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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-01 22:22:33 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-03 20:29:10 +0100
commit66850d2dbc9798619159688dcba0cc912247ac02 (patch)
tree84f3e15620bf0f60725c10495deeaefbe1824d10 /src/map.cpp
parent024088d76569ef07be7f166f22f3f5e22592a586 (diff)
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Clear tile flags from the gid before further processing
Better to show non-rotated/flipped tiles than no tile at all. This also fixes interpretation of collision tiles that happen to be flipped. Also interpret the gid as an unsigned number, since that's how they are written in the TMX file since the introduction of these flags. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index c8ca82bb..b91c15ec 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -549,7 +549,7 @@ void Map::drawAmbientLayers(Graphics *graphics, LayerType type,
}
}
-Tileset *Map::getTilesetWithGid(int gid) const
+Tileset *Map::getTilesetWithGid(unsigned gid) const
{
Tileset *s = NULL;
for (Tilesets::const_iterator it = mTilesets.begin(),