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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-16 00:37:34 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-16 00:37:34 +0100
commit786df24ec5d10e4251fa69426c53f9c2e5d545f4 (patch)
tree272779bd871303204bda526bc5b6841bdc8e1928 /src/net/tmwa/inventoryhandler.cpp
parent001b6f0f7db78bf7987e302a085b9d8469d59f68 (diff)
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Fixed the attack range handling for both servers.
The attack range is always the default for manaserv, as proper equipment handling is to be added. Anyway, now the proper attack range is handled in tmwAthena and is always set a proper minimum for both protocols.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 1d99eca4..8ec97a38 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -24,6 +24,7 @@
#include "configuration.h"
#include "equipment.h"
#include "event.h"
+#include "game.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -408,13 +409,33 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
+ {
SERVER_NOTICE(_("Unable to unequip."))
+ }
else
+ {
mEquips.setEquipment(getSlot(equipType), -1);
+ // Reset the attack range to unarmed.
+ player_node->setAttackRange(-1);
+ }
break;
case SMSG_PLAYER_ATTACK_RANGE:
- player_node->setAttackRange(msg.readInt16());
+ {
+ // The range is in tiles, so we translate it back to pixels
+ Map *map = Game::instance()->getCurrentMap();
+ if (map)
+ {
+ player_node->setAttackRange(msg.readInt16()
+ * map->getTileWidth());
+ }
+ else
+ {
+ logger->log("Couldn't set attacke range due to the lack"
+ "of an initialized map.");
+ player_node->setAttackRange(-1);
+ }
+ }
break;
case SMSG_PLAYER_ARROW_EQUIP: