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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-22 12:52:35 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-22 12:52:35 +0200
commitdbac793645654ac6715e6adecfd9d4a4a1fd8551 (patch)
tree52550aeeb8caec936897a792236300f86aad3884 /src/map.cpp
parenta9bcae9f81d97f67ab21cd26a099449cf0746137 (diff)
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Turned the OpenGL and disable transparency options as static members.
- Now OpenGL and the transparency disabling are set at startup and not read again for displaying graphics, preventing graphic errors before startup. - We also agreed long time ago that SDL specific functions should have a SDL prefix. The header has been rearranged a bit to do so. - Also fixed a possible discrepancy in the hasAlphaChannel() function. Reviewed-by: CodyMartin. Resolves: Mana-Mantis: #260.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 2de0a4a8..f845f2ff 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -331,7 +331,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
}
// If the transparency hasn't been disabled,
- if (config.getValue("opengl", false) || !config.getValue("lowcpu", true))
+ if (Image::useOpenGL() || !Image::SDLisTransparencyDisabled())
{
// We draw beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...