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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/monster.h | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/monster.h')
-rw-r--r-- | src/monster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/monster.h b/src/monster.h index cd2a8f0c..bf52ed6d 100644 --- a/src/monster.h +++ b/src/monster.h @@ -30,7 +30,7 @@ class Text; class Monster : public Being { public: - Monster(int id, Uint16 job, Map *map); + Monster(int id, int job, Map *map); ~Monster(); |