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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/ea | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/buysellhandler.cpp | 30 | ||||
-rw-r--r-- | src/net/ea/buysellhandler.h | 6 | ||||
-rw-r--r-- | src/net/ea/npchandler.cpp | 97 | ||||
-rw-r--r-- | src/net/ea/npchandler.h | 11 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 10 |
5 files changed, 86 insertions, 68 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp index 9d1aac78..db282e61 100644 --- a/src/net/ea/buysellhandler.cpp +++ b/src/net/ea/buysellhandler.cpp @@ -51,29 +51,29 @@ BuySellHandler::BuySellHandler() SMSG_NPC_SELL_RESPONSE, 0 }; + mNpcId = 0; handledMessages = _messages; } void BuySellHandler::handleMessage(Net::MessageIn &msg) { int n_items; + switch (msg.getId()) { case SMSG_NPC_BUY_SELL_CHOICE: - buyDialog->setVisible(false); - buyDialog->reset(); - sellDialog->setVisible(false); - sellDialog->reset(); - current_npc = msg.readInt32(); - buySellDialog->setVisible(true); + if (!BuySellDialog::isActive()) + { + mNpcId = msg.readInt32(); + new BuySellDialog(mNpcId); + } break; case SMSG_NPC_BUY: msg.readInt16(); // length n_items = (msg.getLength() - 4) / 11; - buyDialog->reset(); - buyDialog->setMoney(player_node->getMoney()); - buyDialog->setVisible(true); + mBuyDialog = new BuyDialog(mNpcId); + mBuyDialog->setMoney(player_node->getMoney()); for (int k = 0; k < n_items; k++) { @@ -81,7 +81,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) msg.readInt32(); // DCvalue msg.readInt8(); // type int itemId = msg.readInt16(); - buyDialog->addItem(itemId, 0, value); + mBuyDialog->addItem(itemId, 0, value); } break; @@ -90,9 +90,8 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { - sellDialog->setMoney(player_node->getMoney()); - sellDialog->reset(); - sellDialog->setVisible(true); + SellDialog *dialog = new SellDialog(mNpcId); + dialog->setMoney(player_node->getMoney()); for (int k = 0; k < n_items; k++) { @@ -103,13 +102,12 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) Item *item = player_node->getInventory()->getItem(index); if (item && !(item->isEquipped())) - sellDialog->addItem(item, value); + dialog->addItem(item, value); } } else { localChatTab->chatLog(_("Nothing to sell."), BY_SERVER); - current_npc = 0; } break; @@ -122,7 +120,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) { // Reset player money since buy dialog already assumed purchase // would go fine - buyDialog->setMoney(player_node->getMoney()); + mBuyDialog->setMoney(player_node->getMoney()); localChatTab->chatLog(_("Unable to buy."), BY_SERVER); } break; diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h index 61736024..1d17905d 100644 --- a/src/net/ea/buysellhandler.h +++ b/src/net/ea/buysellhandler.h @@ -24,6 +24,8 @@ #include "net/ea/messagehandler.h" +class BuyDialog; + namespace EAthena { class BuySellHandler : public MessageHandler @@ -32,6 +34,10 @@ class BuySellHandler : public MessageHandler BuySellHandler(); virtual void handleMessage(Net::MessageIn &msg); + + private: + int mNpcId; + BuyDialog *mBuyDialog; }; } // namespace EAthena diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp index 48cc6125..6fb719a1 100644 --- a/src/net/ea/npchandler.cpp +++ b/src/net/ea/npchandler.cpp @@ -57,72 +57,70 @@ NpcHandler::NpcHandler() void NpcHandler::handleMessage(Net::MessageIn &msg) { - int id; - bool resetPlayer = false; + bool resetPlayer = true; + + if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE) + { + msg.readInt16(); // length + } + + int npcId = msg.readInt32(); + NpcDialogs::iterator diag = mNpcDialogs.find(npcId); + NpcDialog *dialog; + + if (diag == mNpcDialogs.end()) + { + // Empty dialogs don't help + if (msg.getId() == SMSG_NPC_CLOSE) + { + closeDialog(npcId); + } + else if (msg.getId() == SMSG_NPC_NEXT) + { + nextDialog(npcId); + } + else + { + dialog = new NpcDialog(npcId); + Wrapper wrap; + wrap.dialog = dialog; + mNpcDialogs[npcId] = wrap; + } + } + else + { + dialog = diag->second.dialog; + } switch (msg.getId()) { case SMSG_NPC_CHOICE: - msg.readInt16(); // length - current_npc = msg.readInt32(); - npcDialog->setNpc(current_npc); - npcDialog->choiceRequest(); - npcDialog->parseListItems(msg.readString(msg.getLength() - 8)); - npcDialog->setVisible(true); - resetPlayer = true; + dialog->choiceRequest(); + dialog->parseListItems(msg.readString(msg.getLength() - 8)); break; case SMSG_NPC_MESSAGE: - msg.readInt16(); // length - current_npc = msg.readInt32(); - npcDialog->setNpc(current_npc); - npcDialog->addText(msg.readString(msg.getLength() - 8)); - npcDialog->setVisible(true); - resetPlayer = true; + dialog->addText(msg.readString(msg.getLength() - 8)); break; case SMSG_NPC_CLOSE: - id = msg.readInt32(); - // If we're talking to that NPC, show the close button - if (id == current_npc) - { - npcDialog->showCloseButton(); - resetPlayer = true; - } - // Otherwise, move on as an empty dialog doesn't help - else - closeDialog(id); + // Show the close button + dialog->showCloseButton(); break; case SMSG_NPC_NEXT: - id = msg.readInt32(); - // If we're talking to that NPC, show the next button - if (id == current_npc) - { - npcDialog->showNextButton(); - resetPlayer = true; - } - // Otherwise, move on as an empty dialog doesn't help - else - nextDialog(id); + // Show the next button + dialog->showNextButton(); break; case SMSG_NPC_INT_INPUT: // Request for an integer - current_npc = msg.readInt32(); - npcDialog->setNpc(current_npc); - npcDialog->integerRequest(0); - npcDialog->setVisible(true); - resetPlayer = true; + dialog->integerRequest(0); break; case SMSG_NPC_STR_INPUT: // Request for a string - current_npc = msg.readInt32(); - npcDialog->setNpc(current_npc); - npcDialog->textRequest(""); - npcDialog->setVisible(true); - resetPlayer = true; + dialog->textRequest(""); break; } @@ -147,8 +145,13 @@ void NpcHandler::closeDialog(int npcId) { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(npcId); - npcDialog->setText(""); - npcDialog->setVisible(false); + + NpcDialogs::iterator it = mNpcDialogs.find(npcId); + if (it != mNpcDialogs.end()) + { + (*it).second.dialog->close(); + mNpcDialogs.erase(it); + } } void NpcHandler::listInput(int npcId, int value) diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h index a42b88c5..072c97e3 100644 --- a/src/net/ea/npchandler.h +++ b/src/net/ea/npchandler.h @@ -27,6 +27,10 @@ #include "net/ea/messagehandler.h" +#include <map> + +class NpcDialog; + namespace EAthena { class NpcHandler : public MessageHandler, public Net::NpcHandler @@ -62,6 +66,13 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler void sellItem(int beingId, int itemId, int amount); void endShopping(int beingId); + + private: + typedef struct { + NpcDialog* dialog; + } Wrapper; + typedef std::map<int, Wrapper> NpcDialogs; + NpcDialogs mNpcDialogs; }; } // namespace EAthena diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 7fb4dab9..34e0daf4 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -80,15 +80,15 @@ namespace { { Net::getPlayerHandler()->respawn(); deathNotice = NULL; - buyDialog->setVisible(false); - sellDialog->setVisible(false); - buySellDialog->setVisible(false); + + BuyDialog::closeAll(); + BuySellDialog::closeAll(); + NpcDialog::closeAll(); + SellDialog::closeAll(); if (storageWindow->isVisible()) storageWindow->close(); viewport->closePopupMenu(); - npcDialog->closeDialog(); - current_npc = 0; } } deathListener; |