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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-09 19:42:13 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-09 19:42:13 +0000 |
commit | 3fe1772b1e00344365e3cf8204225be19925b9e5 (patch) | |
tree | 0f66dddac8e14787096c01368611efa53f453134 /src/net/playerhandler.cpp | |
parent | 8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff) | |
download | mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.gz mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.bz2 mana-3fe1772b1e00344365e3cf8204225be19925b9e5.tar.xz mana-3fe1772b1e00344365e3cf8204225be19925b9e5.zip |
Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r-- | src/net/playerhandler.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index ea581095..3c0a1835 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -302,11 +302,12 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg) current_npc = 0; - const float scrollOffsetX = x - player_node->mX; - const float scrollOffsetY = y - player_node->mY; + const Vector &playerPos = player_node->getPosition(); + const float scrollOffsetX = x - (int) playerPos.x; + const float scrollOffsetY = y - (int) playerPos.y; player_node->setAction(Being::STAND); - player_node->setPositionInPixels(x, y); + player_node->setPosition(x, y); logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, (int) scrollOffsetY); |