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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
commit3fe1772b1e00344365e3cf8204225be19925b9e5 (patch)
tree0f66dddac8e14787096c01368611efa53f453134 /src/net/playerhandler.cpp
parent8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff)
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Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually doing worse than what was there before. Of course some cases are a bit broken, and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index ea581095..3c0a1835 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -302,11 +302,12 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg)
current_npc = 0;
- const float scrollOffsetX = x - player_node->mX;
- const float scrollOffsetY = y - player_node->mY;
+ const Vector &playerPos = player_node->getPosition();
+ const float scrollOffsetX = x - (int) playerPos.x;
+ const float scrollOffsetY = y - (int) playerPos.y;
player_node->setAction(Being::STAND);
- player_node->setPositionInPixels(x, y);
+ player_node->setPosition(x, y);
logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
(int) scrollOffsetY);