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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
commit | 914d3de7c324cb1ec456892702689718352a7842 (patch) | |
tree | eb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/map.h | |
parent | faf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff) | |
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -40,6 +40,8 @@ class Tileset; typedef std::vector<Tileset*> Tilesets; typedef std::vector<MapLayer*> Layers; +#define DEFAULT_TILE_LENGTH 32 + /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each |