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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-05-12 10:22:03 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-05-12 10:22:03 +0000 |
commit | 3ac438c461e66b50151579db3362cd939a41f83c (patch) | |
tree | b47f37d30734626c4944f925adf096559661cc64 /src/main.cpp | |
parent | 6c0e78de6eb137e75473e056eec238cd31b9e901 (diff) | |
download | mana-3ac438c461e66b50151579db3362cd939a41f83c.tar.gz mana-3ac438c461e66b50151579db3362cd939a41f83c.tar.bz2 mana-3ac438c461e66b50151579db3362cd939a41f83c.tar.xz mana-3ac438c461e66b50151579db3362cd939a41f83c.zip |
You can now see the shirt when equipping a top equipment.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 9202654a..f7c36b18 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -84,6 +84,7 @@ char n_server, n_character; std::vector<Spriteset *> hairset; Spriteset *playerset = NULL; +Spriteset *equipmentset = NULL; Graphics *graphics; // TODO Anyone knows a good location for this? Or a way to make it non-global? @@ -250,6 +251,9 @@ void init_engine() playerset = resman->createSpriteset( "graphics/sprites/player_male_base.png", 64, 64); if (!playerset) logger->error("Couldn't load player spriteset!"); + equipmentset = resman->createSpriteset( + "graphics/sprites/item1202.png", 64, 64); + if (!equipmentset) logger->error("Couldn't load player equipmentset!"); for (int i=0; i < NR_HAIR_STYLES; i++) { @@ -290,6 +294,7 @@ void exit_engine() for_each(hairset.begin(), hairset.end(), make_dtor(hairset)); hairset.clear(); delete playerset; + delete equipmentset; // Shutdown libxml xmlCleanupParser(); |