item id, B amount
- PGMSG_TRADE_SET_MONEY = 0x02CC, // L amount
- GPMSG_TRADE_SET_MONEY = 0x02CD, // L amount
+ PGMSG_TRADE_SET_MONEY = 0x02CC, // D amount
+ GPMSG_TRADE_SET_MONEY = 0x02CD, // D amount
GPMSG_TRADE_BOTH_CONFIRM = 0x02CE, // -
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
@@ -174,7 +178,7 @@ enum {
// Party
PCMSG_PARTY_INVITE = 0x03A0, // S name
- CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error
+ CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error, S name
CPMSG_PARTY_INVITED = 0x03A2, // S name
PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name
CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name }
@@ -207,10 +211,34 @@ enum {
PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel
CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode }
PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic
- // -- User mode
+ // -- User modes
PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode
PCMSG_KICK_USER = 0x0466, // W channel id, S name
+ // Inter-server
+ GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
+ AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response
+ AGMSG_ACTIVE_MAP = 0x0502, // W map id
+ AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data
+ GAMSG_PLAYER_DATA = 0x0520, // D id, serialised character data
+ GAMSG_REDIRECT = 0x0530, // D id
+ AGMSG_REDIRECT_RESPONSE = 0x0531, // D id, B*32 token, S game address, W game port
+ GAMSG_PLAYER_RECONNECT = 0x0532, // D id, B*32 token
+ GAMSG_PLAYER_SYNC = 0x0533, // serialised sync data
+ GAMSG_SET_QUEST = 0x0540, // D id, S name, S value
+ GAMSG_GET_QUEST = 0x0541, // D id, S name
+ AGMSG_GET_QUEST_RESPONSE = 0x0542, // D id, S name, S value
+ GAMSG_BAN_PLAYER = 0x0550, // D id, W duration
+ GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // D id, W level
+ GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // D id, W level
+ GAMSG_STATISTICS = 0x0560, // { W map id, W thing nb, W monster nb, W player nb, { D character id }* }*
+ CGMSG_CHANGED_PARTY = 0x0590, // D character id, D party id
+ GCMSG_REQUEST_POST = 0x05A0, // D character id
+ CGMSG_POST_RESPONSE = 0x05A1, // D receiver id, { S sender name, S letter, W num attachments { W attachment item id, W quantity } }
+ GCMSG_STORE_POST = 0x05A5, // D sender id, S receiver name, S letter, { W attachment item id, W quantity }
+ CGMSG_STORE_POST_RESPONSE = 0x05A6, // D id, B error
+ GAMSG_TRANSACTION = 0x0600, // D character id, D action, S message
+
XXMSG_INVALID = 0x7FFF
};
@@ -226,14 +254,35 @@ enum {
ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists
ERRMSG_ALREADY_TAKEN, // name used was already taken
ERRMSG_SERVER_FULL, // the server is overloaded
- ERRMSG_TIME_OUT // data failed to arrive in due time
+ ERRMSG_TIME_OUT, // data failed to arrive in due time
+ ERRMSG_LIMIT_REACHED // limit reached
+};
+
+// used in AGMSG_REGISTER_RESPONSE to show state of item db
+enum {
+ DATA_VERSION_OK = 0x00,
+ DATA_VERSION_OUTDATED = 0x01
+};
+
+// used in AGMSG_REGISTER_RESPNSE to show if password was accepted
+enum {
+ PASSWORD_OK = 0x00,
+ PASSWORD_BAD = 0x01
+};
+
+// used to identify part of sync message
+enum {
+ SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints, B attribute id, D attribute value
+ SYNC_CHARACTER_SKILL = 0x02, // D charId, B skillId, D skill value
+ SYNC_ONLINE_STATUS = 0x03, // D charId, B 0x00 = offline, 0x01 = online
+ SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here.
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_INVALID_TIME = 0x50, // the user tried logging in too fast
- LOGIN_SERVER_FULL // the server is overloaded
+ LOGIN_BANNED // the user is currently banned
};
// Account register specific return values
@@ -249,9 +298,9 @@ enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
- CREATE_RAW_STATS_TOO_HIGH,
- CREATE_RAW_STATS_TOO_LOW,
- CREATE_RAW_STATS_EQUAL_TO_ZERO,
+ CREATE_ATTRIBUTES_TOO_HIGH,
+ CREATE_ATTRIBUTES_TOO_LOW,
+ CREATE_ATTRIBUTES_EQUAL_TO_ZERO,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS
};
@@ -263,18 +312,26 @@ enum AttribmodResponseCode {
ATTRIBMOD_NO_POINTS_LEFT,
ATTRIBMOD_DENIED
};
+
// Object type enumeration
-enum {
- // A simple item
+enum ThingType
+{
+ // A simple item.
OBJECT_ITEM = 0,
- // An item that can be activated (doors, switchs, sign, ...)
+ // An item that toggle map/quest actions (doors, switchs, ...)
+ // and can speak (map panels).
OBJECT_ACTOR,
- // Non-Playable-Character is an actor capable of movement and maybe actions
+ // Non-Playable-Character is an actor capable of movement and maybe actions.
OBJECT_NPC,
- // A monster (moving actor with AI. able to toggle map/quest actions, too)
+ // A monster (moving actor with AI. Should be able to toggle map/quest
+ // actions, too).
OBJECT_MONSTER,
- // A player
- OBJECT_PLAYER
+ // A normal being.
+ OBJECT_CHARACTER,
+ // A effect to be shown.
+ OBJECT_EFFECT,
+ // Server-only object.
+ OBJECT_OTHER
};
// Moving object flags
diff --git a/src/net/manaserv/stats.cpp b/src/net/manaserv/stats.cpp
new file mode 100644
index 00000000..b79b1fd9
--- /dev/null
+++ b/src/net/manaserv/stats.cpp
@@ -0,0 +1,202 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/manaserv/stats.h"
+
+#include "log.h"
+
+#include "gui/statuswindow.h"
+
+#include "resources/itemdb.h"
+
+#include "utils/gettext.h"
+#include "utils/xml.h"
+
+#include <list>
+#include <map>
+
+namespace ManaServ {
+namespace Stats {
+ typedef struct {
+ unsigned int id;
+ std::string name;
+ std::string tag;
+ std::string effect;
+ std::string description;
+ bool modifiable;
+ } Stat;
+
+ typedef std::map<unsigned int, Stat> StatMap;
+ StatMap stats;
+
+ static void loadBuiltins()
+ {
+ {
+ Stat s;
+ s.id = 16;
+ s.name = _("Strength");
+ s.tag = "str";
+ s.effect = _("Strength %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+
+ {
+ Stat s;
+ s.id = 17;
+ s.name = _("Agility");
+ s.tag = "agi";
+ s.effect = _("Agility %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+
+ {
+ Stat s;
+ s.id = 18;
+ s.name = _("Dexterity");
+ s.tag = "dex";
+ s.effect = _("Dexterity %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+
+ {
+ Stat s;
+ s.id = 19;
+ s.name = _("Vitality");
+ s.tag = "vit";
+ s.effect = _("Vitality %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+
+ {
+ Stat s;
+ s.id = 20;
+ s.name = _("Intelligence");
+ s.tag = "int";
+ s.effect = _("Intelligence %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+
+ {
+ Stat s;
+ s.id = 21;
+ s.name = _("Willpower");
+ s.tag = "will";
+ s.effect = _("Willpower %+d");
+ s.description = "";
+ s.modifiable = true;
+
+ stats[s.id] = s;
+ }
+ }
+
+ void load()
+ {
+ XML::Document doc("stats.xml");
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "stats"))
+ {
+ logger->log("Stats: Error while loading stats.xml!");
+ loadBuiltins();
+ return;
+ }
+
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (!xmlStrEqual(node->name, BAD_CAST "stat"))
+ continue;
+
+ int id = XML::getProperty(node, "id", 0);
+
+ if (id == 0)
+ {
+ logger->log("Stats: Invalid or missing stat ID in stats.xml!");
+ continue;
+ }
+ else if (stats.find(id) != stats.end())
+ {
+ logger->log("Stats: Redefinition of stat ID %d", id);
+ }
+
+ std::string name = XML::getProperty(node, "name", "");
+
+ if (name.empty())
+ {
+ logger->log("Stats: Invalid or missing stat name in "
+ "stats.xml!");
+ continue;
+ }
+
+ Stat s;
+ s.id = id;
+ s.name = name;
+ s.tag = XML::getProperty(node, "tag", "");
+ s.effect = XML::getProperty(node, "effect", "");
+ s.description = XML::getProperty(node, "desc", "");
+ s.modifiable = XML::getProperty(node, "modifiable", "false")
+ == "true";
+
+ stats[id] = s;
+ }
+ }
+
+ void unload()
+ {
+ stats.clear();
+ }
+
+ void informItemDB()
+ {
+ std::list<ItemDB::Stat> dbStats;
+
+ StatMap::const_iterator it, it_end;
+ for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
+ if (!it->second.tag.empty())
+ dbStats.push_back(ItemDB::Stat(it->second.tag,
+ it->second.effect));
+
+ ItemDB::setStatsList(dbStats);
+ }
+
+ void informStatusWindow()
+ {
+ StatMap::const_iterator it, it_end;
+ for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
