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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:31:13 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 20:56:48 +0100
commit92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch)
tree06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/charserverhandler.cpp
parent10da00488a37cb04a2cb515c94acde7104e74506 (diff)
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Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the tools/protocol.py script in the tmwAthena repository. * Reduced client version from 20 to 6, because that is currently the minimum supported version, and any adjustments needed for later likely still need to be made. * Removed use of no longer handled messages: - CMSG_SKILL_USE_BEING - CMSG_SKILL_USE_POSITION - CMSG_SKILL_USE_MAP - SMSG_PARTY_MOVE - CMSG_WHO_REQUEST - SMSG_WHO_ANSWER - SMSG_MVP - SMSG_BEING_MOVE2 - SMSG_BEING_CHANGE_LOOKS * Some messages were renamed to match the server side - CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT - CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT - SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE Part of addressing issues #55 and #47, which we now know are about handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 45c07bec..324afd2d 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -342,7 +342,7 @@ void CharServerHandler::deleteCharacter(Net::Character *character)
void CharServerHandler::switchCharacter()
{
// This is really a map-server packet
- MessageOut outMsg(CMSG_PLAYER_RESTART);
+ MessageOut outMsg(CMSG_PLAYER_REBOOT);
outMsg.writeInt8(1);
}