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authorJared Adams <jaxad0127@gmail.com>2009-03-18 14:20:14 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-18 14:20:14 -0600
commitf64903f3f139ba83e94c6260c39f88b8d31b793b (patch)
tree39ab7a883bf8e3fb6e920ab47659086c96a6d139 /src/net/playerhandler.cpp
parent203e995140e710475e1d8a3b512c8fe16a1acd96 (diff)
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Fix up the NPC interraction widnows a bit
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 4cc29568..aa0ef16c 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -30,6 +30,7 @@
#include "../units.h"
#include "../gui/buy.h"
+#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
#include "../gui/npc_text.h"
@@ -49,10 +50,6 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
-
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;