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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
commit | eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch) | |
tree | e6a09e53f092b94614ea66d92af27c684772cd42 /src/net/tmwserv/inventoryhandler.cpp | |
parent | 1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff) | |
download | mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.gz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.bz2 mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.xz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.zip |
Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
Diffstat (limited to 'src/net/tmwserv/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwserv/inventoryhandler.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp new file mode 100644 index 00000000..c6e82410 --- /dev/null +++ b/src/net/tmwserv/inventoryhandler.cpp @@ -0,0 +1,79 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "inventoryhandler.h" + +#include <SDL_types.h> + +#include "../messagein.h" +#include "protocol.h" + +#include "../../equipment.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../itemshortcut.h" +#include "../../localplayer.h" + +#include "../../gui/chat.h" +#include "../../resources/iteminfo.h" + +InventoryHandler::InventoryHandler() +{ + static const Uint16 _messages[] = { + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, + 0 + }; + handledMessages = _messages; +} + +void InventoryHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; + } + + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); + } + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); + } + }; + break; + } +} |