+ statusWindow->addAttribute(it->second.id, it->second.name,
+ it->second.modifiable,
+ it->second.description);
+ }
+} // namespace Stats
+} // namespace ManaServ
diff --git a/src/net/manaserv/stats.h b/src/net/manaserv/stats.h
new file mode 100644
index 00000000..c4afbd79
--- /dev/null
+++ b/src/net/manaserv/stats.h
@@ -0,0 +1,36 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_MANASERV_STATS_H
+#define NET_MANASERV_STATS_H
+
+namespace ManaServ {
+namespace Stats {
+ void load();
+
+ void unload();
+
+ void informItemDB();
+
+ void informStatusWindow();
+} // namespace Stats
+} // namespace ManaServ
+
+#endif // NET_MANASERV_STATS_H
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index a975abe8..14f48055 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -98,12 +98,12 @@ GeneralHandler::GeneralHandler():
generalHandler = this;
std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", N_("Luck %+d")));
+ stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
+ stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
+ stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
+ stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
+ stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
ItemDB::setStatsList(stats);
}
@@ -214,20 +214,20 @@ void GeneralHandler::guiWindowsLoaded()
inventoryWindow->setSplitAllowed(false);
skillDialog->loadSkills("ea-skills.xml");
- statusWindow->addAttribute(STR, _("Strength"), true);
- statusWindow->addAttribute(AGI, _("Agility"), true);
- statusWindow->addAttribute(VIT, _("Vitality"), true);
- statusWindow->addAttribute(INT, _("Intelligence"), true);
- statusWindow->addAttribute(DEX, _("Dexterity"), true);
- statusWindow->addAttribute(LUK, _("Luck"), true);
-
- statusWindow->addAttribute(ATK, _("Attack"), false);
- statusWindow->addAttribute(DEF, _("Defense"), false);
- statusWindow->addAttribute(MATK, _("M.Attack"), false);
- statusWindow->addAttribute(MDEF, _("M.Defense"), false);
- statusWindow->addAttribute(HIT, _("% Accuracy"), false);
- statusWindow->addAttribute(FLEE, _("% Evade"), false);
- statusWindow->addAttribute(CRIT, _("% Critical"), false);
+ statusWindow->addAttribute(STR, _("Strength"), true, "");
+ statusWindow->addAttribute(AGI, _("Agility"), true, "");
+ statusWindow->addAttribute(VIT, _("Vitality"), true, "");
+ statusWindow->addAttribute(INT, _("Intelligence"), true, "");
+ statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUK, _("Luck"), true, "");
+
+ statusWindow->addAttribute(ATK, _("Attack"), false, "");
+ statusWindow->addAttribute(DEF, _("Defense"), false, "");
+ statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
+ statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
+ statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
}
void GeneralHandler::guiWindowsUnloaded()
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 9d7e72ea..b54a0ba7 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -222,4 +222,9 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
+void NpcHandler::clearDialogs()
+{
+ mNpcDialogs.clear();
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/npchandler.h b/src/net/tmwa/npchandler.h
index a40371a6..bd696bdd 100644
--- a/src/net/tmwa/npchandler.h
+++ b/src/net/tmwa/npchandler.h
@@ -67,6 +67,8 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void endShopping(int beingId);
+ void clearDialogs();
+
private:
typedef struct {
NpcDialog* dialog;
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 62cdc168..84fcdeee 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -41,6 +41,7 @@
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
+#include "net/tmwa/npchandler.h"
#include "utils/stringutils.h"
#include "utils/gettext.h"
@@ -85,6 +86,10 @@ namespace {
SellDialog::closeAll();
viewport->closePopupMenu();
+
+ TmwAthena::NpcHandler *handler =
+ static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
+ handler->clearDialogs();
}
} deathListener;